// corpse in level 2 when the player falls from level 1

ON INIT {
 SET §done 0
 SET_CONTROLLED_ZONE "TUTORIAL"
// INVENTORY ADD "PROVISIONS\\BEDROLL\\BEDROLL"
 INVENTORY ADD "ARMOR\legging_villager2\legging_villager2"
 INVENTORY ADD "MAGIC\\RUNE_AAM\RUNE_AAM"
 INVENTORY ADDFROMSCENE "RUNE_AAM_0031"
 INVENTORY ADDFROMSCENE "Magic\\Potion_Life\\Potion_Life"
 SENDEVENT -ir DURABILITY 100 "3"
 SENDEVENT -ir DURABILITY_ARMOR 100 "7"
 ACCEPT
}

ON RELOAD {
 IF (§done == 1) ACCEPT
  IF (#PLAYER_ON_QUEST > 0) {
  SET §done 1
  DESTROY HUMAN_BASE_0030
  ACCEPT
 }
 ACCEPT
}

ON CONTROLLEDZONE_ENTER {
 IF (^$PARAM1 != "PLAYER") ACCEPT
 UNSET_CONTROLLED_ZONE "TUTORIAL"
 TIMERpouet 1 1 HALO -f
 HALO -os 90
 SENDEVENT TADA PLAYER ""
 ACCEPT
}