/*
 * Copyright 2011-2012 Arx Libertatis Team (see the AUTHORS file)
 *
 * This file is part of Arx Libertatis.
 *
 * Arx Libertatis is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Arx Libertatis is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Arx Libertatis.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ARX_WINDOW_SDLWINDOW_H
#define ARX_WINDOW_SDLWINDOW_H

#include <SDL.h>

#include "window/RenderWindow.h"

class SDLInputBackend;

class SDLWindow : public RenderWindow {
	
public:
	
	SDLWindow();
	virtual ~SDLWindow();
	
	bool initFramework();
	bool init(const std::string & title, Vec2i size, bool fullscreen, unsigned depth = 0);
	void * GetHandle();
	void setFullscreenMode(Vec2i resolution, unsigned depth = 0);
	void setWindowSize(Vec2i size);
	void tick();
	Vec2i getCursorPosition() const;
	
	void showFrame();
	
	void hide();
	
private:
	
	bool setMode(DisplayMode mode, bool fullscreen);
	void updateSize(bool reinit);
	
	static int SDLCALL eventFilter(const SDL_Event * event);
	
	SDLInputBackend * input;
	
	static SDLWindow * mainWindow;
	
	DisplayMode desktopMode;
	
	friend class SDLInputBackend;
};

#endif // ARX_WINDOW_SDLWINDOW_H
