+Arx/src/animation/AnimationRender.cpp:355:104: style: Parameter 'ftr' can be declared as reference to const [constParameterReference] +Arx/src/animation/AnimationRender.cpp:1348:107: style: Parameter 'ftr' can be declared as reference to const [constParameterReference] +Arx/src/game/NPC.cpp:808:30: style: Parameter 'io' can be declared as reference to const [constParameterReference] +Arx/src/graphics/Math.cpp:701:54: style: Parameter 'mat' can be declared as reference to const [constParameterReference] +Arx/src/graphics/particle/ParticleSystem.cpp:306:28: style: Parameter '_eIn' can be declared as reference to const [constParameterReference] +Arx/src/graphics/particle/ParticleSystem.cpp:314:28: style: Parameter '_eIn' can be declared as reference to const [constParameterReference] +Arx/src/graphics/spells/Spells01.cpp:76:42: style: Parameter '_ePos' can be declared as reference to const [constParameterReference] +Arx/src/scene/GameSound.cpp:881:37: style: Parameter 'sample_id' can be declared as reference to const [constParameterReference] +Arx/src/scene/GameSound.cpp:886:40: style: Parameter 'sample_id' can be declared as reference to const [constParameterReference] +Arx/src/scene/GameSound.cpp:897:41: style: Parameter 'sample_id' can be declared as reference to const [constParameterReference] +Arx/src/scene/GameSound.cpp:903:40: style: Parameter 'sample_id' can be declared as reference to const [constParameterReference] +Arx/src/scene/GameSound.cpp:909:43: style: Parameter 'sample_id' can be declared as reference to const [constParameterReference] +Arx/src/scene/GameSound.cpp:922:49: style: Parameter 'sample_id' can be declared as reference to const [constParameterReference]