ON INITEND {
 SET §reflection_mode 0
 OBJECT_HIDE SELF YES
 SETNAME [description_human_male]
 SET £dying [human_male_dying]
 LOADANIM WALK "human_kultar_walk_wounded"
 LOADANIM WAIT "human_kultar_wait_wounded"
 TWEAK ALL "human_chainmail"
 TWEAK SKIN "npc_human_chainmail_body" "npc_human_chainmail_sacred_body"
 TWEAK SKIN "npc_human_chainmail_hero_head" "npc_human_chainmail_sacred_head"
 SET §dissident 0
 SETGROUP -r £friend
 SET £friend "NONE"
 OBJECT_HIDE SELF YES
 ACCEPT
}
ON DIYING_SAD_DISSIDENT {
 HEROSAY -d "SAD"
 SET §dissident 1
 OBJECT_HIDE SELF OFF
 TELEPORT marker_0359
 BEHAVIOR MOVE_TO
 SETTARGET marker_0360
 ACCEPT
}
ON DIYING_UNHAPPY_DISSIDENT {
 HEROSAY -d "UNHAPPY"
 SET §dissident 2
 OBJECT_HIDE SELF OFF
 TELEPORT marker_0359
 BEHAVIOR MOVE_TO
 SETTARGET marker_0360
 ACCEPT
}
ON REACHEDTARGET {
 IF (^TARGET == MARKER_0360) {
  BEHAVIOR FRIENDLY
  SETTARGET PLAYER
  IF (§dissident == 1) {
   SPEAK [sacred_sword_debriefing_sad] GOTO DEATH
   ACCEPT
  }
  SPEAK [sacred_sword_debriefing_unhappy] GOTO DEATH
  ACCEPT
 }
 ACCEPT
}

>>DEATH 
 FORCEDEATH SELF
 GOTO PLAYER_CONTROLS
 ACCEPT

>>PLAYER_CONTROLS
 HEROSAY -d "control_back"
 SET_PLAYER_CONTROLS ON
 CINEMASCOPE -s OFF
 PLAYER_INTERFACE -s SHOW
// SENDEVENT ATTACK_PLAYER HUMAN_BASE_0127 ""
 ACCEPT