// Dissident guard at the camp entrance

ON INIT {
 SET £dying_marker MARKER_0864
 SET £type "human_guard_ss"
 ACCEPT
}
ON INITEND {
 INVENTORY ADD "Quest_item\\dissident_key\\dissident_key"
 INVENTORY ADDMULTI "JEWELRY\\GOLD_COIN\\GOLD_COIN" 7
 SENDEVENT -ir DURABILITY_ARMOR 100 "77"
 SENDEVENT -ir DURABILITY 100 "58"
 SET £flee_marker "FLEE_MARKER_0026"
 SET £helping_buddy "Human_base_0051"
 ACCEPT
}

ON CHAT {
 IF (#DISSIDENT == 3) {
  SPEAK -p [player_misc_hi_there] nop
  REFUSE
 }
 ACCEPT
}