-[Arx/src/animation/Animation.cpp:1809]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/core/Core.cpp:490]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/core/Core.cpp:619]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/core/Core.cpp:645]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/game/Damage.cpp:952]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/game/Entity.cpp:86]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/game/Entity.cpp:94]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/game/Entity.cpp:134]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/game/Entity.cpp:135]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/game/Equipment.cpp:1399]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/GraphicsModes.cpp:69]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/GraphicsModes.cpp:70]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/GraphicsModes.cpp:72]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/Math.cpp:845]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/Math.cpp:933]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:117]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:157]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:1548]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:1744]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:2637]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:2782]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:2813]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:2938]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/data/Mesh.cpp:3158]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/effects/Fog.cpp:84]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/effects/Fog.cpp:116]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/particle/ParticleEffects.cpp:1136]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/spells/Spells01.cpp:81]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells02.cpp:106]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells03.cpp:78]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells03.cpp:108]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells03.cpp:136]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells03.cpp:905]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells05.cpp:124]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells06.cpp:1314]: (portability) Using memset() on class which contains a floating point number. -[Arx/src/graphics/spells/Spells07.cpp:283]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/graphics/spells/Spells07.cpp:323]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/physics/Box.cpp:653]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/physics/CollisionShapes.cpp:253]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/physics/CollisionShapes.cpp:260]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:423]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:521]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:642]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:901]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:1151]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:1225]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:1294]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:1370]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:2576]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/ChangeLevel.cpp:2817]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Interactive.cpp:1289]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Interactive.cpp:2076]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Light.cpp:261]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:195]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:251]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:264]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:293]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:315]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:339]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:359]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:411]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:435]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/LoadLevel.cpp:974]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Object.cpp:247]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Object.cpp:614]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Object.cpp:1019]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Object.cpp:1031]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Object.cpp:1241]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/scene/Object.cpp:1836]: (portability) Using memset() on struct which contains a floating point number. -[Arx/src/script/Script.cpp:1177]: (portability) Using memset() on struct which contains a floating point number.