ON INIT {
SET_SPEAK_PITCH 1.1
SET £friend "NONE"
ACCEPT
}
ON INITEND { 
 INVENTORY ADD "PROVISIONS\\ROPE\\ROPE"
 SENDEVENT -ir DURABILITY 100 "21"
 SET_NPC_STAT life 20
 ACCEPT
}
ON FIGHTING {
 WEAPON ON
 BEHAVIOR -f MOVE_TO
 SETTARGET TROLL_BASE_0012
ACCEPT
}
ON TARGET_DEATH {
 IF (^sender == "TROLL_BASE_0012") {
  BEHAVIOR WANDER_AROUND 300
  SETTARGET NONE
  SET §enemy 1
  ACCEPT
 }
 ACCEPT
}
ON DIE {
 SENDEVENT TARGDEATH TROLL_BASE_0012 ""
 ACCEPT
}