// Warden killed by Kultar
ON INIT {
 SET §dead 0
 SET §reflection_mode 0
 INVENTORY ADD "PROVISIONS\\FOOD_LEEK\\FOOD_LEEK"
// INVENTORY ADD "PROVISIONS\\BOTTLE_WATER\\BOTTLE_WATER"
 SET £friend "NONE"
 ACCEPT
}

ON INITEND {
 OBJECT_HIDE SELF ON
 ACCEPT
}

ON RELOAD {
 IF (§dead == 1) ACCEPT
 SET £dying []
 SET £friend "NONE"
 SET §dead 1
 OBJECT_HIDE SELF OFF
 TIMERx 1 1 FORCEDEATH SELF
 ACCEPT
}

ON CUSTOM {
  IF (^$PARAM1 == "DESTROY") {
    DESTROY SELF
    ACCEPT
  }
 ACCEPT
} 