ON INIT {
 INVENTORY DESTROY
 INVENTORY CREATE
 INVENTORY ADDFROMSCENE "note_0016"
 INVENTORY ADD "PROVISIONS\\ROPE\\ROPE"
 INVENTORY ADD "PROVISIONS\\TORCH\\TORCH"
 INVENTORY ADD "PROVISIONS\\TORCH\\TORCH"
 INVENTORY ADD "WEAPONS\\SHORT_SWORD\\SHORT_SWORD"
 SENDEVENT -ir DURABILITY 100 "7"
 INVENTORY ADD "QUEST_ITEM\\puzzle_orb_crypt\\puzzle_orb_crypt"
 ACCEPT
}

// Corpse in room 8 level 6
// the orb is to open secret passage in room 3 level 5