ON INITEND {
 INVENTORY ADDMULTI "JEWELRY\\GOLD_COIN\\GOLD_COIN" 64
 INVENTORY ADD "MAGIC\\POTION_LIFE\\POTION_LIFE"
 INVENTORY ADDMULTI "PROVISIONS\\LOCKPICKS\\LOCKPICKS" 2
 SENDEVENT -ir DURABILITY_ARMOR 100 "72"
 BEHAVIOR FRIENDLY
 SETTARGET FIRE_CAMP_0012
 SETGROUP -r £friend
 SET £friend "THIEF"
 SETGROUP £friend
  SET_NPC_STAT armor_class 18
  SET_NPC_STAT absorb 40
  SET_NPC_STAT damages 18
  SET_NPC_STAT tohit 70
  SET_NPC_STAT aimtime 1000
  SET_NPC_STAT life 60
  SET_XP_VALUE 100
 SET §cowardice 0
// TWEAK HEAD "npc_human_chainmail_hero_head" "npc_human_chainmail_guard_head4"
  TWEAK ALL "human_chainmail"
 TWEAK LOWER "human_chainmail"
 SETWEAPON SABRE
 OBJECT_HIDE -m SELF YES
 ACCEPT
}
ON RELOAD {
 IF (#PLAYER_ON_QUEST > 5) {
  IF (§done == 1) ACCEPT
  SET §done 1
  OBJECT_HIDE SELF OFF
  BEHAVIOR FRIENDLY
  SETTARGET FIRE_CAMP_0012
  TIMERtesth -m 0 500 GOTO TEST
  ACCEPT
 }
 ACCEPT
}
>>TEST
 IF (^DIST_PLAYER > 500) ACCEPT
 TIMERtesth OFF
 BEHAVIOR FRIENDLY
 SETTARGET PLAYER
 SPEAK [thief_threat01_misc] NOP
 TIMERgoto 1 6 GOTO TEST2
 ACCEPT

>>TEST2
 IF (^DIST_PLAYER > 800) {
  BEHAVIOR FRIENDLY
  SETTARGET FIRE_CAMP_0012
  TIMERtesth -m 0 500 GOTO TEST
  ACCEPT
 }
 SPEAK [thief_threat02_misc] SENDEVENT ATTACK_PLAYER SELF ""
 ACCEPT