ON INIT {
 SET §done 0
 INVENTORY ADDMULTI "PROVISIONS\\IRON_RATION\\IRON_RATION" 2
 INVENTORY ADD "PROVISIONS\\ROPE\\ROPE"
 RANDOM 90 {
  INVENTORY ADD "MAGIC\\powder_rust\\powder_rust"
 }
 RANDOM 60 {
  INVENTORY ADD "MAGIC\\powder_rust\\powder_rust"
 }
 RANDOM 30 {
  INVENTORY ADD "MAGIC\\powder_rust\\powder_rust"
 }
 RANDOM 50 {
  INVENTORY ADD "MAGIC\\powder_rust\\powder_rust"
}
 RANDOM 25 {
  INVENTORY ADD "MAGIC\\powder_rust\\powder_rust"
}
 RANDOM 5 {
  INVENTORY ADD "MAGIC\\powder_rust\\powder_rust"
}
 TIMERtest -mi 0 500 GOTO TEST 
 ACCEPT
}

>>TEST
 IF (^DIST_PLAYER > 400) ACCEPT
 TIMERtest OFF
 SENDEVENT TADA PLAYER ""
 TIMERPOUET 1 1 HALO -F
 HALO -OS 90
 ACCEPT

ON INVENTORY2_OPEN {
 IF (§done == 2) ACCEPT
 IF (§done == 1) {
  SENDEVENT TADA PLAYER ""
  HEROSAY [system_tutorial_18]
  QUEST [system_tutorial_18]
  SET §done 2
  ACCEPT
 }
 SENDEVENT CUSTOM ELEVATOR_DOOR_0002 "RECON"
 SET §done 2
 SENDEVENT CUSTOM BARREL_0002 "DONE"
 SENDEVENT TADA PLAYER ""
 HEROSAY [system_tutorial_17]
 QUEST [system_tutorial_17]
 ACCEPT
}

ON CUSTOM {
 IF (^$PARAM1 == "DONE") SET §done 1
 ACCEPT
}