// Warden patrolling around the jail

ON INIT {
 SET §reflection_mode 0
 SET Łkey_carried "portcullis"
 INVENTORY ADD "PROVISIONS\\BREAD_HALF\\BREAD_HALF"
// INVENTORY ADD "PROVISIONS\\CHEESE\\CHEESE"
 ACCEPT
}

ON INITEND {
 SENDEVENT -ir DURABILITY 100 "44"
 OBJECT_HIDE SELF ON
 ACCEPT
}

ON RELOAD {
 SET §enemy 1
 OBJECT_HIDE SELF OFF
 SET §reflection_mode 1
 BEHAVIOR WANDER_AROUND 200
 SETTARGET NONE
 ACCEPT
}