// Chest in human castle, alchemy room

ON INIT {
 INVENTORY ADDMULTI "PROVISIONS\BOTTLE_EMPTY\BOTTLE_EMPTY" 3
 INVENTORY ADD "MAGIC\POTION_LIFE\POTION_LIFE"
 INVENTORY ADD "MAGIC\POTION_MANA\POTION_MANA"
 INVENTORY ADD "MAGIC\POTION_GREEN\POTION_GREEN"
 INVENTORY ADDFROMSCENE "RUNE_AAM_0010"
 INVENTORY ADDFROMSCENE "RUNE_AAM_0011"
 INVENTORY ADDFROMSCENE "RUNE_AAM_0012"
 INVENTORY ADDFROMSCENE "RUNE_AAM_0013"
 INVENTORY ADDFROMSCENE "RUNE_AAM_0014"
 SET £key "KEY_BASE_0077"
 ACCEPT
}

ON CUSTOM {
 IF (^$PARAM1 == "UNLOCK") SET §unlock 1
 ACCEPT
}

ON INVENTORY2_OPEN {
  IF (#PLAYER_ON_QUEST < 3) {
  SENDEVENT CUSTOM HUMAN_BASE_0081 "Thief"
  ACCEPT
 }
 ACCEPT
}