+Arx/src/scene/ChangeLevel.cpp:305:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:393:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:465:9: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:530:3: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:576:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:634:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:884:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:985:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1109:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:1189:4: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat] +Arx/src/scene/ChangeLevel.cpp:2539:2: portability: Using memset() on struct which contains a floating point number. [memsetClassFloat]