// Chest in human outpost, Ortiern's room

ON INIT {
 SET §unlock 1
 set §genInv 0
 INVENTORY ADDMULTI "Jewelry\Gold_coin\Gold_coin" 30
 INVENTORY ADDFROMSCENE "BOOK_0012"
 ACCEPT
}

ON INVENTORY2_OPEN {
>>RANDOM_ITEM
 IF ( §genInv == 1 ) ACCEPT
  IF (#RANDOMIZER < 6) INVENTORY ADDMULTI "PROVISIONS\\BOTTLE_WINE\BOTTLE_WINE" 2
  IF (#RANDOMIZER == 6) INVENTORY ADD "PROVISIONS\\BOTTLE_WINE\BOTTLE_WINE"
  IF (#RANDOMIZER == 7) INVENTORY ADDMULTI "Jewelry\Gold_coin\Gold_coin" 7
  IF (#RANDOMIZER == 8) INVENTORY ADDMULTI "PROVISIONS\\BOTTLE_EMPTY\\BOTTLE_EMPTY" 4
  IF (#RANDOMIZER == 9) INVENTORY ADDMULTI "Jewelry\Gold_coin\Gold_coin" 11
  IF (#RANDOMIZER == 10) INVENTORY ADDMULTI "PROVISIONS\\candle\\candel" 3
  IF (#RANDOMIZER > 10) INVENTORY ADDMULTI "Jewelry\Gold_coin\Gold_coin" 14
 set §genInv 1
 ACCEPT
}