+Arx/src/animation/Cinematic.cpp:570:6: style: The statement 'if (changekey) changekey=false' is logically equivalent to 'changekey=false'. [duplicateConditionalAssign] +Arx/src/graphics/data/Mesh.cpp:744:16: style: The statement 'if (ACTIVECAM!=cam) ACTIVECAM=cam' is logically equivalent to 'ACTIVECAM=cam'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells01.cpp:215:21: style: The statement 'if (this->lLightId!=-1) this->lLightId=-1' is logically equivalent to 'this->lLightId=-1'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells01.cpp:280:15: style: The statement 'if (lLightId!=-1) lLightId=-1' is logically equivalent to 'lLightId=-1'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells01.cpp:488:26: style: The statement 'if (pTab[i]->lLightId!=-1) pTab[i]->lLightId=-1' is logically equivalent to 'pTab[i]->lLightId=-1'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells01.cpp:666:25: style: The statement 'if (pMM->lLightId!=-1) pMM->lLightId=-1' is logically equivalent to 'pMM->lLightId=-1'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells03.cpp:206:15: style: The statement 'if (lLightId!=-1) lLightId=-1' is logically equivalent to 'lLightId=-1'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells06.cpp:1037:15: style: The statement 'if (bIntro!=false) bIntro=false' is logically equivalent to 'bIntro=false'. [duplicateConditionalAssign] +Arx/src/graphics/spells/Spells09.cpp:466:15: style: The statement 'if (bIntro!=false) bIntro=false' is logically equivalent to 'bIntro=false'. [duplicateConditionalAssign] +Arx/src/gui/Interface.cpp:6518:25: style: The statement 'if (InventoryDir!=-1) InventoryDir=-1' is logically equivalent to 'InventoryDir=-1'. [duplicateConditionalAssign] +Arx/src/gui/MenuWidgets.cpp:3012:5: style: The statement 'if (bChangeConsole) bChangeConsole=false' is logically equivalent to 'bChangeConsole=false'. [duplicateConditionalAssign] +Arx/src/physics/Anchors.cpp:338:19: style: The statement 'if (anything!=minanything) anything=minanything' is logically equivalent to 'anything=minanything'. [duplicateConditionalAssign]