ON INITEND {
 LOADANIM ACTION2 "Goblin_misc_fishing"
 SET §enemy 1
 PLAYANIM -l ACTION2
 SET §frozen 1
 PHYSICAL OFF
 ATTACH Pole_0003 "action point" SELF "primary_attach"
 SET Łattached_object "Pole_0003"
 SENDEVENT -ir DURABILITY 100 "12"
 SENDEVENT -ir DURABILITY_ARMOR 100 "23"
 OBJECT_HIDE -m SELF YES
 ACCEPT
}

ON RELOAD {
 IF (#PLAYER_ON_QUEST > 0) {
  IF (§done == 1) ACCEPT
  SET §done 1
  OBJECT_HIDE -m SELF NO
 INVENTORY ADD "JEWELRY\\GOLD_COIN\\GOLD_COIN"
 RANDOM 50 { INVENTORY ADD "JEWELRY\\GOLD_COIN\\GOLD_COIN" }
 INVENTORY ADD "PROVISIONS\\TORCH\\TORCH"
 INVENTORY ADD "PROVISIONS\\FOOD_FISH\\FOOD_FISH"
  ACCEPT
 }
 ACCEPT
}

ON AGGRESSION {
 DETACH pole_0003 SELF 
 SET Łattached_object "NONE"
 SENDEVENT HIDE pole_0003 ""
 INVENTORY ADD "PROVISIONS\fishing_pole\fishing_pole"
 ACCEPT
}