-[Arx/src/game/NPC.cpp:1316] -> [Arx/src/game/NPC.cpp:1320]: (warning) Either the condition 'io' is redundant or there is possible null pointer dereference: io. -[Arx/src/game/NPC.cpp:1316] -> [Arx/src/game/NPC.cpp:1322]: (warning) Either the condition 'io' is redundant or there is possible null pointer dereference: io. -[Arx/src/game/NPC.cpp:3989] -> [Arx/src/game/NPC.cpp:3983]: (warning) Either the condition '!io' is redundant or there is possible null pointer dereference: io. -[Arx/src/game/NPC.cpp:3989] -> [Arx/src/game/NPC.cpp:3985]: (warning) Either the condition '!io' is redundant or there is possible null pointer dereference: io. -[Arx/src/graphics/data/MeshManipulation.cpp:825] -> [Arx/src/graphics/data/MeshManipulation.cpp:823]: (warning) Either the condition 'if(io)' is redundant or there is possible null pointer dereference: io. -[Arx/src/scene/Interactive.cpp:3200] -> [Arx/src/scene/Interactive.cpp:3207]: (warning) Either the condition 'io' is redundant or there is possible null pointer dereference: io. -[Arx/src/scene/Interactive.cpp:3200] -> [Arx/src/scene/Interactive.cpp:3208]: (warning) Either the condition 'io' is redundant or there is possible null pointer dereference: io. -[Arx/src/scene/Interactive.cpp:3200] -> [Arx/src/scene/Interactive.cpp:3216]: (warning) Either the condition 'io' is redundant or there is possible null pointer dereference: io. -[Arx/src/scene/Scene.cpp:609] -> [Arx/src/scene/Scene.cpp:602]: (warning) Either the condition 'if(io)' is redundant or there is possible null pointer dereference: io. -[Arx/src/scene/Scene.cpp:609] -> [Arx/src/scene/Scene.cpp:603]: (warning) Either the condition 'if(io)' is redundant or there is possible null pointer dereference: io.