ON INIT {
 SET £type "chest"
 INVENTORY ADDFROMSCENE "NOTE_0001"
 INVENTORY ADD "Provisions\applepie\applepie"
 INVENTORY ADDMULTI "Jewelry\Gold_coin\Gold_coin" 27
 INVENTORY ADD "Magic\\Potion_green\\Potion_green"
 INVENTORY ADD "Magic\\Potion_green\\Potion_green"
 INVENTORY ADD "magic\\scroll_generic\\scroll_generic"
 SENDEVENT -ir TRANSMUTE 1 "6 disarm_trap"
 SET §unlock 1
 ACCEPT
}
ON LOAD {
 USE_MESH "Chest_dresser_chest\\Chest_dresser_chest.teo"
 ACCEPT
}
ON INVENTORY2_OPEN {
 IF (§unlock == 0) ACCEPT
 SENDEVENT THIEF GOBLIN_BASE_0042 ""
 ACCEPT
}