ON INIT {
 SET_TWO_HANDED
 SETNAME [description_blacksmith_club]
 SET_MATERIAL WEAPON
 SET_WEAPON_MATERIAL SWORD
 SET_STRIKE_SPEECH [player_strike_strong]
 SET_PRICE 500
 SET_STEAL 80
//SET_THROW_DAMAGE 2
 SETOBJECTTYPE WEAPON
 SET_GROUP "BLUNT"
 SET_GROUP ARMORY
 SETOBJECTTYPE 2H
 SETEQUIP DAMAGES 5
 SETEQUIP aim_time 3500
 SETEQUIP STEALTH -6
 SETEQUIP CASTING -6
 SETEQUIP armor_class 2%
 SET_DURABILITY 35
 SET §poisonable 1
 SET £reagent "none"
 ACCEPT
}

ON EQUIPIN {
 PLAY "equip_nosword"
 ACCEPT
}

ON INVENTORYUSE {
 IF (^FIGHTING == 1) ACCEPT
 IF (^PLAYER_ATTRIBUTE_STRENGTH < 10) {
  SPEAK -p [player_not_skilled_enough] NOP
  HEROSAY [required_st_10]
  //COLORISE SELF 1 0 0
  ACCEPT
 }
 //COLORISE SELF 0 0 0
 EQUIP PLAYER
 ACCEPT
}

ON BREAK {
>>BREAKING
PLAY "broken_weapon"
 INVENTORY PLAYERADD "\\special\\piece_wood\\piece_wood"
 INVENTORY PLAYERADD "\\Provisions\\scrap_metal_small\\scrap_metal_small"
DESTROY SELF
ACCEPT
}