ON INIT {
 SETNAME [description_Tool_Craft_Steel]
 SET_MATERIAL WOOD
 SET_GROUP ARMORY
 SET_PRICE 250
 SET_STEAL 50
 SETSCALE 30
 SET_WEIGHT 1
 ACCEPT
}

ON COMBINE {
 IF (^INPLAYERINVENTORY != 1) {
  SPEAK -p [player_no] NOP
  ACCEPT
 }
//////////////////////
///Upgrade CRAFTING///
//////////////////////
 IF (^$PARAM1 ISCLASS "Chest_Leather_stealth") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Chest_Leather_stealthAC\\Chest_Leather_stealthAC
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Legging_Leather_stealth") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Legging_Leather_stealthAC\\Legging_Leather_stealthAC
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Chest_Leather") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Chest_Leather_AC\\Chest_Leather_AC
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Legging_Leather") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Legging_Leather_AC\\Legging_Leather_AC
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Chest_Chain_Armored") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Chest_Plate\\Chest_Plate
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Legging_Chain_Armored") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Legging_Plate\\Legging_Plate
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Helmet_Chain") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Helmet_Plate\\Helmet_Plate
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Chest_Chain") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Chest_Chain_Armored\\Chest_Chain_Armored
  ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Legging_Chain") {
  DESTROY ^$PARAM1
  PLAY "equip_armor_plate"
  REPLACEME \\ARMOR\\Legging_Chain_Armored\\Legging_Chain_Armored
  ACCEPT
 }
  ACCEPT
 }
  SPEAK -p [player_no] NOP
 ACCEPT
}