+Arx/src/animation/Animation.cpp:1809:5: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:490:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:490:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:619:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:619:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:645:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:645:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/core/Core.cpp:658:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/game/Damage.cpp:952:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/game/Damage.cpp:952:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:86:7: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:86:7: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:94:7: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:99:7: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:134:7: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:134:7: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:135:7: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/game/Entity.cpp:135:7: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/game/Equipment.cpp:1399:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/GraphicsModes.cpp:69:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/GraphicsModes.cpp:69:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/GraphicsModes.cpp:70:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/GraphicsModes.cpp:70:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/GraphicsModes.cpp:72:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/GraphicsModes.cpp:72:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/Math.cpp:845:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/Math.cpp:933:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:117:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:157:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:1548:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:1744:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2637:5: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2637:5: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2782:4: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2782:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2813:4: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2813:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2938:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:2938:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3154:5: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3154:5: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3158:6: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3158:6: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3280:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3280:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3285:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/data/Mesh.cpp:3285:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/effects/Fog.cpp:84:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/effects/Fog.cpp:84:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/effects/Fog.cpp:116:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/effects/Fog.cpp:116:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/particle/ParticleEffects.cpp:1136:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/particle/ParticleEffects.cpp:1136:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells01.cpp:81:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells02.cpp:106:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells03.cpp:78:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells03.cpp:108:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells03.cpp:136:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells03.cpp:905:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells05.cpp:124:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells06.cpp:1314:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells07.cpp:283:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells07.cpp:283:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells07.cpp:323:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/graphics/spells/Spells07.cpp:323:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Box.cpp:653:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Box.cpp:658:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Box.cpp:658:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Clothes.cpp:144:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Clothes.cpp:144:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Clothes.cpp:147:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/physics/Clothes.cpp:147:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/physics/CollisionShapes.cpp:253:0: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/physics/CollisionShapes.cpp:253:0: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/physics/CollisionShapes.cpp:260:0: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:423:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:521:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:642:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:901:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:989:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1151:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1225:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1294:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1370:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1924:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:2576:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:2817:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Interactive.cpp:980:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Interactive.cpp:1289:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Interactive.cpp:2076:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Light.cpp:261:4: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Light.cpp:261:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:195:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:251:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:264:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:293:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:315:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:339:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:359:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:411:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:435:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:974:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/LoadLevel.cpp:974:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:247:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:247:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:614:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1019:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1031:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1241:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1241:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1432:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1432:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1454:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1454:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1550:3: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1550:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1836:2: portability: Using memset() on class which contains a floating point number. [memsetClassFloat] +Arx/src/scene/Object.cpp:1836:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/script/Script.cpp:1177:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat]