+Arx/src/game/Damage.cpp:769:11: style: Redundant condition: source==0. 'A || (!A && B)' is equivalent to 'A || B' [redundantCondition] +Arx/src/game/Damage.cpp:927:12: style: Redundant condition: source==0. 'A || (!A && B)' is equivalent to 'A || B' [redundantCondition] +Arx/src/game/NPC.cpp:2518:13: style: Redundant condition: ause1->cur_anim. '!ause1->cur_anim || (ause1->cur_anim && ause1->flags&8)' is equivalent to '!ause1->cur_anim || ause1->flags&8' [redundantCondition] +Arx/src/graphics/data/Mesh.cpp:406:28: style: Redundant condition: found!=NULL. 'found==NULL || (found!=NULL && rz<=foundY)' is equivalent to 'found==NULL || rz<=foundY' [redundantCondition] +Arx/src/graphics/data/Mesh.cpp:517:28: style: Redundant condition: found!=NULL. 'found==NULL || (found!=NULL && rz<=foundY)' is equivalent to 'found==NULL || rz<=foundY' [redundantCondition] +Arx/src/gui/Interface.cpp:2000:24: style: Redundant condition: CURRENT_TORCH. '!CURRENT_TORCH || (CURRENT_TORCH && COMBINE!=CURRENT_TORCH)' is equivalent to '!CURRENT_TORCH || COMBINE!=CURRENT_TORCH' [redundantCondition] +Arx/src/gui/MenuWidgets.cpp:237:20: style: Redundant condition: pWindowMenu. '!A || (A && B)' is equivalent to '!A || B' [redundantCondition] +Arx/src/gui/MenuWidgets.cpp:416:17: style: Redundant condition: pMenu. '!pMenu || (pMenu && pMenu->bReInitAll)' is equivalent to '!pMenu || pMenu->bReInitAll' [redundantCondition] +Arx/src/gui/Speech.cpp:478:36: style: Redundant condition: io==entities.player(). 'A || (!A && B)' is equivalent to 'A || B' [redundantCondition] +Arx/src/physics/Anchors.cpp:118:34: style: Redundant condition: found!=NULL. 'found==NULL || (found!=NULL && yy<=foundY)' is equivalent to 'found==NULL || yy<=foundY' [redundantCondition] +Arx/src/physics/Anchors.cpp:174:24: style: Redundant condition: found!=NULL. 'found==NULL || (found!=NULL && ep->min.ymin.y)' is equivalent to 'found==NULL || ep->min.ymin.y' [redundantCondition]