ON INIT {
 SETNAME [description_bone]
 SET_MATERIAL STONE
 SET_WEAPON_MATERIAL CLUB
 SET_STRIKE_SPEECH [player_strike_small]
 SET_STEAL 50
 //SET_THROW_DAMAGE 1
 PLAYERSTACKSIZE 10
 SET_DURABILITY 5
 SETOBJECTTYPE WEAPON
 SETOBJECTTYPE 1H
 SETEQUIP DAMAGES 1
 SETEQUIP STEALTH -2
 SETEQUIP CASTING -2
 SETEQUIP aim_time 700
 SET_WEIGHT 1
 ACCEPT
}

ON INVENTORYUSE {
 IF (^FIGHTING == 1) ACCEPT
 EQUIP PLAYER
 ACCEPT
}

ON EQUIPIN {
 PLAY "equip_nosword"
 ACCEPT
}

ON BREAK {
PLAY "Crushing"
 INVENTORY PLAYERADD "\\magic\\powder_bone\\powder_bone"
DESTROY SELF
ACCEPT
}
ON DURABILITY {
 SET_DURABILITY -c ~^$PARAM1~
 ACCEPT
}

ON COMBINE {
  IF (^$param1 ISCLASS "CRUSHER") {
    PLAY "Crushing"
    REPLACEME "\\magic\\powder_bone\\powder_bone"
    ACCEPT
  }
 ACCEPT
} 