ON INIT {
 INVENTORY ADD_FROM_SCENE "note_0012"
 INVENTORY ADD "MAGIC\\RING_MASTER_ANSELMO\\RING_MASTER_ANSELMO"
 INVENTORY ADD "magic\\scroll_generic\\scroll_generic"
 SENDEVENT -ir TRANSMUTE 1 "4 FIREBALL"
 ACCEPT
}


// Mike's corpse in room 21 level 6