Arx Libertatis 1.0 "Bloody Gobblers!" (https://arx-libertatis.org/) -------------------------------------------------------------------- This directory contains source code and binaries for version 1.0 of Arx Libertatis, a cross-platform, open source port of Arx Fatalis. See the main downloads page at https://wiki.arx-libertatis.org/Download for alternate download locations and Linux packages. MD5 Checksums: - 836737327340baed0c3955256ed3134a arx-libertatis-1.0.tar.xz - 1ef403e196d9294b54771dae7c292577 arx-libertatis-1.0.zip - 4ab77bb28d50c07c87370330c6dd040d arx-libertatis-1.0-linux.tar.xz - d14001a003afa5632aad09a16d9b68c6 arx-libertatis-1.0-win-x64.exe - ddb75926b4f9960af6c66a65b61ce764 arx-libertatis-1.0-win-x86.exe Changelog: New Features - Cross-platform support: Windows, Linux and possibly other UNIX-likes - Configurable windowing + renderer, input and audio backends - Save game list is sorted so that latest save is at the top - Configurable number of quicksave slots - Shortcut to toggle windowed and fullscreen mode (default is Alt+Enter) - Video config menu displays the aspect ratio along with resolutions - Separated window size and fullscreen resolution - Added an "automatic" fullscreen resolution setting that always chooses the highest available one - Support for system-wide installation and per-user configuration / savegames (follows the XDG Base Directory Specification under linux) - Ported to amd64 architecture - A single binary can automatically run the demo or full game data - Automatic language detection for the data files - Added a crash reporter tool - Added tools to extract .pak and savegame files Fixed Bugs - Fixed aspect ratio for interface elements when using non 5:4-resolutions (some are still stretched) - Fixed various crashes - Improved level loading speed by limiting the progress bar update rate Technical Changes - Ported text rendering from Windows GDI to Freetype - Removed dependency on the proprietary PKWARE implode library - This required changing the savegame format - saves produced by Arx Libertatis cannot be read by the original Arx Fatalis, but Arx Libertatis can still read the original save files. - Abstracted windowing framework, with SDL and Win32 implementations - Abstracted audio backend, with OpenAL and DirectSound 9 implementations - Abstracted input backend, with SDL and DirectInput 8 implementations - Abstracted renderer backend, with OpenGL and Direct3D 9 implementations - Replaced custom image loading/saving code with DevIL - Various code cleanup and performance improvements Removed Features - Editor mode (will be re-added) - Texture size option (will be re-added) - "Bump mapping" (proper bump/normal mapping will be re-added) - PNUX texture effect - Support for reducing textures to 16-bit - Non-newcontrol mode - Gamma/brightness/contrast correction See the full changelog at https://wiki.arx-libertatis.org/Changelog for changes in other versions.