ON INIT {
 SETNAME [description_scrap_metal2]
 SET_MATERIAL METAL
 SET_GROUP FOOD
 SET_STEAL 50
 SET_WEIGHT 0
 TWEAK SKIN "L2_CAVES_[STONE]_GROUND11" "L7_DWARF_[METAL]_PLATE50"
 TWEAK SKIN "L1_PRISON_(WOOD)_PIECE03" "L7_DWARF_[METAL]_PLATE50"
 SETSCALE 30
 ACCEPT
}

ON COMBINE {
 IF (^$param1 ISCLASS "CRUSHER") {
 PLAY "CRUSHING"
 INVENTORY PLAYERADDMULTI "\\MAGIC\\Powder_rust\\Powder_rust" 2
 DESTROY SELF
 ACCEPT
 }
 IF (^$PARAM1 ISCLASS "Scrap_Metal_Small" ) {
 DESTROY ^$PARAM1
 REPLACEME provisions\\Scrap_Metal_Big\\Scrap_Metal_Big
 ACCEPT
 }
ACCEPT
}