+Arx/src/ai/Paths.cpp:259:33: style: Condition 'p!=NULL' is always true [knownConditionTrueFalse] +Arx/src/ai/Paths.cpp:347:31: style: Condition 'p!=NULL' is always true [knownConditionTrueFalse] +Arx/src/ai/Paths.cpp:575:23: style: Condition 'targetwaypointnb_pathways' is always true [knownConditionTrueFalse] +Arx/src/ai/Paths.cpp:583:23: style: Condition 'targetwaypointnb_pathways' is always true [knownConditionTrueFalse] +Arx/src/ai/Paths.cpp:1094:11: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/ai/Paths.cpp:1899:8: style: Condition '!ARX_EERIE_PHYSICS_BOX_Compute(obj,std::min(0.11f,timing*10),source)' is always false [knownConditionTrueFalse] +Arx/src/animation/Animation.cpp:787:11: style: Condition '_pTex->ulNbVertexListCull_TNormalTrans' is always true [knownConditionTrueFalse] +Arx/src/animation/Animation.cpp:796:11: style: Condition '_pTex->ulNbVertexListCull_TAdditive' is always true [knownConditionTrueFalse] +Arx/src/animation/Animation.cpp:805:11: style: Condition '_pTex->ulNbVertexListCull_TSubstractive' is always true [knownConditionTrueFalse] +Arx/src/animation/Animation.cpp:814:11: style: Condition '_pTex->ulNbVertexListCull_TMultiplicative' is always true [knownConditionTrueFalse] +Arx/src/audio/Audio.cpp:121:15: style: Condition '!matched' is always true [knownConditionTrueFalse] +Arx/src/core/ArxGame.cpp:353:26: style: Condition '!m_MainWindow' is always true [knownConditionTrueFalse] +Arx/src/core/ArxGame.cpp:378:15: style: Condition '!matched' is always true [knownConditionTrueFalse] +Arx/src/core/ArxGame.cpp:383:5: style: Condition '!m_MainWindow' is always true [knownConditionTrueFalse] +Arx/src/core/ArxGame.cpp:594:6: style: Condition '!m_RunLoop' is always false [knownConditionTrueFalse] +Arx/src/game/Equipment.cpp:348:9: style: Condition 'io!=entities.player()' is always false [knownConditionTrueFalse] +Arx/src/game/Equipment.cpp:838:20: style: Condition 'hitpoint>=0' is always true [knownConditionTrueFalse] +Arx/src/game/Equipment.cpp:1017:11: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/game/Equipment.cpp:1444:9: style: Condition 'io!=entities.player()' is always false [knownConditionTrueFalse] +Arx/src/game/Inventory.cpp:2028:33: style: Condition 'io->_itemdata->count-1>0' is always true [knownConditionTrueFalse] +Arx/src/game/NPC.cpp:734:31: style: The comparison 'MUST_SELECT_Start_Anchor == -1' is always true. [knownConditionTrueFalse] +Arx/src/game/NPC.cpp:3989:7: style: Condition '!io' is always false [knownConditionTrueFalse] +Arx/src/game/Spells.cpp:1259:16: style: Condition 'newtime>sd->duration' is always false [knownConditionTrueFalse] +Arx/src/graphics/Draw.cpp:222:7: style: Condition 'eg' is always true [knownConditionTrueFalse] +Arx/src/graphics/data/Mesh.cpp:2252:12: style: Condition 'ep!=NULL' is always true [knownConditionTrueFalse] +Arx/src/graphics/data/Mesh.cpp:3496:8: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/graphics/spells/Spells06.cpp:1048:25: style: Condition 'ulCurrentTime<(ulDurationIntro+ulDurationRender+ulDurationOuttro)' is always true [knownConditionTrueFalse] +Arx/src/graphics/spells/Spells07.cpp:277:14: style: Condition 'nbtotal==0' is always true [knownConditionTrueFalse] +Arx/src/graphics/spells/Spells07.cpp:317:14: style: Condition 'nbtotal==0' is always true [knownConditionTrueFalse] +Arx/src/graphics/spells/Spells09.cpp:477:25: style: Condition 'ulCurrentTime<(ulDurationIntro+ulDurationRender+ulDurationOuttro)' is always true [knownConditionTrueFalse] +Arx/src/graphics/texture/PackedTexture.cpp:112:5: style: Condition 'node' is always true [knownConditionTrueFalse] +Arx/src/graphics/texture/PackedTexture.cpp:118:14: style: Return value 'node!=NULL' is always true [knownConditionTrueFalse] +Arx/src/gui/Interface.cpp:4588:12: style: Condition '!found2' is always true [knownConditionTrueFalse] +Arx/src/gui/Interface.cpp:4715:8: style: Condition '!found2' is always true [knownConditionTrueFalse] +Arx/src/gui/Interface.cpp:7403:18: style: Condition 'iterating==-1' is always true [knownConditionTrueFalse] +Arx/src/gui/Interface.cpp:7583:33: style: Condition 'PLAYER_MOUSELOOK_ON' is always true [knownConditionTrueFalse] +Arx/src/gui/Interface.cpp:7913:21: style: Condition 'DRAGINTER' is always false [knownConditionTrueFalse] +Arx/src/gui/MiniMap.cpp:105:10: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/input/Input.cpp:194:5: style: Condition '!ret' is always true [knownConditionTrueFalse] +Arx/src/input/Input.cpp:227:26: style: Condition '!backend' is always true [knownConditionTrueFalse] +Arx/src/input/Input.cpp:252:15: style: Condition '!matched' is always true [knownConditionTrueFalse] +Arx/src/input/Input.cpp:257:18: style: Return value 'backend!=NULL' is always false [knownConditionTrueFalse] +Arx/src/io/Implode.cpp:191:27: style: Condition '!(pStr->nInSize==0&&pStr->nOutSize==4)' is always true [knownConditionTrueFalse] +Arx/src/io/Implode.cpp:191:66: style: Condition 'pStr->nOutSize==4' is always false [knownConditionTrueFalse] +Arx/src/io/log/ConsoleLogger.cpp:77:19: style: Condition 'is_fd_disabled(1)' is always false [knownConditionTrueFalse] +Arx/src/io/log/ConsoleLogger.cpp:77:40: style: Condition 'is_fd_disabled(2)' is always false [knownConditionTrueFalse] +Arx/src/io/resource/PakReader.cpp:137:18: style: Condition 'offset>file.size()' is always false [knownConditionTrueFalse] +Arx/src/physics/Anchors.cpp:1288:10: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/physics/Box.cpp:617:17: style: Condition 'k>0' is always true [knownConditionTrueFalse] +Arx/src/physics/Collisions.cpp:152:10: style: Condition '!(flags&CFLAG_EXTRA_PRECISION)' is always false [knownConditionTrueFalse] +Arx/src/physics/Collisions.cpp:863:28: style: Condition 'ioo' is always true [knownConditionTrueFalse] +Arx/src/scene/ChangeLevel.cpp:378:41: style: Condition 'ARX_CHANGELEVEL_Push_Player(newnum)!=1' is always false [knownConditionTrueFalse] +Arx/src/scene/ChangeLevel.cpp:384:37: style: Condition 'ARX_CHANGELEVEL_Push_AllIO(num)!=1' is always false [knownConditionTrueFalse] +Arx/src/scene/ChangeLevel.cpp:1682:27: style: The comparison 'SAVED_MAX_PRECAST == MAX_PRECAST' is always true because 'SAVED_MAX_PRECAST' and 'MAX_PRECAST' represent the same value. [knownConditionTrueFalse] +Arx/src/scene/ChangeLevel.cpp:1784:27: style: The comparison 'SAVED_INVENTORY_Y == INVENTORY_Y' is always true because 'SAVED_INVENTORY_Y' and 'INVENTORY_Y' represent the same value. [knownConditionTrueFalse] +Arx/src/scene/ChangeLevel.cpp:1785:27: style: The comparison 'SAVED_INVENTORY_X == INVENTORY_X' is always true because 'SAVED_INVENTORY_X' and 'INVENTORY_X' represent the same value. [knownConditionTrueFalse] +Arx/src/scene/ChangeLevel.cpp:2538:15: style: Condition 'entities[i]' is always true [knownConditionTrueFalse] +Arx/src/scene/GameSound.cpp:929:5: style: Condition 'io' is always true [knownConditionTrueFalse] +Arx/src/scene/Interactive.cpp:3181:11: style: Condition 'i==0' is always false [knownConditionTrueFalse] +Arx/src/scene/Light.cpp:726:8: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/scene/LoadLevel.cpp:169:41: style: Condition 'i++,true' is always true [knownConditionTrueFalse] +Arx/src/scene/LoadLevel.cpp:186:41: style: Condition 'i++,true' is always true [knownConditionTrueFalse] +Arx/src/scene/LoadLevel.cpp:197:38: style: The comparison 'SAVED_MAX_LINKS == MAX_LINKS' is always true because 'SAVED_MAX_LINKS' and 'MAX_LINKS' represent the same value. [knownConditionTrueFalse] +Arx/src/scene/LoadLevel.cpp:470:8: style: Condition 'ep' is always true [knownConditionTrueFalse] +Arx/src/scene/SaveFormat.h:875:57: style: The comparison 'SAVED_IO_EQUIPITEM_ELEMENT_Number == IO_EQUIPITEM_ELEMENT_Number' is always true because 'SAVED_IO_EQUIPITEM_ELEMENT_Number' and 'IO_EQUIPITEM_ELEMENT_Number' represent the same value. [knownConditionTrueFalse] +Arx/src/scene/SaveFormat.h:881:57: style: The comparison 'SAVED_IO_EQUIPITEM_ELEMENT_Number == IO_EQUIPITEM_ELEMENT_Number' is always true because 'SAVED_IO_EQUIPITEM_ELEMENT_Number' and 'IO_EQUIPITEM_ELEMENT_Number' represent the same value. [knownConditionTrueFalse] +Arx/src/scene/Scene.cpp:609:12: style: Condition 'io' is always true [knownConditionTrueFalse] +Arx/src/scene/Scene.cpp:620:30: style: Condition 'FrustrumsClipBBox3D(frustrums,&io->bbox3D)' is always false [knownConditionTrueFalse] +Arx/src/scene/Scene.cpp:622:12: style: Condition 'io' is always true [knownConditionTrueFalse] +Arx/src/scene/Scene.cpp:2867:18: style: Condition 'FRAME_COUNT<=0' is always true [knownConditionTrueFalse] +Arx/src/script/Script.cpp:1634:15: style: Condition 'entities[num]' is always true [knownConditionTrueFalse] +Arx/src/script/Script.cpp:1677:15: style: Condition 'entities[num]' is always true [knownConditionTrueFalse] +Arx/src/script/ScriptEvent.cpp:344:12: style: Condition 'msg>=SM_MAXCMD' is always true [knownConditionTrueFalse] +Arx/src/script/ScriptUtils.cpp:101:9: style: Condition 'pos!=script->size' is always true [knownConditionTrueFalse] +Arx/src/script/ScriptedLang.cpp:584:56: style: Condition 'next=text.find(' ',pos),true' is always true [knownConditionTrueFalse] +Arx/src/window/SDLWindow.cpp:213:5: style: Condition 'needsReinit' is always false [knownConditionTrueFalse] +Arx/src/window/SDLWindow.cpp:213:5: style: Condition 'needsReinit' is always true [knownConditionTrueFalse] +Arx/src/window/SDLWindow.cpp:248:5: style: Condition 'reinit' is always false [knownConditionTrueFalse] +Arx/src/window/SDLWindow.cpp:248:5: style: Condition 'reinit' is always true [knownConditionTrueFalse] +Arx/tools/crashreporter/ErrorReport.cpp:117:5: style: Condition '!bMiscCrashInfo' is always false [knownConditionTrueFalse]