// Barrel in abandoned goblin zone, supply room

ON INVENTORY2_OPEN {
 IF ( §genInv == 0 ) {
  IF (#RANDOMIZER < 3) {
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED" 2
  INVENTORY ADDMULTI "PROVISIONS\\RIBS_MINI\\RIBS_MINI" 2
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_FISH\\FOOD_FISH" 2
  }
  IF (#RANDOMIZER == 3) {
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED" 3
  INVENTORY ADDMULTI "PROVISIONS\\RIBS_MINI\\RIBS_MINI" 2
  INVENTORY ADD "PROVISIONS\\FOOD_FISH\\FOOD_FISH"
  }
  IF (#RANDOMIZER == 4) {
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED" 3
  INVENTORY ADD "PROVISIONS\\RIBS_MINI\\RIBS_MINI"
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_FISH\\FOOD_FISH" 2
  }
  IF (#RANDOMIZER == 5) {
  INVENTORY ADD "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED"
  INVENTORY ADDMULTI "PROVISIONS\\RIBS_MINI\\RIBS_MINI" 2
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_FISH\\FOOD_FISH" 3
  }
  IF (#RANDOMIZER == 6) {
  INVENTORY ADD "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED"
  INVENTORY ADDMULTI "PROVISIONS\\RIBS_MINI\\RIBS_MINI" 3
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_FISH\\FOOD_FISH" 2
  }
  IF (#RANDOMIZER == 7) {
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED" 4
  INVENTORY ADD "PROVISIONS\\RIBS_MINI\\RIBS_MINI"
  INVENTORY ADD "PROVISIONS\\FOOD_FISH\\FOOD_FISH"
  }
  IF (#RANDOMIZER == 8) {
  INVENTORY ADD "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED"
  INVENTORY ADD "PROVISIONS\\RIBS_MINI\\RIBS_MINI"
  INVENTORY ADDMULTI "PROVISIONS\\FOOD_FISH\\FOOD_FISH" 4
  }
  IF (#RANDOMIZER > 8) {
  INVENTORY ADD "PROVISIONS\\FOOD_CHICKEN_UNCOOKED\\FOOD_CHICKEN_UNCOOKED"
  INVENTORY ADDMULTI "PROVISIONS\\RIBS_MINI\\RIBS_MINI" 4
  INVENTORY ADD "PROVISIONS\\FOOD_FISH\\FOOD_FISH"
  }
  RANDOM 40 { INVENTORY ADD "PROVISIONS\\GARLIC\\GARLIC" }
  set §genInv 1
  ACCEPT
 }
 ACCEPT
}