ON INIT {
 SETNAME [description_carrot]
 SET_MATERIAL CLOTH
 SET_GROUP PROVISIONS
 SET_GROUP FOOD
 SET_PRICE 5
 PLAYERSTACKSIZE 10
 SET_STEAL 50
 SET_FOOD 2
 SET_WEIGHT 0
 ACCEPT
}
ON INVENTORYUSE {
 PLAY "eat"
 SPECIALFX HEAL 1
 EATME
 ACCEPT
}

ON COMBINE {
 if (^$PARAM1 ISCLASS "FOOD_FISH" ) {
  DESTROY ^$PARAM1  
  REPLACEME "\\provisions\\food_prep\\food_prep"
  ACCEPT
 }
 if (^$PARAM1 ISCLASS "RIBS_MINI" ) {
  DESTROY ^$PARAM1  
  REPLACEME "\\provisions\\food_prep\\food_prep"
  ACCEPT
 }
 if (^$PARAM1 ISCLASS "FOOD_CHICKEN_UNCOOKED" ) {
  DESTROY ^$PARAM1  
  REPLACEME "\\provisions\\food_prep\\food_prep"
  ACCEPT
 }
 if (^$PARAM1 ISCLASS "RIBS" ) {
  DESTROY ^$PARAM1
  INVENTORY PLAYERADD "\\provisions\\food_prep\\food_prep"
  REPLACEME "\\provisions\\food_prep\\food_prep"
  ACCEPT
 }
 ACCEPT
}