// Chest in human castle, alchemy room

ON INIT {
 INVENTORY ADD "MAGIC\POWDER_FERN\POWDER_FERN"
 INVENTORY ADD "MAGIC\POWDER_MORNING_GLORY\POWDER_MORNING_GLORY"
 INVENTORY ADD "MAGIC\POWDER_SNOW_DROP\POWDER_SNOW_DROP"
 INVENTORY ADD "MAGIC\POWDER_WATER_LILY\POWDER_WATER_LILY"
 INVENTORY ADD "MAGIC\POWDER_SNOW_DROP\POWDER_SNOW_DROP"
 INVENTORY ADD "MAGIC\POWDER_ANTIDOTE\POWDER_ANTIDOTE"
 INVENTORY ADD "MAGIC\POWDER_ANTIDOTE\POWDER_ANTIDOTE"
 INVENTORY ADD "MAGIC\POWDER_WATER_LILY\POWDER_WATER_LILY"
 INVENTORY ADD "MAGIC\POWDER_FERN\POWDER_FERN"
 INVENTORY ADD "MAGIC\MORNING_GLORY\MORNING_GLORY"
 INVENTORY ADD "MAGIC\MEDICINAL_HERB\MEDICINAL_HERB"
 INVENTORY ADD "MAGIC\POWDER_MORNING_GLORY\POWDER_MORNING_GLORY"
 SET £key "KEY_BASE_0077"
 ACCEPT
}

ON CUSTOM {
 IF (^$PARAM1 == "UNLOCK") SET §unlock 1
 ACCEPT
}

ON INVENTORY2_OPEN {
  IF (#PLAYER_ON_QUEST < 3) {
  SENDEVENT CUSTOM HUMAN_BASE_0081 "Thief"
  ACCEPT
 }
 ACCEPT
}