// corpse in level 2 between the fishing area and waterfall

ON INIT {
 INVENTORY ADD "ARMOR\\chest_villager1\\chest_villager1"
 INVENTORY ADDMULTI "Jewelry\Gold_coin\Gold_coin" 5
 INVENTORY ADD "MAGIC\\Potion_purple\\potion_purple"
 INVENTORY ADD "MAGIC\\Potion_life\\potion_life"
 INVENTORY ADD_FROM_SCENE "scroll_generic_0003"
 IF (^DEMO == 1) INVENTORY ADD_FROM_SCENE "rune_aam_0003"
 IF (^DEMO == 1) INVENTORY ADD_FROM_SCENE "rune_aam_0004"
 IF (^DEMO == 1) INVENTORY ADD "Provisions\keyring\keyring"
 SENDEVENT -ir DURABILITY 100 "2"
 ACCEPT
}

ON INVENTORY2_OPEN {
 IF (#TUTORIAL_SCROLL == 0) {
  SET #TUTORIAL_SCROLL 1
  SENDEVENT TADA PLAYER ""
  HEROSAY [system_tutorial_14]
  QUEST [system_tutorial_14]
  ACCEPT
 } 
 ACCEPT
}