//speech string count = 1954
//speech word count = 22000 (in english)

//////////////////
///// system /////translate 2
//////////////////

[system_font_menu]
string="arx.ttf"

[system_font_ingame]
string="arx.ttf"

[system_font_mainmenu_size]
string="40"

[system_font_menu_size]
string="22"

[system_font_menucontrols_size]
string="14"

[system_font_menucredits_size]
string="28"

[system_font_redist_size]
string="18"

[system_font_book_size]
string="18"

[system_font_note_size]
string="18"

[startup_install]
string="Install ARX FATALIS"

[startup_play]
string="Play ARX FATALIS"

[startup_instDX]
string="Install DirectX 8.00"

[startup_uninstall]
string="Uninstall ARX FATALIS"

[startup_readme]
string="View README file"

[system_tutorial_0]
string="Look in the shop chest, pick up objects you want to buy or drop in items you want to sell."

[system_tutorial_0bis]
string="Hand over your broken weapons or armor to the blacksmith to have them repaired."

[system_tutorial_1] //Jowood version
string="Right-click to toggle from 'CURSOR MODE' to 'MOUSELOOK MODE'."

[system_tutorial_1_new]
string="Right-click on this message to close it."

[system_tutorial_1_new2]
string="Tutorial messages can be found in the log section of your quest book (Default key 'F4')."

[system_tutorial_2]
string="Click and drag objects to move them around. To place an item directly into your inventory, left-click on the object while in 'STEALTH MODE' (Default key 'SHIFT')."

[system_tutorial_2_new]
string="Double-click on any fixed object to activate it."

[system_tutorial_2bis]
string="Press 'OPEN BOOK' (Default Key 'BACKSPACE') or click on the BOOK icon to open your quest book."

[system_tutorial_2tris]
string="Press 'OPEN INVENTORY' (Default Key 'I') or click on the BELT icon to open your inventory."

[system_tutorial_3bis] //Jowood Version
string="Equip the bone (Default key 'Enter' or 'F')."

[system_tutorial_3bis_new]
string="Press 'READY WEAPON' (Default key 'TAB') to go into 'COMBAT MODE'."

[system_tutorial_3bis_new2]
string="Click 'ACTION' to strike, the longer you hold the button down, the harder you will strike."

[system_tutorial_3]
string="Double-click on any character to talk to him."

[system_tutorial_4]
string="Press 'READY WEAPON' (Default key 'TAB') to exit 'COMBAT MODE'.*Double-click on dead bodies to open their inventories."

[system_tutorial_4_new] //Jowood version
string="Left-click and drag items into your inventory.*To use an object press 'ENTER' or 'F'."

[system_tutorial_5]
string="Click 'ACTION' when you are in mouselook to fight."

[system_tutorial_5bis]
string="When fighting, click and hold 'ACTION' then release to hit. The longer you hold, the harder you hit."

[system_tutorial_6] //JoWood Version
string="You've just found your first runes. Put them in your book (Default key 'Enter' or 'F')."

[system_tutorial_6bis]
string="Now that you have your first runes, open your book and cast your first spell."

[system_tutorial_7]
string="Crouch by pressing 'CROUCH' (Default Key 'X'), and smash the wooden trap."

[system_tutorial_8]
string="Double-click on the rope in your inventory once you have found it, then click on the elevator mechanism to tie it."

[system_tutorial_9]
string="Left-click on a spell icon to see its formula. The formula will stay on-screen as reference when you close the book."

[system_tutorial_10]
string="Press and hold 'MAGIC MODE' (Default Key 'Ctrl') to go into magic mode and draw the runes using the left mouse button, one at a time, then release 'MAGIC MODE' to cast the spell."

[system_tutorial_10_bis]
string="Well done! Note that you can precast spells in order to cast them later. To precast a spell, press and hold 'STEALTH MODE' (Default Key 'Shift') as you cast the spell. You can precast up to 3 spells."

[system_tutorial_11]
string="Teleporter now activated; you won't be able to travel through the portals until other teleporters have been activated"

[system_tutorial_12]
string="Try to ignite the fireplace and then place some raw food near the fire to cook it"

[system_tutorial_13]
string="Try to cast the Ignite Spell on the torches to light the corridor"

[system_tutorial_14]
string="Press 'ENTER' or 'F' on a Magic Scroll to memorise the spell"

[system_tutorial_15]
string="Now the spell has been precast. When you want to cast this spell, just double-click 'ACTION' on the spell symbol that has just appeared at the bottom of the screen"

[system_tutorial_16]
string="Click on the Stair icon to change level."

[system_tutorial_level_01]
string="Congratulations! Your character's level has increased! Click on the red cross to allocate additional experience points."

[system_tutorial_level_02]
string="Add points by clicking an attribute's icon; the mouse pointer will indicate the number of points remaining."

[system_tutorial_17]
string="To place an item, or stack of items directly into your inventory, left-click on the object while in 'STEALTH MODE' (Default key 'SHIFT')."

[system_tutorial_18]
string="Move the stack of bread by clicking 'ACTION' and drag it into your inventory while in 'STEALTH MODE' (Default key 'SHIFT')."

[tutorial_bag] //Jowood version
string="Right click on the inventory belt, to show what's inside all your bags."

[tutorial_bag_02] //Jowood version
string="Note you can reorganize your inventory by double clicking on your inventory belt icon."

[tutorial_lever] //Jowood version
string="To repair the mechanism double click on the lever you've just found and then left click on the lever base on the wall nearby."

[tutorial_shop] //Jowood version
string="You're now in transaction mode. BEWARE: A transaction is effective as soon as you pick up an item from, or drop an item into the shopkeeper's chest. You can not change your mind and no refunds are given."

[tutorial_mode_01] //Jowood version
string="You are in cursor mode."

[tutorial_mode_02] //Jowood version
string="You are in Mouselook mode."

[tutorial_stealth] //Jowood version2
string="NPCs can hear you, so mind your footsteps. You can try throwing an item away from you and it might make hostile NPCs move towards it.*Note that the stealth icon shows up in the bottom lefthand corner of the screen when you are hiding."

[tutorial_steal] //Jowood version
string="Did you know that you can steal from people? You need to have at least 50 in stealth to do this. Simply bump into somebody so you can see that person's inventory icon in the bottom-left corner of the screen. Then, left click this icon and have a look at what you'd like to steal: beware though, don't get caught in the act!"

[system_character_creation]
string="Character creation"

[system_charsheet_atributes]
string="Your attributes."

[system_charsheet_skills]
string="Your skills."

[system_charsheet_status]
string="Your status values. These depend on the equipment, skills and attributes you have."

[system_charsheet_level]
string="Your current level."

[system_charsheet_xpoints]
string="Experience points needed to get to next level:"

[system_charsheet_skin]
string="Change your appearance."

[system_charsheet_quickgenerate]
string="This will automatically distribute level points for you."

[system_charsheet_done]
string="Start your journey to ARX."

[system_charsheet_strength]
string="Strength. Determines your damage bonus in fights and your ability to use heavy weapons. Strength has an impact on the object knowledge skill and the combat skills."

[system_charsheet_intel]
string="Mental. Determines your mana pool (magical energy) and resistance to magic. Mental has an impact on skills such as ethereal link, magic, technical skill, intuition, and object knowledge."

[system_charsheet_Dex]
string="Dexterity.  Determines your precision in combat and increases your chances of critical strikes during fights. Dexterity has an effect on technical skill, stealth, Combat skills and object knowledge."

[system_charsheet_consti]
string="Constitution.  Determines your health pool, your resistance to poison and your ability to wear heavy armor. Constitution has an impact on Defense"

[system_charsheet_stealth]
string="Stealth. Makes your footsteps softer, meaning you are better at hiding in the shadows, attacking your enemies from behind, and even pick-pocketing, when your stealth levels are extremely high."

[system_charsheet_mecanism]
string="Technical skill. This allows you to succeed at tasks such as picking locked doors and disabling traps."

[system_charsheet_intuition]
string="Intuition. A sort of sixth sense which helps you detect hidden objects such as secret passages and traps. Intuition also improves your nose for trading, allowing you to make better deals."

[system_charsheet_etheral_link]
string="Ethereal link. This link warns you of the presence of hostile creatures and gives you information about your opponent's status during fights. This skill also determines your mana regain rate."

[system_charsheet_objknoledge]
string="Object knowledge. This is used for actions such as repairing things, making potions, poisoning weapons and identifying objects."

[system_charsheet_casting]
string="Casting. This skill grants you access to different levels of spells. There are ten levels of spells. This skill also determines ability to protect yourself from magic."

[system_charsheet_projectile]
string="Marksmanship. Gives you bonuses for striking and inflicting damage when using any long-distance weapon in a fight."

[system_charsheet_closecombat]
string="Close combat. Gives you bonuses for striking and for inflicting damage when using any close combat weapon."

[system_charsheet_defense]
string="Defense. This skill determines your ability to use a shield, it increases the class of your armor and reduces the amount of damage you sustain during fights."

[system_change_lvl]
string="Quit this level?"

[System_yes]
string="Yes"

[System_no]
string="No"

[system_charsheet_hp]
string="Your health points."

[system_charsheet_mana]
string="Your mana points."

[system_charsheet_AC]
string="Your armor class."

[system_charsheet_res_magic]
string="Your resistance to magic."

[system_charsheet_res_poison]
string="Your resistance to poison."

[system_charsheet_damage]
string="Level of damage you can inflict."

[system_charsheet_button_quickgen]
string="Quick generate"

[system_charsheet_button_skin]
string="Appearance"

[system_charsheet_button_done]
string="Done"

[system_charsheet_to_distribute]
string="For redistribution."

[system_charsheet_player_xp]
string="Xp."

[system_charsheet_player_lvl]
string="Level."

[system_menus_back]
string="Back"

[system_menus_main_cdnotfound]
string="Please, insert Arx Fatalis CDrom"

[system_menus_main_newquest]
string="New quest"

[system_menus_main_tutorial]
string="Tutorial"

[system_menus_main_loadquest]
string="Load quest"

[system_menus_main_editquest]
string="Load/Save"

[system_menus_main_editquest_load]
string="Load quest"

[system_menus_main_editquest_save]
string="Save quest"

[system_menus_main_editquest_delete]
string="Delete quest"

[system_menus_main_editquest_back]
string="Back"

[system_menus_main_savequest]
string="Save quest"

[system_menus_main_multiplayer]
string="Multiplayer"

[system_menus_main_options]
string="Options"

//Jowood version 
[system_menus_autodescription]
string="Auto-description"

[system_menus_main_credits]
string="Credits"

[system_menus_main_quit]
string="Quit"

[system_menus_main_quickloadsave] 
string="Quick save"

[system_menus_main_resumegame]
string="Resume game"

[system_menus_copyright]
string="(c) Copyright 2000 ARKANE STUDIOS. ARX FATALIS(tm) and ARKANE STUDIOS(tm) are registered trademarks of ARKANE STUDIOS."

[system_menus_load_load]
string="Load"

[system_menus_load_back]
string="Back"

[system_menus_save_save]
string="Save"

[system_menus_save_delete]
string="Delete"

[system_menus_save_back]
string="Back"

[system_menus_options_back]
string="Back"

[system_menus_options_video]
string="Video settings"

[system_menus_options_video_crosshair]
string="Cross hair cursor"

[system_menus_options_video_resolution]
string="Resolution"

[system_menus_video_apply]
string="Apply"

[system_menus_options_video_brouillard]
string="Fog distance"

[system_menus_options_video_texture]
string="Textures"

[system_menus_options_video_texture_high]
string="High"

[system_menus_options_video_texture_med]
string="Medium"

[system_menus_options_video_texture_low]
string="Low"

[system_menus_options_video_bpp]
string="Bits Per Pixel"

[system_menus_options_videos_full_screen]
string="Full screen"

[system_menus_options_video_bump]
string="Bump Mapping"

[system_menus_options_video_mesh_reduction]
string="Mesh reduction"

[system_menus_options_video_gamma]
string="Gamma"

[system_menus_options_video_luminosity] 
string="Luminosity"

[system_menus_options_video_contrast]
string="Contrast"

[system_menus_options_video_antialiasing]
string="Antialias"

[system_menus_video_back]
string="Back"

[system_menus_options_audio]
string="Audio Settings"

[system_menus_options_detail]
string="Level of details"

[system_menus_options_audio_master_volume]
string="Master volume"

[system_menus_options_audio_effects_volume]
string="SFX volume"

[system_menus_options_audio_ambiance_volume]
string="Ambience volume"

[system_menus_options_audio_speech_volume]
string="Speech volume"

[system_menus_options_audio_back]
string="Back"

[system_menus_options_input]
string="Control settings"

[system_menus_options_input_customize_controls]
string="Customize controls"

[system_menus_options_input_customize_controls_cancelcurrentspell]
string="Interrupt current spell"

[system_menus_options_input_customize_controls_drink_potion_life]
string="Life potion"

[system_menus_options_input_customize_controls_drink_potion_mana]
string="Mana potion"

[system_menus_options_input_customize_controls_torch]
string="Torch"

[system_menus_options_input_customize_back]
string="Back"

[system_menus_options_input_customize_default]
string="Default"

[system_menus_options_input_invert_mouse]
string="Invert mouse"

[system_menus_options_auto_ready_weapon]
string="Auto ready weapon"

[system_menus_options_input_mouse_sensitivity]
string="Mouse sensitivity"

[system_menus_options_input_mouse_smoothing]
string="Mouse smoothing"

[system_menus_options_input_mouse_look_toggle]
string="mouselook toggle mode"

[system_menus_options_input_mouse_yes]
string="Yes"

[system_menus_options_input_mouse_no]
string="No"

[system_menus_options_input_back]
string="Back"

[system_menus_options_input_customize_controls_jump]
string="Jump"

[system_menus_main_newquest_confirm]
string="This will erase your current game."

[system_menus_main_editquest_confirm]
string="Are you sure?"

[system_menus_options_input_customize_controls_combat_mode]
string="Combat mode"

[system_menus_options_input_customize_controls_magic_mode]
string="Magic mode"

[system_menus_options_input_customize_controls_stealth_mode]
string="Stealth mode"

[system_menus_options_input_customize_controls_walk_forward]
string="Move forward"

[system_menus_options_input_customize_controls_walk_backward]
string="Move backward"

[system_menus_options_input_customize_controls_strafe_left]
string="Strafe left"

[system_menus_options_input_customize_controls_strafe_right]
string="Strafe right"

[system_menus_options_input_customize_controls_lean_left]
string="Lean left"

[system_menus_options_input_customize_controls_lean_right]
string="Lean right"

[system_menus_options_input_customize_controls_crouch]
string="Crouch"

[system_menus_options_input_customize_controls_mouselook]
string="Use"

[system_menus_options_input_customize_controls_link_use_to_mouselook]
string="Bind mouselook to use"

[system_menus_options_input_customize_controls_action_combine]
string="Action (mouse)"

[system_menus_options_input_customize_controls_use]
string="Use"

[system_menus_options_input_customize_controls_inventory]
string="Open inventory"

[system_menus_options_input_customize_controls_book]
string="Open book"

[system_menus_options_input_customize_controls_drink_potion_life]
string="Life potion"

[system_menus_options_input_customize_controls_drink_potion_mana]
string="Mana potion"

[system_menu_editquest_nosavegame]
string = "No savegame"

[system_menu_editquest_newsavegame]
string = "New"

[system_menus_options_input_customize_controls_home]
string="HOME"

[system_menus_options_input_customize_controls_pagedown]
string="PAGE DOWN"

[system_menus_options_input_customize_controls_end]
string="END"

[system_menus_options_input_customize_controls_insert]
string="INS"

[system_menus_options_input_customize_controls_delete]
string="DEL"

[system_menus_options_input_customize_controls_numlock]
string="NUMLCK"

[system_menus_options_input_customize_controls_enter]
string="ENTER"

[system_menus_options_input_customize_controls_up]
string="UP"

[system_menus_options_input_customize_controls_pageup]
string="PAGE UP"

[system_menus_options_input_customize_controls_left]
string="LEFT"

[system_menus_options_input_customize_controls_right]
string="RIGHT"

[system_menus_options_input_customize_controls_down]
string="DOWN"

[system_menus_options_input_customize_controls_bookcharsheet]
string="Character sheet"

[system_menus_options_input_customize_controls_bookmap]
string="Map"

[system_menus_options_input_customize_controls_bookspell]
string="Spell book"

[system_menus_options_input_customize_controls_bookquest]
string="Quest book"

[system_menus_options_input_customize_controls_precast1]
string="Precast spell 1"

[system_menus_options_input_customize_controls_precast2]
string="Precast spell 2"

[system_menus_options_input_customize_controls_precast3]
string="Precast spell 3"

[system_menus_options_input_customize_controls_weapon]
string="Combat Mode"

[system_menus_options_input_customize_controls_quickload]
string="Quick load"

[system_menus_options_input_customize_controls_quicksave]
string="Quick save"

[system_menus_options_input_customize_controls_turn_left]
string="Turn left"

[system_menus_options_input_customize_controls_turn_right]
string="Turn right"

[system_menus_options_input_customize_controls_look_up]
string="Look up"

[system_menus_options_input_customize_controls_look_down]
string="Look down"

[system_menus_options_input_customize_controls_strafe]
string="Strafe"

[system_menus_options_input_customize_controls_center_view]
string="Center view"

[system_menus_options_input_customize_controls_previous]
string="Previous"

[system_menus_options_input_customize_controls_next]
string="Next"

[system_menus_options_input_customize_controls_freelook]
string="Mouselook"

[system_menus_options_input_customize_controls_crouch_toggle]
string="Crouch toggle"

[system_menus_options_input_customize_controls_wheelup]
string="W-up"

[system_menus_options_input_customize_controls_wheeldown]
sting="W-down"

[system_menus_options_input_customize_controls_unequipweapon]
string="Drop weapon"

[system_questbook_updated]
string="Quest book updated"

[system_spellbook_updated]
string="Spell book updated"

[system_map_updated]
string="Map updated"

[system_object_received]
string="Object received"

[required_st_7]
string="Required: 7 Strength"

[required_st_8]
string="Required: 8 Strength"

[required_st_10]
string="Required: 10 Strength"

[required_st_12]
string="Required: 12 Strength"

[required_st_14]
string="Required: 14 Strength"

[required_st_16]
string="Required: 16 Strength"

[required_st_18]
string="Required: 18 Strength"

[required_st_20]
string="Required: 20 Strength"

[required_con_7]
string="Required: 7 Constitution"

[required_con_8]
string="Required: 8 Constitution"

[required_con_9]
string="Required: 9 Constitution"

[required_con_10]
string="Required: 10 Constitution"

[required_con_11]
string="Required: 11 Constitution"

[required_con_12]
string="Required: 12 Constitution"

[required_con_14]
string="Required: 14 Constitution"

[required_con_16]
string="Required: 16 Constitution"

[required_con_18]
string="Required: 18 Constitution"

[required_con_20]
string="Required: 20 Constitution"

[required_cc_20]
string="Required: 20 Close Combat"

[required_cc_25]
string="Required: 25 Close Combat"

[required_cc_30]
string="Required: 30 Close Combat"

[required_cc_35]
string="Required: 35 Close Combat"

[required_cc_40]
string="Required: 40 Close Combat"

[required_cc_50]
string="Required: 50 Close Combat"

[required_cc_60]
string="Required: 60 Close Combat"

[required_cc_70]
string="Required: 70 Close Combat"

[required_cc_80]
string="Required: 80 Close Combat"

[required_cc_90]
string="Required: 90 Close Combat"

[required_proj_20]
string="Required: 20 Marksmanship"

[required_proj_30]
string="Required: 30 Marksmanship"

[required_proj_40]
string="Required: 40 Marksmanship"

[required_proj_60]
string="Required: 60 Marksmanship"

[required_proj_80]
string="Required: 80 Marksmanship"

[required_proj_90]
string="Required: 90 Marksmanship"

[required_obj_10]
string="Required: 10 Object Knowledge"

[required_obj_20]
string="Required: 20 Object Knowledge"

[required_obj_30]
string="Required: 30 Object Knowledge"

[required_obj_40]
string="Required: 40 Object Knowledge"

[required_obj_45]
string="Required: 45 Object Knowledge"

[required_obj_50]
string="Required: 50 Object Knowledge"

[required_obj_60]
string="Required: 60 Object Knowledge"

[required_obj_70]
string="Required: 70 Object Knowledge"

[required_obj_80]
string="Required: 80 Object Knowledge"

[required_cast_50]
string="Required: 50 Casting"

[required_cast_60]
string="Required: 60 Casting"

[required_int_8]
string="Required: 8 Mental"

[required_int_10]
string="Required: 10 Mental"

[required_int_12]
string="Required: 12 Mental"

[required_dex_7]
string="Required: 7 Dexterity"

[required_dex_8]
string="Required: 8 Dexterity"

[required_dex_10]
string="Required: 10 Dexterity"

[required_dex_12]
string="Required: 12 Dexterity"

[required_dex_14]
string="Required: 14 Dexterity"

[required_dex_16]
string="Required: 16 Dexterity"

[required_dex_18]
string="Required: 18 Dexterity"

[required_dex_20]
string="Required: 20 Dexterity"



//////////////
//ADDMARKER//
/////////////

[addmarker_treasure_gob]
string="The Earth Clan's treasure"

[addmarker_elder_shield]
string="The Shield of the Ancients"

[addmarker_human_throne_room]
string="Lord Lunshire's throne"

[addmarker_human_access]
string="Access to the city of Arx"

[addmarker_secret_temple]
string="Access to the secret Temple of Akbaa"

[addmarker_falan_room]
string="Falan Orbiplanax' room"

[addmarker_temple_illusions]
string="The Temple of Illusions"

[addmarker_pathway_snake]
string="Secret Pathway to the Snake Women"

[system_nomore_bags]
string="No more bags can be carried"


// Rune names //

[system_aam]
string="Aam."

[system_nhi]
string="Nhi."

[system_mega]
string="Mega."

[system_yok]
string="Yok."

[system_taar]
string="Taar."

[system_kaom]
string="Kaom."

[system_vitae]
string="Vitae."

[system_vista]
string="Vista."

[system_stregum]
string="Stregum."

[system_morte]
string="Morte."

[system_cosum]
string="Cosum."

[system_comunicatum]
string="Comunicatum."

[system_movis]
string="Movis."

[system_tempus]
string="Tempus."

[system_folgora]
string="Folgora."

[system_spacium]
string="Spacium."

[system_tera]
string="Tera."

[system_cetrius]
string="Cetrius."

[system_rhaa]
string="Rhaa."

[system_fridd]
string="Fridd."

// system spells names

[system_spell_name_magic_sight]
string="Night vision."

[system_spell_name_magic_projectile]
string="Magic missile."

[system_spell_name_ignit]
string="Ignite."

[system_spell_name_douse]
string="Douse."

[system_spell_name_activate_portal]
string="Activate portal."

[system_spell_name_heal]
string="Heal."

[system_spell_name_harm]
string="Harm."

[system_spell_name_detect_trap]
string="Detect trap."

[system_spell_name_armor]
string="Armor."

[system_spell_name_curse]
string="Curse."

[system_spell_name_lower_armor]
string="Lower armor."

[system_spell_name_speed]
string="Speed."

[system_spell_name_reveal]
string="Reveal."

[system_spell_name_fireball]
string="Fireball."

[system_spell_name_create_food]
string="Feed."

[system_spell_name_Ice_projectile]
string="Ice projection."

[system_spell_name_sanctify]
string="Bless."

[system_spell_name_ice_field]
string="Ice field."

[system_spell_name_paralyse]
string="Paralyze."

[system_spell_name_dispell_field]
string="Dispel field."

[system_spell_name_Fire_protection]
string="Protection from fire."

[system_spell_name_Cold_protection]
string="Protection from cold."

[system_spell_name_telekinesis]
string="Telekinesis."

[system_spell_name_rune_guarding]
string="Trap."

[system_spell_name_levitate]
string="Levitate."

[system_spell_name_cure_poison]
string="Cure effects of poison."

[system_spell_name_repel_undead]
string="Repel undead."

[system_spell_name_poison_projection]
string="Poison projection."

[system_spell_name_slowdown]
string="Slow down."

[system_spell_name_raise_dead]
string="Raise dead."

[system_spell_name_create_field]
string="Create field."

[system_spell_name_disarm_trap]
string="Disable trap."

[system_spell_name_flying_eye]
string="Flying eye."

[system_spell_name_fire_field]
string="Fire field."

[system_spell_name_Lightning_strike]
string="Lightning projection."

[system_spell_name_confuse]
string="Confuse."

[system_spell_name_invisibility]
string="Invisibility."

[system_spell_name_mana_drain]
string="Mana drain."

[system_spell_name_life_drain]
string="Life drain."

[system_spell_name_explosion]
string="Chaos."

[system_spell_name_enchant_weapon]
string="Enchant object."

[system_spell_name_summon_creature]
string="Summon."

[system_spell_name_negate_magic]
string="Negate magic."

[system_spell_name_incinerate]
string="Incinerate."

[system_spell_name_mass_paralyse]
string="Mass paralyze."

[system_spell_name_mass_lightning_strike]
string="Mass lightning projection."

[system_spell_name_control_target]
string="Control demon."

[system_spell_name_freeze_time]
string="Slow time."

[system_spell_name_mass_incinerate]
string="Mass incinerate."

// system spell descriptions

[system_spell_description_magic_sight]
string="Improves the spell-caster's vision."

[system_spell_description_magic_projectile]
string="Offensive spell."

[system_spell_description_ignit]
string="Lights flammable materials such as torches within a given radius."

[system_spell_description_douse]
string="Douses flammable materials - can even reduce some fire attacks."

[system_spell_description_activate_portal]
string="The Edurneum's teleporters must be activated with this spell."

[system_spell_description_heal]
string="Heals within a radius around the spell-caster. Beware as this will heal your enemies too."

[system_spell_description_harm]
string="Creates a field of pain within a radius around the spell-caster."

[system_spell_description_detect_trap]
string="Warns about traps and dangers."

[system_spell_description_armor]
string="Increases someone's defenses."

[system_spell_description_curse]
string="Decreases someone's strength, accuracy, constitution and intelligence."

[system_spell_description_lower_armor]
string="Decreases class of someone's armor."

[system_spell_description_speed]
string="Increases someone's speed."

[system_spell_description_reveal]
string="Dispels illusions and invisibility."

[system_spell_description_fireball]
string="Hurls a projectile of fire."

[system_spell_description_create_food]
string="Creates a nourishment field to subdue hunger."

[system_spell_description_Ice_projectile]
string="Hurls a ray of cold, freezing and hurting anyone in its path."

[system_spell_description_sanctify]
string="Increases strength, accuracy, constitution and intelligence."

[system_spell_description_dispell_field]
string="Dispels protection field."

[system_spell_description_Fire_protection]
string="Reduces the effects of fire attacks and heat."

[system_spell_description_Cold_protection]
string="Reduces the effects of ice attacks and cold."

[system_spell_description_telekinesis]
string="This allows the spell-caster to pick up and use objects from a distance."

[system_spell_description_rune_guarding]
string="Once this spell is cast, the trap is only visible to the person that cast it."

[system_spell_description_levitate]
string="Allows the spell-caster to move through the air."

[system_spell_description_ice_field]
string="Creates a barrier of ice."

[system_spell_description_paralyse]
string="Paralyzes an enemy."

[system_spell_description_cure_poison]
string="Cures the effects of poison within a radius around the spell-caster. Beware: this will cure your enemies, too."

[system_spell_description_repel_undead]
string="Some of the undead will flee when they see the caster of this spell."

[system_spell_description_poison_projection]
string="Hurls a poisonous gas."

[system_spell_description_slowdown]
string="Slows down the movements of the creature it is aimed at."

[system_spell_description_raise_dead]
string="Summons an undead. Please note: this spell only works when standing on ground."

[system_spell_description_create_field]
string="Creates a field of protection."

[system_spell_description_disarm_trap]
string="Disables any trap within a given radius."

[system_spell_description_flying_eye]
string="Lets the spell-caster control an invisible eye in order to explore places without being seen."

[system_spell_description_fire_field]
string="Raises a wall of fire in front of the spell-caster."

[system_spell_description_Lightning_strike]
string="Hurls a lightning bolt in front of the spell-caster."

[system_spell_description_confuse]
string="Confuses the opponent."

[system_spell_description_invisibility]
string="Makes someone invisible. The spell will cease to work if the person who cast it attacks or tries to use, activate, or pick up an object."

[system_spell_description_mana_drain]
string="Drains people's mana within a given radius around the spell-caster."

[system_spell_description_life_drain]
string="Drains people's health within a given radius around the spell-caster."

[system_spell_description_explosion]
string="Creates considerable damage around the spell-caster."

[system_spell_description_enchant_weapon]
string="Gives magic properties to an object in front of the spell-caster, depending on the reactive substances that are near the object."

[system_spell_description_summon_creature]
string="Summon a demon. Note that once the demon is summoned, its behavior is unpredictable."

[system_spell_description_negate_magic]
string="Prevents any magic event from working within a given radius around the spell-caster."

[system_spell_description_incinerate]
string="Hurls a wave of incineration in front of the spell-caster."

[system_spell_description_mass_paralyse]
string="Hurls a paralyzing frozen wave around the spell-caster."

[system_spell_description_mass_lightning_strike]
string="Bolts of lightening will be created around the spell-caster."

[system_spell_description_control_target]
string="The person casting the spell can command a demon, although only summoned demons can be controlled this way."

[system_spell_description_freeze_time]
string="Time slows down for everybody except the spell-caster."

[system_spell_description_mass_incinerate]
string="Incinerates any creature within a given radius around the spell-caster."

// quest log goals

[system_Quest_log_escape_gobs]
string="I find myself in this goblin jail. I must escape from here and find out who I am!"

// newlog
[system_Quest_log_escape_gobs_done]
string="I managed to escape the goblin outpost, I still don't have a clue of what I'm doing here..."

[system_Quest_log_gob_authorization]
string="The goblin lord guarding the access to the goblins' second level asked me for a written authorization and a gem dealer license."

// newlog
[system_Quest_log_gob_authorization_done]
string="I passed the goblin lord guarding the goblin kingdom area"

[system_Quest_log_message_ortiern]
string="I must speak to the King of Arx and bring him news from the humans' outpost."

[system_Quest_log_greu_gift]
string="I met a Troll today, he wants me to be his friend, and he'd like a gift for his birthday..."

// newlog
[system_Quest_log_greu_gift_done]
string="I gave a book to Greu, he was happy, he gave me a troll amulet, I made myself a new friend today."

[system_Quest_log_fallen_rocks]
string="The King wants me to bring a message to Pog, king of the trolls, asking him to clear the rocks from the passage to the outpost."

[system_Quest_log_troll_idol]
string="An idol has been stolen from the trolls. They won't help me until this object has been returned to them. I will search the goblin area for it."

//newlog
[system_Quest_log_troll_idol_done]
string="The passage to the human outpost should be cleared now."

[system_Quest_log_rituals]
string="There have been sacrificial rituals going on lately around the castle. The King wants me to find more about this. Apparently, it could be related to the murder of Falan Orbiplanax. I must question the kingdom's people."

[system_Quest_portal]
string="Chinkash showed me the secret spell to teleport through the gates of Edurneum: Mega Spacium."

[system_Quest_log_shanny]
string="Maria's daughter, Shany, has disappeared. Maria asked me to find her -  she may be in danger."

//newlog
[system_Quest_log_shanny_done]
string="Shany is safe, I arrived just in time before she was sacrificed."

[system_Quest_log_access_temple]
string="Now I should find the secret way into the Temple of Akbaa and destroy the meteor."

[system_Quest_log_know_password]
string="Erzog told me the Temple of Akbaa is located under the tavern and he gave me the secret word to enter."

[system_Quest_log_destroy_meteor_for_good]
string="The meteor withstood my attack. It is stronger than expected. I must ask Felnor about this and explain to him what happened."

[system_Quest_log_krahoz_zohark]
string="I need to find Krahoz and Zohark in order to stop the meteor from draining mana from my body. This is the only way to destroy this meteor and stop Akbaa from reincarnating himself in Arx."

[system_Quest_log_krahoz]
string="Krahoz has been stolen by a group of rebels. The same people who killed the Queen and kidnapped the King's daughter. I must find a way to locate them."

[system_Quest_log_zohark]
string="Zohark is kept by the Order of the Edurneum. I must try knocking at their door - I am sure they will understand the vital importance of my quest."

[system_Quest_log_Shield]
string="I came across the girl I rescued in the Temple of Akbaa. I was surprised to discover that she is in fact the leader of the rebels. But this is not important. All I know is that she will give me Krahoz if I find a shield for her. It is called the Shield of the Ancients and it can be found in the 2nd level of the crypt."

//newlog
[system_Quest_log_Shield_done]
string="I have the mighty Shield of the Ancients."

//newlog
[system_Quest_log_mythril_done]
string="The ultimate weapon is now mine."

//newlog
[system_Quest_log_krahoz_done]
string="I have Krahoz."

//newlog
[system_Quest_log_zohark_done]
string="I have Zohark."

[system_Quest_log_Meteor_time]
string="Now that I have both Krahoz and Zohark, it is time for me to return to the Temple of Akbaa and destroy this meteor once and for all."

[system_Quest_log_Meteor_destroyed]
string="The meteor has been destroyed - Akbaa's scheming is over. Yet, oddly enough, Sylib Nurath has not called me back to the Noden. I must return to the Kingdom and see if I can find a way to get back to the Noden."

[system_Quest_log_save_kingdom]
string="The people from the kingdom of Arx are kept prisoner by the Ylsides. I must go to the jail and see what it is all about before I can leave Arx and return to the Noden."

[system_Quest_log_super_weapon]
string="The kingdom is restored. The trap set by Iserbius has failed. Now I know why I was not called back to the Noden: my mission is not yet complete. Akbaa had time to gather enough energy before I destroyed the meteor. Destroying the meteor was still the best thing to do, as Akbaa won't be as strong as he expected. He is probably merging with Iserbius at this very moment. It's a long process and most weapons will have no effect on Iserbius during it. I must create the ultimate weapon before I can face Akbaa."

[system_Quest_log_mythril]
string="The book of the ultimate weapon says I should make a weapon out of mithril, as it is the only metal that will meld with strange alloys such as Koltk powder. I hope this is true."

[system_Quest_log_Dragon_egg]
string="I must find a dragon's egg to cast a spell on the weapon."

[system_Quest_log_final_meeting]
string="The time has come for me to fulfil my mission: I will go to the Ylside bunker now and destroy Iserbius... or should I say Akbaa."

[system_Quest_log_key_bank]
string="I found a sealed key in Alicia's house. If only I could find a way to make a cast of it, I could make a replica of the key..."

//newlog
[system_Quest_log_key_bank_done]
string="I made a replica of the key in Alicia's house..."

[system_Quest_log_olivier]
string="I heard a rumor at the tavern about a treasure hunt organized by a hermit called Oliver. Apparently, the way to start the hunt off is to drop an emerald into his chest."

//newlog
[system_Quest_log_olivier_done]
string="I solved the treasure hunt organized by Oliver."

[system_Quest_log_Florence]
string="I met a ghost today. She asked me to find the people responsible for her death. She says she used to be an important person in Arx. She also said that her murderer had only one eye."

//newlog
[system_Quest_log_Florence_done]
string="The ghost mystery has been solved. Carlo was at the origin of the murder of Queen Florence."

[system_Quest_log_dragon_scale]
string="How many scales can a dragon have? I must find information about that."

[system_Quest_water_clan]
string="The goblin water clan asked me to kill the earth clan. In exchange, they will give me a magic item."

//newlog
[system_Quest_water_clan_done]
string="I killed the earth clan."

[system_Quest_earth_clan]
string="The goblin earth clan asked me to kill the water clan. In exchange, they will give me some gold from their treasure."

//newlog
[system_Quest_earth_clan_done]
string="I killed the water clan."

[system_not_enough_gold]
string="Not enough gold for this"

//Jowood version 
[player_dbldmg]
String="CRITICAL HIT!"

//Jowood version 
[player_backstab]
String="HIDDEN ATTACK!"



/////////////////////
///// Fix_inter /////
/////////////////////

[description_grave_stone]
string="A grave stone"

[description_altar]
string="An altar"

[description_snaketeleporter_0]
string="Gate leading to the human kingdom (level 1)"

[description_snaketeleporter_11]
string="Gate leading to the city of Arx (level 1)"

[description_snaketeleporter_1]
string="Gate leading to the big collapse (level 2)"

[description_snaketeleporter_2]
string="Gate leading to the goblin kingdom (level 3)"

[description_snaketeleporter_3]
string="Gate leading to the underground lake (level 4)"

[description_snaketeleporter_18]
string="Gate leading to the caves (level 5)"

[description_snaketeleporter_5]
string="Gate leading to the outpost of Edurneum (level 6)"

[description_snaketeleporter_6]
string="Gate leading to the mushroom forest (level 7)"

[description_snaketeleporter_7]
string="Gate leading to the dwarf kingdom (level 8)"

[description_trapdoor]
string="A trapdoor."

[description_king_dummy]
string="A dummy."

[description_glass_crypt]
string="A stained glass window."

[description_gravestone_metal]
string="A metal gravestone."

[description_gravestone]
string="A gravestone."

[description_power_slot]
string="A power source."

[description_stone_cover]
string="A tomb cover."

[description_anvil]
string="An anvil."

[description_apparatus]
string="An alchemy still."

[description_bet]
string="A token."

[description_boulders]
string="Some rocks blocking the path."

[description_bed]
string="A bed."

[description_oven]
string="An oven."

[description_cookie_pasta]
string="Some cookie dough."

[description_flour_big]
string="Some flour."

[description_barrel]
string="A barrel."

[description_bell]
string="A bell."

[description_button]
string="A button."

[description_chest]
string="A chest."

[description_chest_metal]
string="A metal chest."

[description_corpse]
string="A corpse."

[description_door_orbi]
string="A little door."

[description_elevator_mecanism_broken]
string="A broken elevator mechanism."

[description_elevator_mecanism_repair]
string="A repaired elevator mechanism."

[description_elevator_plateau]
string="An elevator."

[description_gem_in_wall]
string="A gemstone in the wall."

[description_metal_in_wall]
string="A chunk of metal in the wall."

[description_metal_bars]
string="A metal bar."

[description_mythril_in_wall]
string="A chunk of mithril in the wall."

[description_gold_in_wall]
string="A chunk of gold in the wall."

[description_hanged_gob]
string="A hanged goblin."

[description_hanging]
string="Hanging."

[description_interactive_lamp]
string="A lamp."

[description_key_oliverquest]
string="A little gold key."

[description_dissident_pass]
string="A Sacred Dagger pass."

[description_lever]
string="A lever."

[description_lever_base]
string="A broken lever."

[description_door]
string="A door."

[description_oillamp]
string="An oil lamp."

[description_portcullis]
string="A portcullis."

[description_publicnotice]
string="A public notice."

[description_puzzle_orb_box]
string="Some kind of container..."

[description_hidden_button]
string="A hidden button."

[description_spiderweb_broken]
string="A broken spider's web."

[description_spiderweb]
string="A spider's web."

[description_statue]
string="A statue."

[description_table]
string="A table."

[description_training_dummy]
string="A training dummy."

[description_trap_hole]
string="A trap pit."

[description_statue_bowl]
string="A bowl."

[description_wall_breakable]
string="An unstable wall."

[description_washbasin]
string="A washbasin."

[description_washbasin_poison]
string="A poisoned washbasin."

[description_tanninBasin]
string="A tanning washbasin."

[description_watering]
string="A watering hole."

[description_watering_poison]
string="A poisoned watering hole."

[description_wheel]
string="A rotating plate."

[description_fake_golden_bowl]
string="A strange chest."

[description_golden_bowl]
string="A bowl."

[description_stone_riddle]
string="Some words carved on a stone."

[description_mauld_converter]
string="A cast converter."

[description_ingot_maker]
string="An ingot maker"

[description_book_no_good]
string="Nothing interesting."

[description_sealed_key]
string="A sealed key."

[description_lock]
string="A lock."

/////////////////
///// Items /////
/////////////////

////////////
// Armors //
////////////

[description_chainmail_chest] //Jowood version
string="A steelmail shirt. (AC+6 Stealth-5 Casting-10)"

[description_chainmail_chest_ready] //Jowood version
string="A steelmail shirt. (AC+6 Stealth-5 Casting-10) Ready to Be Enchanted."

[description_chainmail_chest_unidentified]
string="A steelmail shirt. (Unidentified)"

[description_chainmail_chest_unidentified_ready]
string="A steelmail shirt. (Unidentified) Ready to Be Enchanted."

[description_armoredmail_chest]
string="An armored steelmail shirt. (AC+8 Stealth-6 Casting-12)"

[description_mithril_chest]
string="A mithril shirt. (AC+11 Stealth-4 Casting+6% MR+8%)"

[description_mithril_chest_ready]
string="A mithril shirt. (AC+11 Stealth-4 Casting+6% MR+8%) Ready to Be Enchanted."

[description_armoredmithril_chest]
string="An armored mithril shirt. (AC+12 Stealth-6 Casting+4% MR+6%)"

[description_chainmail_helmet] //Jowood version
string="A steelmail helmet. (AC+3 Stealth-5 Casting-5)"

[description_chainmail_helmet_ready] //Jowood version
string="A steelmail helmet. (AC+3 Stealth-5 Casting-5) Ready to Be Enchanted."

[description_mithril_helmet]
string="A mithril helmet. (AC+7 Stealth-4 Casting+6% MR+2%)"

[description_mithril_helmet_ready]
string="A mithril helmet. (AC+7 Stealth-4 Casting+6% MR+2%) Ready to Be Enchanted."

[description_chainmail_leggings] //Jowood version
string="Steelmail leggings. (AC+5 Stealth-10 Casting-5)"

[description_chainmail_leggings_ready] //Jowood version
string="Steelmail leggings. (AC+5 Stealth-10 Casting-5) Ready to Be Enchanted."

[description_armoredmail_leggings]
string="Armored steelmail leggings. (AC+7 Stealth-12 Casting-6)"

[description_chainmail_leggings_speed]
string="Chain mail speed leggings."

[description_mithril_leggings]
string="Mithril leggings. (AC+10 Stealth-8 Casting+4% MR+6%)"

[description_mithril_leggings_ready]
string="Mithril leggings. (AC+10 Stealth-8 Casting+4% MR+4%) Ready to Be Echanted."

[description_armoredmithril_leggings]
string="Armored mithril leggings. (AC+11 Stealth-10 Casting+2% MR+4%)"

[description_mageclothes_chest]
string="A rag shirt. (AC+2 Casting+6% MR+3%)"

[description_mageclothes_leggings]
string="Rag leggings. (AC+1 Casting+3% MR+6%)"

[description_mageclothes_chestAC]
string="A cloth shirt. (AC+3 Casting+9% MR+6%)"

[description_mageclothes_leggingsAC]
string="Cloth leggings. (AC+2 Casting+6% MR+9%)"

[description_chest_villager1]
string="A blue shirt with a rawhide cowl. (AC+1)"

[description_chest_villager2]
string="A yellow shirt. (AC+1)"

[description_leggings_villager1]
string="A pair of teal leggings and shoes. (AC+1)"

[description_leggings_villager2]
string="A pair of blue trousers and boots. (AC+1)"

[description_leggings_villager3]
string="A pair of red leggings and shoes. (AC+1)"

[description_leggings_villager4]
string="A pair of purple leggings and boots. (AC+1)"

[description_leather_chest]
string="A leather brigandine. (AC+4)"

[description_leather_chest_ready]
string="A leather brigandine. (AC+4) Ready to Be Enchanted."

[description_leather_chest_unidentified]
string="A leather chest armor. (Unidentified)"

[description_leather_chest_unidentified_ready]
string="A leather chest armor. (Unidentified) Ready to Be Enchanted."

[description_leather_helmet]
string="A leather helmet."

[description_leather_helmet_ready]
string="A leather helmet. Ready To Be Echanted."

[description_leather_helmet_unidentified]
string="A black leather mask. (Unidentified)"

[description_leather_helmet_unidentified_ready]
string="A black leather mask. (Unidentified) Ready To Be Echanted."

[id_black_leather_helmet]
string="A shadowleather mask. (AC+1 PR+3% Stealth+8%)"

[id_black_leather_helmet_ready]
string="A shadowleather mask. (AC+1 PR+3% Stealth+8%) Ready to Be Enchanted."

[description_black_leather_chest]
string="A black leather chest armor. (Unidentified)"

[description_black_leather_chest_ready]
string="A black leather chest armor. (Unidentified) Ready to Be Enchanted."

[id_black_leather_chest]
string="A shadowleather brigandine. (AC+3 PR+9% Stealth+12%)"

[id_black_leather_chest_ready]
string="A shadowleather brigandine. (AC+3 PR+9% Stealth+12%) Ready to Be Enchanted."

[id_black_leather_chestAC]
string="A studded shadowleather brigandine. (AC+4 PR+12% Stealth+9%)"

[description_leather_leggings]
string="Leather greaves and boots. (AC+3)"

[description_leather_leggings_ready]
string="Leather greaves and boots. (AC+3) Ready To Be Enchanted."

[description_leather_leggings_unidentified]
string="Black leather greaves and boots. (Unidentified)"

[description_leather_leggings_unidentified_ready]
string="Black leather greaves and boots. (Unidentified) Ready to Be Enchanted."

[description_light_leather_chest]
string="A studded brigandine. (AC+5 Stealth-5 Casting-5)"

[description_light_leather_helmet]
string="A studded helmet."

[description_light_leather_leggings]
string="Studded greaves and boots. (AC+4 Stealth-5 Casting-5)"

[description_leather_leggings_inous]
string="Shadowleather greaves and boots. (AC+2 PR+6 Stealth+16%)"

[description_leather_leggings_inous_ready]
string="Shadowleather greaves and boots. (AC+2 PR+6 Stealth+16%) Ready to Be Enchanted."

[description_leather_leggings_inousAC]
string="Studded shadowleather greaves and boots. (AC+3 PR+9 Stealth+12%)"

[description_merc_chest]
string="A merc brigandine. (AC+7 Stealth-3 Casting-6)"

[description_merc_leggings]
string="Merc greaves and boots. (AC+6 Stealth-6 Casting-3)"

[description_plate_chest] //Jowood version
string="A steel breastplate. (AC+10 MR-6% Stealth-14 Casting-24)"

[description_plate_chest_ready] //Jowood version
string="A steel breastplate. (AC+10 MR-6% Stealth-14 Casting-24) Ready to Be Enchanted."

[description_plate_chest_unidentified]
string="A breastplate. (Unidentified)"

[description_plate_chest_unidentified_ready]
string="A breastplate. (Unidentified) Ready to Be Enchanted."

[description_magic_plate_chest] //Jowood version
string="A magicsteel breastplate. (AC+10 MR+16% Stealth-14 Casting-24)"

[description_plate_helmet_unidentified]
string="A helmet. (Unidentified)"

[description_plate_helmet_unidentified_ready]
string="A helmet. (Unidentified) Ready to Be Enchanted."

[description_plate_helmet] //Jowood version
string="A steel helmet. (AC+5 MR-2% Stealth-14 Casting-14)"

[description_plate_helmet_ready] //Jowood version
string="A steel helmet. (AC+5 MR-2% Stealth-14 Casting-14) Ready to Be Enchanted."

[description_magic_helmet] //Jowood version
string="A magicsteel helmet. (AC+5 MR+12% Stealth-14 Casting-14)"

[description_helmet_poxsellis]
string="Poxsellis' great helm. (AC+6 MR+12% Stealth-5 Dispell Illusions)"

[description_helmet_poxsellis_ready]
string="Poxsellis' great helm. (AC+6 MR+12% Stealth-5 Dispell Illusions) Ready to Be Enchanted."

[description_magic_plate_helmet]
string="A magic plated helmet."

[description_plate_leggings] //Jowood version
string="Steel greaves and boots. (AC+9 MR-4% Stealth-24 Casting-14)"

[description_plate_leggings_ready] //Jowood version
string="Steel greaves and boots. (AC+9 MR-4% Stealth-24 Casting-14) Ready to Be Enchanted."

[description_plate_leggings_unidentified]
string="Plated leggings and boots. (Unidentified)"

[description_plate_leggings_unidentified_ready]
string="Plated leggings and boots. (Unidentified) Ready to Be Enchanted."

[description_magic_plate_leggings] //Jowood version
string="Magicsteel greaves and boots. (AC+9 MR+14% Stealth-24 Casting-14)"

[description_gobshield] //Jowood version
string="A wooden shield. (AC+2 Defense+10% Stealth-4 Casting-4)"

[description_gobshield_ready] //Jowood version
string="A wooden shield. (AC+2 Defense+10% Stealth-4 Casting-4) Ready to Be Enchanted."

[description_gobshield_steel]
string="A reinforced shield. (AC+4 Defense+15% Stealth-8 Casting-8)"

[description_gobshield_steel_ready]
string="A reinforced shield. (AC+4 Defense+15% Stealth-8 Casting-8) Ready to Be Enchanted."

[description_shield_elder] //Jowood version
string="Shield of the Ancients. (AC+12 Defense+25% MR+30% Stealth-16 Casting-16)"

[description_shield_elder_unidentified]
string="Shield of the Ancients. (Unknown Power)"

[description_shield_metal] //Jowood version
string="A steel shield. (AC+6 Defense+20% Stealth-12 Casting-12)"

[description_shield_metal_ready] //Jowood version
string="A steel shield. (AC+6 Defense+20% Stealth-12 Casting-12) Ready to Be Enchanted."

[description_shield_mithril]
string="A mithril shield. (AC+10 Defense+20% Stealth-12 Casting-12)"

[description_shield_mithril_ready] //Jowood version
string="A mithril shield. (AC+10 Defense+20% Stealth-12 Casting-12) Ready to Be Enchanted."

[description_shield_tower] //Jowood version
string="A kite shield. (AC+8 Defense+25% Stealth-16 Casting-16)"

[description_shield_tower_ready] //Jowood version
string="A kite shield. (AC+8 Defense+25% Stealth-16 Casting-16) Ready to Be Enchanted."

[description_ylside_armor]
string="Ylside breastplate. (AC+15 Strength+3 MR+10% Stealth-15 Casting-25)"

[description_ylside_leggings_unidentified]
string="Ylside greaves and boots. (Unknown Power)"

[description_ylside_leggings]
string="Ylside greaves and boots. (AC+15 Strength+2 MR+10% Stealth-25 Casting-15)"

/////////////
// Jewelry //
/////////////

[description_bracelet]
string="A golden bracelet."

[description_diamond]
string="A diamond."

[description_emerald]
string="An emerald."

[description_sapphire]
string="A sapphire."

[description_amethyst]
string="An amethyst."

[description_ruby]
string="A ruby."

[description_gem]
string="A gemstone."

[description_gold_bar]
string="A gold bar."

[description_goldcoins]
string="Gold coins."

[description_gold_cup]
string="A golden cup."

[description_necklace]
string="A golden necklace."

[description_silver_ring]
string="A silver ring."

[description_gold_ring]
string="A gold ring."

///////////
// Magic //
///////////

[description_plant]
string="A plant. (Unidentified)"

[description_animalpart]
string="A severed creature part. (Unidentified)"

[description_spider_chitin]
string="Some spider chitin."

[description_raw_poison]
string="A poisonous gland. It's oozing poison everywhere."

[description_powder_chitin]
string="Some black gel."

[description_potion2beblackhalf]
string="A bottle containing black gel."

[required_more_BlackPowder]
string="The bottle doesn't containing enough black gel!"

[description_potion2beblackfull]
string="A bottle full of black gel."

[description_potion2beblackfull2]
string="A bottle full of black gel and rust."

[required_bottle]
string="You cannot just mix powders. You need to mix them in a bottle!"

[description_rust]
string="Some rust powder."

[description_potion2berust]
string="A bottle containing rust powder."

[description_fern]
string="A fern."

[description_fern_powder]
string="Some green powder."

[description_poison_powder]
string="Some dark green powder."

[description_potion2begreen]
string="A bottle containing green powder."

[description_potion2begreenfull]
string="A bottle full of green powder."

[description_potion2bepoison]
string="A bottle containing dark green powder."

[description_potion2bepoisonfull]
string="A bottle containing a greenish liquid."

[description_green_potion]
string="A poisonous potion."

[description_medicinal_herb]
string="A bitterleaf herb."

[description_powder_antidote]
string="Some orange powder."

[description_powder_realcure]
string="Some yellow powder."

[description_potion2beorange]
string="A bottle containing orange powder."

[description_potion2beorangefull]
string="A bottle full of orange powder."

[description_potion2berealcure]
string="A bottle containing yellow powder."

[description_potion2berealcurefull]
string="A bottle containing a yellowish liquid."

[description_antidote_potion]
string="An antidote potion."

[description_morning_glory]
string="A morning glory flower."

[description_potion]
string="A potion. (Unidentified)"

[description_potion_strange]
string="A Strange Potion."

[description_potion2bewhite]
string="A bottle containing snowflakes."

[description_potion2bewhitefull]
string="A bottle containing liquid snowflakes."

[description_potion2bered]
string="A bottle containing red powder."

[description_potion2bepurple]
string="A bottle containing purple powder."

[description_potion2bepurplefull]
string="A bottle full of purple powder."

[description_potion2berestoration]
string="A bottle containing a purple liquid."

[description_potion2beblue]
string="A bottle containing blue powder."

[description_purple_potion]
string="A restoration potion."

[description_white_potion]
string="A potion of bless."

[description_black_potion]
string="A potion of invisibility."

[description_potion2bebone]
string="A bottle containing bone powder."

[description_potion2bebonefull]
string="A bottle full of bone powder."

[description_water_lily_powder]
string="Some red powder."

[description_potion2beredfull]
string="A bottle full of red powder."

[description_potion2belife]
string="A bottle containing a red liquid."

[description_lifepotion]
string="A life potion."

[description_morning_glory_powder]
string="Some blue powder."

[description_potion2bebluefull]
string="A bottle full of blue powder."

[description_potion2bemana]
string="A bottle containing a blue liquid."

[description_blu_potion]
string="A mana potion."

[description_empty_potion]
string="An empty bottle."

[description_snowdrop_powder]
string="Some snowflakes."

[description_bottle_bonewine]
string="A bottle of wine mixed with bone powder."

[description_power_stone]
string="A power stone."

[description_spellcasting]
string="A spell-casting ring (Casting+10%)."

[description_ring_magic]
string="A ring (unidentified)."

[description_ring_curse]
string="A cursed ring (ST-5 DEX-5)."

[description_ring_daarka]
string="A Daarka ring of magic resistance (Protection from Magic+20% AC-20%)."

[description_ring_invisibility]
string="An invisibility ring."

[description_ring_master_anselmo]
string="Master Anselmo's ring (Poison Resistance+20% CO+1)."

[description_ring_misery]
string="A cursed ring of misery (ST-2 DEX-2 CO-2 INT-2)."

[description_ring_oliver]
string="Ring of heroes (ST+1 DEX+1 CO+1 INT+1)."

[description_ring_protection]
string="A ring of general protection (AC+10% Protection from Magic+10% Poison Resistance+10%)."

[description_ring_regeneration]
string="A regeneration ring."

[description_ring_water_point]
string="A ring of greater intuition (Intuition+10%)."

[description_scroll]
string="A scroll."

[description_snowdrop]
string="A snowdrop flower."

[description_stone_big]
string="A heavy stone."

[description_water_lily]
string="A water lily."

[description_water_lily2]
string="A crimson nymph."

[description_powder_restoration]
string="Some purple powder."

/////////////
// Movable //
/////////////

[description_kitchen_utensil]
string="A kitchen utensil."

[description_card]
string="A pack of cards."

[description_chess]
string="A goblin game."

[description_cuscion]
string="A cushion."

[description_fork]
string="A fork."

[description_jar]
string="A jar."

[description_mug]
string="A mug."

[description_mug_full]
string="A beer."

[description_plate_clean]
string="A clean plate."

[description_plate_dirty]
string="A dirty plate."

[description_skull]
string="A skull."

[description_broken_shield]
string="A broken shield."

[description_broken_bottle]
string="A broken bottle."

[description_broken_stool]
string="A broken stool."

[description_bucket]
string="A bucket."

[description_roasted_chicken]
string="A roast chicken."

[description_troll_art]
string="A piece of troll art."

[description_hoe]
string="A hoe."

[description_mithril_chunk_big]
string="A big chunk of mithril."

[description_rubbish]
string="Some rubbish."

[description_rumble]
string="Some rubble."

[description_amchair]
string="An armchair."

[description_bench]
string="A bench."

[description_chair]
string="A chair."

[description_stool]
string="A stool."

[description_blacksmith_bar]
string="A blacksmith's bar."

[description_blacksmith_club]
string="A sledgehammer. (DMG+5 AC+2% Stealth-6 Casting-6)"

[description_blacksmith_club_ready]
string="A sledgehammer. (DMG+5 AC+2% Stealth-6 Casting-6) Ready to Be Enchanted."

[description_blacksmith_file]
string="A blacksmith's file."

[description_blacksmith_hammer]
string="A blacksmith's hammer. (DMG+4 Stealth-3 Casting-3)"

[description_blacksmith_hammer_ready]
string="A blacksmith's hammer. (DMG+4 Stealth-3 Casting-3) Ready to Be Enchanted."

[description_blacksmith_pliers]
string="Blacksmith's pliers."

[description_sword_blade]
string="The blade of a sword."

[description_troll_skull]
string="A troll's skull."

[description_poisoned]
string="Poisoned:"

[description_durability]
string="Durability:"

//////////////
// Crafting //
//////////////

[description_Tool_Craft]
string="Dwarven crafting tools."

[description_Tool_Craft_Leather]
string="Dwarven crafting tools. (Leather)"

[description_Tool_Craft_Cloth]
string="Dwarven crafting tools. (Cloth)"

[description_Tool_Craft_Mail]
string="Dwarven crafting tools. (Steelmail)"

[description_Tool_Craft_Leatherblack]
string="Dwarven crafting tools. (Shadowleather)"

[description_Tool_Craft_Steel]
string="Dwarven crafting tools. (Steel plates)"

[craft_HelmetObj]
string="Ready to be crafted into a helmet."

[craft_ChestObj]
string="Ready to be crafted into chest armor."

[craft_LeggingObj]
string="Ready to be crafted into legging armor."

[description_scrap_metal1]
string="Some scrap metal."

[description_scrap_metal2]
string="Lots of scrap metal."

[description_scrap_metal3]
string="A big enough pile of scrap metal."

[description_item_ratfur]
string="A rat hide."

[description_item_leather]
string="Some leather."

[description_item_leatherBlack]
string="Some shadowleather."

[description_item_cloth]
string="Some cloth."

[description_item_chainmail]
string="Some steelmail."

[description_item_chainmailBlack]
string="Some shadowmail."

////////////////
// Provisions //
////////////////

[description_shredded_meat]
string="Some shredded meat."

[description_potion2beoil]
string="A bottle containing shredded meat."

[description_potion_oil]
string="A bottle of oil."

[description_aqua_vitae]
string="A bottle of Aqua Essentia."

[description_Burning_Oil]
string="A bottle of burning oil."

[description_ration]
string="Some iron rations."

[description_salt]
string="Some preservation spices."

[description_foodprep]
string="Some prepared food."

[description_foodprep_garlic]
string="Some uncooked delicious food."

[description_foodprep_cooked]
string="Some cooked food."

[description_foodprep_cooked_garlic]
string="Some cooked delicious food."

[description_Sandwich]
string="A cheese sandwich."

[description_bag]
string="A Bag."

[description_share]
string="A goblin mine share."

[description_cheese]
string="Some cheese."

[description_applepie]
string="A sweet pie."

[description_meatpie]
string="A savory pie."

[description_applepie_uncooked]
string="An uncooked sweet pie."

[description_meatpie_uncooked]
string="An uncooked savory pie."

[description_bedroll]
string="A bedroll."

[description_body_chunk]
string="A bit of a corpse."

[description_bone]
string="A bone. (DMG+1 Stealth-2 Casting-2)"

[description_bone_inter]
string="A bone."

[description_bottle_poison]
string="A bottle of poison."

[description_bottle_blood]
string="A bottle of blood."

[description_bottle_water]
string="A bottle of water."

[description_bottle_wine]
string="A bottle of wine."

[description_loafbread]
string="A loaf of bread."

[description_candle]
string="A candle."

[description_clock]
string="A clock."

[description_carrot]
string="A carrot."

[description_leek]
string="A leek."

[description_compass]
string="A compass."

[description_crusher]
string="A mortar and pestle."

[description_dragon_bone]
string="A dragon's bone."

[description_fishing_pole]
string="A fishing rod."

[description_flour]
string="Flour."

[description_food_apple]
string="An apple."

[description_food_chicken]
string="A chicken drumstick."

[description_food_fish]
string="Fresh fish."

[description_food_fish_cooked]
string="A cooked fish"

[description_garlic]
string="Some garlic."

[description_key_ring]
string="A key ring."

[description_lamp]
string="An oil lamp."

[description_lockpick]
string="A set of tools."

[description_mushroom]
string="A mushroom."

[description_pick_axe]
string="A pickaxe."

[description_pie]
string="A pie."

[description_pie_uncooked]
string="An uncooked pie."

[description_pole]
string="A pole."

[description_rope]
string="A rope."

[description_shovel]
string="A shovel."

[description_torch]
string="A torch."

[description_uncooked_bread]
string="Bread dough."

[description_ribs_cooked]
string="Some cooked ribs."

[description_ribs_uncooked]
string="Some uncooked ribs."


////////////////
// Quest_item //
////////////////

[description_amulet_luck]
string="An amulet to bring great luck."

[description_amulet_red]
string="A red amulet."

[description_amulet_troll]
string="A troll's amulet."

[description_blood]
string="Some blood."

[description_bone_powder]
string="Some bone powder."

[description_Koltk_powder]
string="Some Koltk powder."

[description_book]
string="A book."

[description_bone_dragon_powder]
string="Some dragondust."

[description_dragon_egg]
string="A dragon's egg."

[description_flute]
string="A flute."

[description_gem_dealer_badge]
string="A gem dealer's license."

[description_troll_jewel]
string="A troll jewel."

[description_metalkey]
string="A little metal key."

[description_key_bank]
string="The key to the bank."

[description_metalkey_goblin_guardpost]
string="The key to the goblins' outpost."

[description_krahoz]
string="Krahoz"

[description_mauld_key]
string="A mold to make a key."

[description_mauld_sword]
string="A mold to make a sword."

[description_mauld_2sword]
string="A mold to make a two-handed sword."

[description_metal_chunk]
string="A chunk of metal."

[description_gold_chunk]
string="A chunk of gold."

[description_mirror]
string="A mirror."

[description_mithril_chunk]
string="A chunk of mithril."

[description_mud_putty]
string="Some mud putty."

[description_note]
string="A piece of paper with writing on it."

[description_note_fallan]
string="Falan's revelations!"

[description_note_king2pog]
string="A note from Lord Lunshire to Pog."

[description_note_ortiern]
string="A note from Ortiern to Lord Lunshire."

[description_rock_akbaa]
string="Akbaa's rock."

[description_rock_amikar]
string="Amikar's rock."

[description_sedative]
string="A dose of sedative."

[description_shiny_orb]
string="A shiny orb."

[description_golem_heart]
string="A golem's heart."

[description_troll_idol]
string="A troll idol."

[description_zohark]
string="Zohark"

[description_real_golden_snake]
string="A golden snake."

[description_fake_golden_snake]
string="A golden snake (fake)."

[description_blank_form]
string="An unsigned goblin authorization."

[description_signed_form]
string="A signed goblin authorization."

[description_ingot_iron]
string="An iron ingot."

[description_ingot_metal]
string="A metal ingot."

[description_ingot_blacksteel]
string="A shadowsteel ingot."

[description_ingot_mythril]
string="A mithril ingot."

[description_ingot_mythril_Koltk]
string="A mithril ingot melded with Koltk rock."

[description_wall_block]
string="A wall block."

[description_Koltk_sample]
string="A sample of Koltk rock."

[description_krahoz_zohark]
string="Krahoz and Zohark together!"

[description_puzzle_stone]
string="A stone with a carved sign."

[description_ritual_blooding_device]
string="A sacrificial implement."

/////////////
// Special //
/////////////

[description_deed_sausage]
string="A deed for a sausage."

[description_deed_spider]
string="A deed for a spider."

[description_deed_dog]
string="A deed for a dog."

[description_deed_rat]
string="A deed for a rat."

[description_deed_chicken]
string="A deed for a chicken."

[description_rolling_pin]
string="A rolling pin."

[description_piece_wood]
string="A piece of wood."

[description_hint_treasure_hunt]
string="A clue for the treasure hunt."

[description_stake]
string="A wooden stake."

[description_stake_blessed]
string="A blessed stake."

[description_dwarf_flesh]
string="Some dwarf flesh."

/////////////
// Weapons //
/////////////

[description_arrow]
string="An arrow."

[description_arrows]
string="Some arrows."

[description_axeiron] //Jowood version
string="An iron hand axe. (DMG+6 Stealth-6 Casting-6)"

[description_axeiron_ready] //Jowood version
string="An iron hand axe. (DMG+6 Stealth-6 Casting-6) Ready to Be Enchanted."

[description_axe] //Jowood version
string="A steel hand axe. (DMG+8 Stealth-8 Casting-8)"

[description_axe_ready] //Jowood version
string="A steel hand axe. (DMG+8 Stealth-8 Casting-8) Ready to Be Enchanted."

[description_axeiron_2handed] //Jowood version
string="An iron greataxe. (DMG+10 AC+4% Stealth-10 Casting-10)"

[description_axeiron_2handed_ready] //Jowood version
string="An iron greataxe. (DMG+10 AC+4% Stealth-10 Casting-10) Ready to Be Enchanted."

[description_axe_2handed] //Jowood version
string="A steel greataxe. (DMG+12 AC+6% Stealth-14 Casting-14)"

[description_axe_2handed_ready] //Jowood version
string="A steel greataxe. (DMG+12 AC+6% Stealth-14 Casting-14) Ready to Be Enchanted."

[description_bow]
string="A shortbow. (DMG+6 Casting-3)"

[description_bow_ready]
string="A shortbow. (DMG+6 Casting-3) Ready to Be Enchanted."

[description_longbow]
string="A longbow. (DMG+9 Casting-6)"

[description_longbow_ready]
string="A longbow. (DMG+9 Casting-6) Ready to Be Enchanted."

[description_assassinbow]
string="An assassin's bow. (DMG+12 Stealth+12% Casting-9 Critical+9%)"

[description_assassinbow_ready]
string="An assassin's bow. (DMG+12 Stealth+12% Casting-9 Critical+9%) Ready to Be Enchanted."

[description_Inutbow]
string="Lord Inut's bow. (FireDMG+20 Stealth-9 Casting-9)"

[description_inutbow_ready]
string="Lord Inut's bow. (FireDMG+20 Stealth-9 Casting-9) Ready to Be Enchanted."

[description_woodenclub]
string="A spiked club. (DMG+3 AC+1% Stealth-3 Casting-3)"

[description_woodenclub_ready]
string="A spiked club. (DMG+3 AC+1% Stealth-3 Casting-3) Ready to Be Enchanted."

[description_irondagger]
string="An iron dagger. (DMG+2 Stealth+6%)"

[description_irondagger_ready]
string="An iron dagger. (DMG+2 Stealth+6%) Ready to Be Enchanted."

[description_dagger]
string="A steel dagger. (DMG+3 Stealth+9%)"

[description_dagger_ready]
string="A steel dagger. (DMG+3 Stealth+9%) Ready to Be Enchanted."

[description_dagger_unidentified]
string="A dagger. (Unidentified)"

[description_dagger_assassin] //Jowood version
string="An assassin's dagger. (DMG+5 Stealth+14% Casting-9 Critical+9%)"

[description_dagger_assassin_ready] //Jowood version
string="An assassin's dagger. (DMG+5 Stealth+14% Casting-9 Critical+9%) Ready to Be Enchanted."

[description_dagger_jeweld]
string="A bejeweled dagger. (DMG+4 Casting+6% Critical+3%)"

[description_dagger_jeweld_ready]
string="A bejeweled dagger. (DMG+4 Casting+6% Critical+3%) Ready to Be Enchanted."

[description_giant_slayer] //Jowood version
string="A slayer blade. (DMG+14 AC+6% Stealth-15 Casting-15 Critical+12%)"

[description_giant_slayer_ready] //Jowood version
string="A slayer blade. (DMG+14 AC+6% Stealth-15 Casting-15 Critical+12%) Ready to Be Enchanted."

[description_long_swordiron] //Jowood version
string="An iron longsword. (DMG+5 Stealth-4 Casting-4)"

[description_long_swordiron_ready] //Jowood version
string="An iron longsword. (DMG+5 Stealth-4 Casting-4) Ready to Be Enchanted."

[description_long_sword] //Jowood version
string="A steel longsword. (DMG+6 Stealth-4 Casting-4)"

[description_long_sword_ready] //Jowood version
string="A steel longsword. (DMG+6 Stealth-4 Casting-4) Ready to Be Enchanted."

[description_long_sword_unidentified]
string="A longsword. (Unidentified)"

[description_long_inutsword]
string="Lord Inut's sword. (DMG+20 AC+9% Stealth-16 Casting-16)"

[description_long_sword_ciprian] //Jowood version
string="A steel broadsword. (DMG+7 AC+5% Stealth-6 Casting-6)"

[description_long_sword_ciprian_ready] //Jowood version
string="A steel broadsword. (DMG+7 AC+5% Stealth-6 Casting-6) Ready to Be Enchanted."

[description_long_sword_feather] //Jowood version
string="A steel rapier. (DMG+7 Stealth-6 Casting-6 Fast Attacks)"

[description_long_sword_feather_ready] //Jowood version
string="A steel rapier. (DMG+7 Stealth-6 Casting-6 Fast Attacks) Ready to Be Enchanted."

[description_long_sword_jeweld] //Jowood version
string="A bejeweled longsword. (DMG+6 Stealth-10 Casting+9% Critical+3%)"

[description_long_sword_jeweld_ready] //Jowood version
string="A bejeweled longsword. (DMG+6 Stealth-10 Casting+9% Critical+3%) Ready to Be Enchanted."

[description_long_sword_meteor]
string="A meteor longsword."

[description_long_sword_recovery] //Jowood version
string="Achanta's sword. (DMG+10 Stealth-12 Casting-12 Life Drain)"

[description_sabre] //Jowood version
string="A steel falchion. (DMG+9 Stealth-10 Casting-10)"

[description_sabre_ready] //Jowood version
string="A steel falchion. (DMG+9 Stealth-10 Casting-10) Ready to Be Enchanted."

[description_sabre_unidentified]
string="A sabre. (Unidentified)"

[description_sabre_ylside]
string="A magic sabre. (DMG+6 Stealth-6 Casting+12% MR+12%)"

[description_sabre_meteor]
string="A meteor falchion. (DMG+25)"

[description_sabre_meteor_ready]
string="A meteor falchion. (DMG+25) Ready to Be Enchanted."

[description_sabre_meteor_enchant]
string="An enchanted meteor falchion. (DMG+35 MR+6%)"

[description_sabre_mithril]
string="A mithril falchion. (DMG+12 Stealth-10 Casting-8)"

[description_sabre_mithril_ready]
string="A mithril falchion. (DMG+12 Stealth-10 Casting-8) Ready to Be Enchanted."

[description_short_swordiron]
string="An iron shortsword. (DMG+4 Stealth-2 Casting-2)"

[description_short_swordiron_ready]
string="An iron shortsword. (DMG+4 Stealth-2 Casting-2) Ready to Be Echanted."

[description_short_sword]
string="A steel shortsword. (DMG+5 Stealth-2 Casting-2)"

[description_short_sword_ready]
string="A steel shortsword. (DMG+5 Stealth-2 Casting-2) Ready to Be Echanted."

[description_swordiron_2handed]
string="An iron greatsword. (DMG+8 AC+2% Stealth-8 Casting-8)"

[description_swordiron_2handed_ready]
string="An iron greatsword. (DMG+8 AC+2% Stealth-8 Casting-8) Ready to Be Echanted."

[description_sword_2handed]
string="A steel greatsword. (DMG+10 AC+4% Stealth-12 Casting-12)"

[description_sword_2handed_ready]
string="A steel greatsword. (DMG+10 AC+4% Stealth-12 Casting-12) Ready to Be Echanted."

[description_sword_2handed_forged] //Jowood version
string="A two-handed sword (DMG+15 AC+6% Required: 12 ST 50 Close Combat)."

[description_sword_2handed_forged_ready] //Jowood version
string="A two-handed sword (DMG+15 AC+6% Required: 12 ST 50 Close Combat) (Ready to Be Enchanted)."

[description_sword_2handed_mithril]
string="A mithril greatsword. (DMG+16 AC+8% Stealth-12 Casting-10)"

[description_sword_2handed_mithril_ready]
string="A mithril greatsword. (DMG+16 AC+8% Stealth-12 Casting-10) Ready to Be Enchanted."

[description_sword_2handed_meteor]
string="A meteor greatsword. (DMG+30 AC+10%)"

[description_sword_2handed_meteor_ready]
string="A meteor greatsword. (DMG+30 AC+10%) Ready to Be Enchanted."

[description_sword_2handed_meteor_enchant]
string="An enchanted meteor greatsword. (DMG+40 AC+12% MR+9%)"

[description_sword_king]
string="The King's sword."

[description_sword_mithril]
string="A mithril sword."

/////////
// NPC //
/////////

[description_voice]
string="A voice."
// used for ghosts

// animals //

[description_pig]
string="A pig."

[description_chicken]
string="A chicken."

[description_dog]
string="A dog."

[description_mouse]
string="A mouse."

// monsters //

[description_Blackthing]
string="A black beast."

[description_spider]
string="A giant spider."

[description_spider_baby]
string="A baby giant spider."

[description_rat]
string="A rat."

[description_ice_dragon]
string="An ice dragon."

[description_worm_big]
string="A monster."

[description_golem]
string="A golem."

[description_ratman]
string="A rat-man."

[description_sausage]
string="A friendly sausage."

// goblins //

[description_goblin]
string="A goblin."

[description_anatole]
string="Anatole, the quartermaster."

[description_atok]
string="Atok, the foreman."

[description_atok2]
string="Atok, the traitor."

[description_anuk]
string="Anuk, the cook."

[description_izak]
string="Izak, the foreman."

[description_polsius]
string="Polsius."

[description_goblin_lord]
string="A goblin lord."

[description_zuk]
string="Zuk, the warden."

[description_boss]
string="Boss, the head warden."

[description_goblin_king]
string="Alotar, king of the goblins."

// Trolls //

[description_troll_king]
string="Pog, king of the trolls."

[description_troll]
string="A troll."

[description_troll_Burwaka]
string="Burwaka, the miner."

[description_troll_Greu]
string="Greu, the artist."

//////////////////
//  Greu music  //
//////////////////

[flute1]
string=""

[flute2]
string=""

[flute3]
string=""

// Akbaa //

[description_ylside]
string="An Ylside."

[description_priest_high]
string="A high priest."

[description_priest]
string="A priest."

// Humans //

[description_human_male]
string="A man."

[description_human_female]
string="A woman."

[description_Ortiern]
string="Captain Ortiern."

[description_carlo]
string="Captain Carlo."

[description_enoill]
string="Enoill Calpale."

[description_gary]
string="Gary, the bank owner."

[description_alicia]
string="Alicia."

[description_miguel]
string="Miguel, the blacksmith."

[description_tafiok]
string="Tafiok, the jeweler."

[description_shany]
string="Shany."

[description_maria]
string="Maria, the shopkeeper."

[description_tizzy]
string="Tizzy, the bartender."

[description_erzog]
string="Erzog."

[description_guard]
string="A guard."

[description_captain]
string="A captain."

[description_kultar]
string="Kultar."

[description_king]
string="Lord Lunshire, King of Arx."

[description_felnor]
string="Felnor, the alchemist."

[description_suiberis]
string="Suiberis, the astronomer."

[description_alia]
string="Alia."

[description_kacelbem]
string="Kacelbem, the priest."

[description_passenger]
string="A passenger."

[description_prisoner]
string="A prisoner."

[description_shopkeeper]
string="A shopkeeper."

[description_mopak]
string="Mopak."

[description_Rinco]
string="Rinco."

[description_Inut]
string="Lord Inut."


// Undeads //

[description_zombie]
string="A zombie."

[description_mummy]
string="A mummy."

[description_lyche]
string="A lich."

// Sisters //

[description_snake_woman]
string="A snake woman."

[description_zalnashh]
string="Mother Superior Zalnashh."

[description_chinkashh]
string="Sister Chinkashh."

[description_syllashh]
string="Sister Syllashh."

[description_iclashh]
string="Sister Iclashh."

////////////////
//// NOTES  ////
////////////////

[garlic_attack]
string="Garlic attack!!!!"

// shany sub quest
[note_5000_sons]
string="Now you have found a precious offering for our god, we can perform the ritual. I will be waiting for you at the serpents' pillar on the 4th level at ten o' clock tomorrow morning. From there, I will lead you to the secret chamber where we will call up the five thousand sons of the Beast. Be very careful that you are not followed."

[note_alotar_threat_content]
string="Remember - if you do not bring me the gems tomorrow night, you die. The Brotherhood of Gem Dealers."

[note_for_pog_content]
string="Pog, Me: Lunshire, need help. Path to humans' out-post blocked: big boulders. If trolls can unblock pathway: me happy. - L."

[note_dwarf_mithril]
string="Akanor, I think we're about to run out of mithril. The situation becomes more disturbing every day and I can't find even an ounce of mithril in our mines. We must find a solution without delay. Oredak."

[note_jail_contain]
string="Me send replacement after me eat. You watchin' humans, you is be careful with new one. Him dangery looking.* Anatole."

[description_note_fallan_content]
string="Felnor,**I discovered the existence of a cult which wishes to invoke Akbaa onto Arx. Akbaa is a powerful devil, the god of destruction that this cult is evidently trying to invoke and bring back to Arx. It would be blasphemy to allow this act to be perpetrated, and a total disaster for every living being on our planet...*Somewhere in the fortress is a cult which recites impious prayers to a fragment of a meteorite made entirely of a material called Koltk. This rock is said to come from the place where Akbaa was born... Normally this substance is indestructible.*It is the impious prayers of the priests and their hideous sacrifices which are focused by the meteor. It provides a channel of energy for Akbaa who, when he has gathered enough, will be able to complete his incarnation in Arx. If that happens, destruction and suffering will be unleashed upon us. We must find and destroy this meteorite at any cost. In truth, Felnor, only a Guardian of the Noden could destroy this meteor... This evening, I will contact the Noden to ask for their help.**Falan."

[note_king_bedroom_contain]
string="O, King, you has to remember - never EVER drink wine - you is allergic to wine. If you drinking wine, you is getting baaaaad pain... - Your devotedest apothecary."

[note_glavasias]
string="Brother Glavasias, if you should ever need to switch the security system off, please note that your access code is 113. The protective force field should not cause you any trouble. Brother Patrizio and Brother Pasquale will help you to switch off the other security systems. - Lord Iserbius."

[note_Patrizio]
string="Brother Patrizio - this heart is one of the keys to the security system. Take good care of it. - Lord Iserbius."

[note_Pasquale]
string="Brother Pasquale - remember this: the first locks the second. - Lord Iserbius."

[note_gob_guardpost_contain]
string="My dear goblin friends, as our agreement seems set to continue, I would like to confirm my order for two more humans to sacrifice to our beloved Akbaa. You will receive 1000 gold pieces per head, upon delivery. I will bring you this princely sum in person. - Lord Iserbius."

[note_mike_lost]
string="Dear Oliver, I am sorry, but I am unable to solve the fourth riddle. Do you think you might be able to give me a clue? - Mike."

[note_maria_love]
string="Maria, it's been a long time since we've been able to see each other and if only the situation were not as it is, I would do anything in the world to be by your side. Yours, - L."

[note_key_brother_treasure]
string="1-3-1 is the key to open my brothers' treasures."

//Jowood version 
[note_treasure_hunt_hint#4]
string="I am very impressed with your progress, stranger. So, here is the fourth clue (...used in order to find clue...). For the next clue, find the lava island and take a close look at it."

[player_stone_riddle_first]
string="Traveller, if you want to take part in my treasure hunt, you will need an emerald to open my chest . OLIVER."

[player_note_riddle_second]
string="Aha, I see we have a new player. Welcome, stranger. Here is the first clue: (The key to the treasure...). For the next clue, go to the trolls' mines and find the note beneath the stones."

[note_carlo_sacred_sword]
string="Operation Sacred Dagger will take place tomorrow. Be prepared. I will make sure the guards are not around when you come, and even more importantly, that the King is fast asleep. He won't suspect a thing. Do your work well and our cause will be protected. - F."

[note_carlo_calpal]
string="Note #1- Enoill, Queen Florence has become a danger to the kingdom. Please follow her without being seen and let me know what you discover. - Carlo."

[note_carlo_calpal2]
string="Note #2 - This letter you found confirms my suspicions. The Queen is plotting to assassinate the King. Therefore I want you to arrange for her disappearance. I'll leave the time and the place up to you. Of course, you will be well rewarded for this task. Burn this message once you have read it. - Carlo."

[note_carlo_calpal3]
string="Note #3 - You must complete your mission tonight. Take care of the Queen as quickly as possible after her child is born. I will take care of the King's safety myself. - Carlo."

[player_note_riddle_third]
string="Well done, stranger. Here's the second clue (... is on level...). For the next clue, try and see what cannot be seen in the chamber beneath the goblin prisons."

[note_dear_mike_sorry]
string="Dear Mike. I'm sorry, but it wouldn't be fair to the other players if I gave you a clue to riddle 4. Good luck anyway. - Oliver the Hermit."

[note_at_last]
string="At last, the time has come. Soon my body will be host to Akbaa and together as one, we will rule over Arx. If something bad should happen to me, I wish to leave this note so that someone else might continue my work for the good of Arx. - Iserbius."

[note_Darkthorn]
string="Nobody in the kingdom knows of my mission. The King chose me because I am the best zombie hunter there is. I know my task is not an easy one, but I have gathered all the tools I need to destroy these abominations! Mummies are formidable opponents, but they are easy to wipe out, because their living corpses burn very well. The other undeads are more difficult to destroy because they have this annoying habit of getting up again when you think you've finished them off. The spell to drive them away only works for a short period of time, but it doesn't kill them. The best way, and the only way I know, in fact, is to plunge a stake deep into the undead's body before it gets up again. That way, it will be destroyed for good. I don't think the equipment I have will be enough. Luckily, my prestigious predecessor left me some very useful tools. I hope I will be able to cleanse this holy place so people can once again come and pay homage to their dead. I've already been on a reconnaissance mission on the first level of the crypt. But I must stay alert to the dangers all around me. May the gods be with you. - Azrael Darkthorn."

[note_fallan_code]
string="6 becomes 4 when you take the first from it. The first multiplied by the second makes the last and the last multiplied by the first makes 16."

[note_warning_golem]
string="I cannot reach Poxsellis' tomb. The riddle set by the watchman who protects the hearse is too difficult for me. I am leaving Poxsellis's treasure to someone else."

[note_miguel_calpale_key]
string="Here's the copy you ordered, Enoill. As you're not there, I'll slip it under your door. Drop by the shop to sort out the tab. Miguel."

[note_twin]
string="Here's the map showing how to reach the snake women's hideout. I found a huge number of different objects there that we will be able to sell further at a good price."

[note_bad_snake_woman]
string="The Guardian is about to provide a new queen to Zalnashh and her followers. Stop him at any cost. Zalnashh lineage must die out."

[note_troops_for_jail]
string="King Alotar, prisoners escaped from jail. Need more troops. X."

[note_bad_snake_woman2]
string="See you in the Crystal Caves. We have new instructions to give you. And beware, somebody might know about our plans."

[note_gem_dealer_licence]
string="Gem Dealer Licence: Number #227B - Officially delivered by King Lunshire and the almighty King Alotar -"

[note_gem_dealer_licence2]
string="Gem Dealer Licence: Number #256B - Officially delivered by King Lunshire and the almighty King Alotar -"

[note_goblin_authorization_unsigned]
string="Dis authorization. Owner free go through goblin kingdom. Delivered by:"

[note_goblin_authorization_signed]
string="Dis authorization. Owner free go through goblin kingdom. Delivered by: Anatole.  X"

[note_end_demo]
string="Congratulations,**You've just finished the Arx Fatalis Demo."

/////////////////////
// Public Notices  //
/////////////////////
[public_crypt_maze]
string="Beyond this point is the maze of the lost souls"

[public_rinco_rules]
string="Rules of the game: Place the tokens on the number of your choice, then spin the wheel. If you win, you'll be given 100 gold pieces, otherwise, you'll loose 10 gold pieces for each token in game. Good luck."

[public_rinco_nobet]
string="Place your bet before spinning the wheel."

[public_notice_troll_X]
string=" X "

[public_notice_troll_XX]
string=" X X "

[public_notice_troll_XXX]
string=" X X X "

[public_notice_troll_XXXX]
string=" X X X X "

[public_notice_temple_security]
string="Security System."

[public_notice_temple_exit]
string="Emergency Exit."

[public_notice_codegob]
string="5599."

[public_notice_hermite3]
string="Ha ha, I see you worked out the 3rd clue, stranger: (...3, use the object you...). Now, for the next clue, go exactly 3 levels below the place where you found Clue #2 and use a shovel."

//Jowood version 
[public_notice_hermite4]
string="Clue 4: (...#4 in the South-East corner.)"

[public_notice_orbiplanax_room]
string="Falan Orbiplanax's quarters."

[public_notice_felnor_room]
string="Felnor's quarters."

[public_notice_am_shaggar]
string="Am Shaegar's quarters."

[public_notice_suiberis_room]
string="Suiberis"

[public_notice_lord_lunshire_room]
string="Lord Lunshire"

[public_notice_supply_room]
string="Reservation."

[public_notice_watcher]
string="His Majesty King Poxsellis's quarters. Follow the watchman's instructions or keep out."

[public_notice_poxellis_glory]
string="Poxsellis' gate. Glory to Poxsellis."

[public_notice_end_gob_zone]
string="End of goblin kingdom."

[public_notice_to_statue]
string="Meteor Chamber."

[public_notice_to_dormitory]
string="Dormitories."

[public_notice_to_security]
string="Security. Restricted access."

[public_notice_restricted]
string="Restricted access."

[public_notice_long_tomb]
string="You who dare to disturb my rest and want to get your filthy hands on my treasure, I curse you to your very death...!"

[public_notice_to_level7crypt]
string="Here lie the men who founded Arx's history."

[public_notice_auletio]
string="To our beloved captain Auletio, known as Thunder."

[public_notice_theseb]
string="To our beloved Theseb, known as Small."

[public_notice_sojemi]
string="To our beloved General Sojemi, known as the Accursed."

[public_notice_rajeph]
string="To our beloved General Rajeph, the Giant Killer."

[public_notice_hall_worthy]
string="Hall of the Valiants."

[public_notice_sometimes]
string="Sometimes what you see isn't real."

[public_notice_short_way]
string="Shortest route."

[public_notice_long_way]
string="Longest route."

[public_notice_joke_room]
string="Why would there be a longest route? It must have been a joke. Take the shortest route and you'll see that the detour you just made stretched it out a bit..."

[public_notice_well_done]
string="Well done. You have proved yourself worthy."

[public_notice_not_the_real]
string="If this is not the genuine article, it's not worth a thing."

[public_notice_told_you]
string="Told you so."

[public_notice_eye_shot]
string="The weakness of the wealthy snake lies where its sword crosses its sceptre."

[public_heroes_guardians]
string="Heroes and their Guardians are laid to rest here."

[public_achanta]
string="Achanta."

[public_hero_guardian_lies]
string="The Guardian of all heroes is laid to rest here."

[public_unnamed_rest]
string="This is where nameless heroes have been laid to rest."

[public_achanta_vampire]
string="Achanta the vampire."

[public_squde]
string="Little Stick Squoode."

[public_julio]
string="Julius the Huge."

[public_bracons]
string="Bracons of the Islands."

[public_pompigna]
string="Pompinya the Golden Crop."

[public_marius]
string="Marius the Small."

[public_fwed]
string="Fwed the Controversial."

[public_duam]
string="Duam the Viper."

[public_cha]
string="Cha the Double."

[public_nic]
string="Nic the Great."

[public_jiem]
string="Jiem the Joker."

[public_frooz]
string="Frooz the Cavalier."

[public_fets]
string="Iron-arms Fets."

[public_evilo]
string="Evilo the Welcoming."

[public_sami]
string="Bearded Sami."

[public_awake_keeper]
string="Do not wake the keepers."

[public_commander_troop]
string="In memory of our beloved commander. Eternally yours, the regiment."

[public_cursed_ones_await]
string="The damned await their master to open the door."

[public_notice_nomagic_temple]
string="No magic permitted beyond this point."

// inscription at the entrance to the crypt.
[public_crypt]
string="As a result of numerous incidents, we request that you do not loiter near the crypt. Carlo."

[public_room_council]
string="Council room"

[public_room_observatory]
string="Observatory"

[public_room_library_laboratory]
string="Library and Laboratory"

[public_falan_tomb]
string="Falan Orbiplanax"

[public_wine]
string="10 gold pieces for a bottle of wine.**Please: Don't take the mugs with you. They are supposed to stay in the tavern!*If someone is willing to bring them back, I'll pay 20 gold pieces for each mug.**Tizzy."

//////////////////
// Dwarf signs  //
//////////////////

[dwarf_sign_dwarf_zone]
string="Dwarf zone. No magic permitted."

[dwarf_sign_forge]
string="Forge."

[dwarf_sign_smelting]
string="Foundry."

[dwarf_sign_dwarf_treasure]
string="The most precious of all dwarf treasures lies behind this door"

[dwarf_sign_metal_mining]
string="Metal Mining."

[dwarf_sign_wayout]
string="Way out"

[dwarf_sign_incoming]
string="Incoming"


///////////
// BOOKS //
///////////

[description_book_finance]
string="The Mysteries of Haggling, by Dan Lorcanes."
////////////////////////////////////////////////The Mysteries of Finances
[book_finance_content]
string="Haggling is considered an art or even a game by a select few. It is sad to see so many simply buy goods they want or need at the price they are first given or think it is a rude thing to do. Haggling, or to bargain does not require an invitation at all, it is something that starts naturally by the merchant or even the customer, if they know haggling is simply open to everyone.
**First of all, it is wise for both parties to greet one another. It is not required, but it helps setting up the mood before commencing the business. As a customer, it is a good idea to have a general idea of the prices of the items you are looking for so you can start the haggling instead.
*There are many ways and strategies for proper bargain. Some like to play it seriously or politely while others joke around and push boundaries, all the while enjoying themselves. In general, No matter the the style to be used, the seller must first allow the buyer to observe the wares for sale. If the buyer looks interested in an item, the seller usually jumps in with a price, unless the buyer does it first.
**As bargaining starts, it is important to take into consideration a number of things; such as item quality, the type of goods and business, and the hardest thing to assess... which is to tell the type of merchant or customer.
*As a buyer, you should never start your offer preposterously low, unless you want an insulted seller. The same does not completely apply to the seller since starting high could be attributed to a number of things. This should not be abused, or you would end up with an insulted customer because of the overcharged price.
**In short, do not go to extreme offers. If an item is being offered for twenty gold pieces, try lowering that to fourteen or fifteen and comment that you cannot simply afford such a high price, for instance. In time, you will learn how to even make offers they cannot refuse.
**You should never look like you are too interested in an item, nor mock the quality of the goods. Compliments and flattery might work in some cases but it should be avoided unless you are a proficient charmer.
**As mentioned before, recognizing the types of shop-keepers or customers is the hardest thing to consider. Assuming that an adventurer is easily fooled or that a general goods merchant is ignorant can end things really fast. This also includes race and stereotypes. Telling exactly whom you are dealing with is a special talent only obtained with experience so those new to haggling should perhaps avoid doing this entirely.
***Haggling should be a skill known to everyone. As a customer, it allows me to get the best price for the goods I want and it is also a fun way to get to know people, in some cases."
////////////////////////////////////////////////The Mysteries of Finances
[description_book_guardpost]
string="logbook."

[book_guardpost_content]
string="- Year 266, White Season, Week of the Rat, Third Day.*Today, a little band of goblins tried to attack our out-post. They were drunk and easy to defeat. We have therefore concluded that this was not a planned attack, but that it was due to the huge amounts of alcohol they had consumed. We fought off this attack without much difficulty, but nevertheless lost one of our men, compared to five losses on the goblins' side.*- Year 266, White Season, Week of the Mole, Second Day.*An earthquake shook our outpost to the foundations for at least ten minutes. No damage was done, but I spotted a number of cracks in the passage that leads to our city.**- Year 266, Green Season, Week of the Cow, Fourth Day.*A strange assailant attacked us this morning. He was wearing heavy armor crafted as no other we have ever seen and he seemed to be invincible. Every movement he made was incredibly precise and his speed was unrivalled. He did not know the meaning of mercy, for he killed one of my men and seriously injured two more before simply turning and leaving as quickly as he appeared. His behavior made me suspect that he was sent to establish how strong we were.*I think this warrior is merely the first visible sign of a force which is currently growing in the safety of the shadows and which will one day be powerful enough to annihilate every last one of us.***- Year 266, Green Season, Week of the Eagle, First Day.*The strange warrior returned. He killed three of my men before I finally managed to kill him. And then, as he lay in the throes of death, he burst into powerful and demonic laughter. I suspected something immediately and ordered my men to retreat as fast as they could. There was a massive explosion which scattered his remains far and wide.*No trace of him was left save his dagger lying on the ground.***- Year 266, Yellow Season, Week of the Serpent, First Day.*We were woken early this morning by an earthquake. One of my men informed me that this quake caused a landslide in the passageway that leads to the castle. I am sure help will be here soon. I prefer to wait a while before sending one of my men to bring the news to our beloved King. They are probably aware that the landslide will have consequences for us...*May the gods watch over us."
////////////////////////////////////////////////
[description_book_beloved]
string="My beloved Akbaa."

[book_beloved_content]
string="These writings are created in honor of my master and Lord:*Akbaa.***********Akbaa is the source of knowledge across the universe and all the known dimensions. Establishing contact with his cult was a momentous occasion for our people and marks the point of no return. Worship Akbaa or perish.**Because Akbaa is a god, who also symbolizes the power of destruction of everything in the world, he knows how to reward the most loyal of his servants with great powers and punishes all others without mercy. Akbaa is immortal, however he needs souls to maintain power over the known universe, collecting souls allows him to spread his wisdom far and wide.**A good way to please Akbaa is to offer him impious souls who refuse to obey him. Although non-believers are our preferred targets, some of us are keen to enter into communion with Akbaa and offer ourselves in sacrifice. After all, death means nothing compared to an eternity of joy and spiritual enlightenment.**A single day of my life lived as a believer is worth more than a 1000 years of life lived as an unbeliever.**For, thanks to Akbaa, I have seen things which have made me understand the fundamental workings of our universe. Things which will be eternally out of reach of non-believers."
////////////////////////////////////////////////
[description_book_iserbius]
string="Iserbius's personal diary."

[book_iserbius_content]
string="It is important for me to leave the story of my life in these pages, for if something happens to me, it will help my successor to serve the Order's cause well.**I have decided to devote my entire life to my beloved Akbaa. From the moment I learned of his existence until I draw my final breath, I will worship him.***Akbaa has given me what no man could ever dream of.**I still remember the blessed day I met Lord Long.*It was in the year 240.**Immediately we met each other's eyes, a powerful affinity between us became apparent. He was like a second father to me, and I am sure that for him, I was the son he never had.*Some time after, when I made my first real entrance to the cult, he made it known to me that I should be his successor.**When I was still a novice, he told me everything about the cult and about Akbaa himself.*He told me that the ultimate goal of the cult was to invoke Akbaa into our dimension, that he had laid the foundations to make this invocation ritual happen, but that, unfortunately, he would not live to see the day of its completion.**Thanks to his powerful clairvoyance, he had already seen the hour of his death.*He begged me to continue the preparations needed to fulfill Akbaa's grand design.**When he died the following year, just as he had predicted, his prophetic words resounded in my mind and, when I had only just been accepted as a full member of the cult, I was made its High Priest. This day marked my greatest grief and my greatest joy. The immeasurable grief of losing my mentor and father, and the unspeakable joy of knowing that our Lord's coming was imminent.**A long period of research started for me then.**I became closer and closer to Akbaa; as close as a mere mortal can be to a god. I saw what cannot be seen, heard things that made no sound and felt things that no man could ever hope to feel. Akbaa gave me more and more power, some physical power, of course, but also a great mastery of the magic arts.**Akbaa is more than a god to me, he is my sun, my air and my nourishment; he is everything to me. Thanks to his supernatural inspiration, I took the reins of his cult with an iron hand.**I began by purging the cult of members that no longer served a useful purpose. Unsatisfactory results now proved as dangerous to these individuals as their shoddiness was to ourselves.*After this essential task had been complete, I had time to plan every aspect of Akbaa's arrival, right down to the finest detail. It was essential that our Order remain completely covert until it was too late to do anything to stop us.**This is when I learned that Falan Orbiplanax had guessed my true purpose and had desired to oppose Akbaa's coming with the help of the Noden.*To stop the Noden from getting involved, I made some important decisions: first, I sent an assassin to kill Orbiplanax, who had become too great a danger.**Second, I brought forward the date of Akbaa's coming. However, we did not have everything in place to invoke him, therefore I ordered that we step up the frequency of sacrificing non-believers by rounding them up in large numbers.*Women and even children would do, I had no time to discriminate...*Further, I stepped up the intensity of our prayers, encouraging more and more members of the cult to give themselves in sacrifice so that Akbaa would finally hear our prayers.**Day after day, I marvelled at the sum of knowledge and power that Akbaa made available to me. To my amazement, Akbaa promised to give me even more upon his arrival, and that he would leave the destiny of Arx in my hands."
////////////////////////////////////////////////
[description_book_cook]
string="Cooking for Goblins, by Durey Palua."

[book_cook_content]
string="Recipe for Ciambels.** Mix the sugar and flour.**Add the required amount of water and knead the dough until it is of an even consistency.**When this has been done, put it in the oven, taking care not to burn it.**Once it is cooked, take a chicken's egg and mix the white and the yolk.**Spread this mixture on your cake and put it back in the oven for a minute or so."
////////////////////////////////////////////////
[description_book_music]
string="A Note on Music, by Fazzi."

[book_music_content]
string="The flute is probably one of the most subtle instruments there is.**You'll see how easy it is to learn but, on the other hand, to become a virtuoso is far from simple.*Here is your first lesson if you want to familiarize yourself with this instrument.**There are different types of flutes throughout the world, but the most common works in the following way.*It is made up of four basic notes and four modified notes, created by blocking the hole at the bottom of the flute while the four basic notes are being played.*We call them 1, 2, 3, 4 for the first four notes and #1, #2, #3, and #4 for the four modified notes.**A very easy piece of music to start off with is something I have called 'Fazzi's Hymn' and it goes like this: 1 1 #1 3 4 1 1 2."
////////////////////////////////////////////////
[description_book_weapon]
string="The Theory of the Ultimate Weapon, by Kartok."

[book_weapon_content]
string="I have traveled far and wide throughout many lands in search of the ultimate weapon.*I spent much of my youth striving towards this goal but my energies were wasted until one day I realized that all my efforts were in vain.*In vain, because the only way to find the ultimate weapon is to create it.**To make such a weapon, you must seek out the finest metal, forged in the finest forge, then magically enhanced with the finest spell there is.*It is very important to select the finest metal, not only because it determines the keenness of the blade and its strength, but because it must also be capable of receiving and therefore storing a large amount of magical energy.**Additionally, the weight of the metal will determine the maneuverability of the weapon and the efficiency of its thrust and penetration.**Most people use iron to forge their weapons, because iron is the most readily available metal.*But the finest metal known to us today (and in my mind the only one to use if one is to create the ultimate weapon) is mithril, the hardest and most resistant metal ever discovered. It can also produce the finest alloy if it is mixed with another element.**However, the element you mix must be chosen with care, and only the rarest materials, which carry an intrinsic magical value within their very essence, must be used.*Unfortunately, mithril (which is a vital component) is almost impossible to find. Nevertheless, if it was possible to locate a piece of this fantastic metal, the next step is to take it to the very best blacksmith and ask him to forge the weapon.*I will not enter into lengthy philosophical debates, but will give you my clear opinion: to my mind, the finest blacksmiths in the world are dwarves.**Their whole tradition is based on working stone and metal and they have mastered their art to such a degree that even the tools they use to perform their craft are far and away superior to those of any other race. They are the only ones capable of creating in their forges the sharpest and most lethal weapons in existence.**The forge is an important stage, for, the moment it is complete, the weapon must be able to absorb the first magic spell cast on it, and conserve this spell within it for all eternity.**Indeed, the final stage is the enchantment of the weapon.**Many things can magically improve a weapon - the key is in choosing the element the weapon should bind with at the moment of its enchantment.*Let me give you some of the best known enchantments.*The quality of the weapon, however, ultimately depends more on the metal chosen and the forge used than on the element it is combined with...*Here are a few examples, but note that once a weapon has an enchantment, you can't change it:**-Garlic confers a greater ease of handling of the weapon.*-Grinded dragon bones, known as dragondust increase the wielder's attributes.*-The rock of Amikar gives amazing resistance to a weapon. Once enchanted, the blade seems indestructible.*-A dragon's egg allows the weapon to damage the element it is made of, for example, an enchanted iron weapon will do more damage to iron objects."
////////////////////////////////////////////////
[description_book_noden]
string="The Rules of the Noden, the Dimension of the Gods, by the thinker, Aran Salar, archives (Volume 1)."

[book_noden_content]
string="The Noden, kingdom of the gods, exists in a dimension far, far away from our own.*However, from time to time, a bridge is built between this dimension and ours, allowing passage between them. This can happen due to favourable astral convergences such as eclipses or large natural cataclysms like tidal waves.**The dimension that is the Noden works like this: an ambient residual energy exists there, which comes from all directions in the known universe and is attracted towards the Noden.*This energy represents the power of the collective unconscious of the thinking people living in these dimensions. It contains the desires, fears and more generally all the beliefs of these beings.**Thus, each time a being believes in a god, giving them a name, a crystallization of this entity forms on the Noden.*In the beginning, this new-born god is very weak and totally defenceless, but the more believers begin to worship him, the more his energy will grow on the Noden.**Such gods are often prayed to by their followers for something very specific. According to their will and the power they have amassed, they can reward their worshippers with material power and various other powers, which in turn reinforces the faith the followers have in them.**However, if nobody believes in a given god, the latter's energy will begin to decline and will be reduced, in the final stages, to a tiny ectoplasm form, a fragile shadow of their former glory.**It is worthy of note that Krahoz and Zohark both have pride of place at the heart of the Noden, thanks to the adoration they continue to inspire among us.**The Noden also has an 'administrative' body which manages the residences attributed to different gods on the Noden according to the number of followers they have, makes sure that gods are not overstepping the mark, and archives beliefs drained from other dimensions.*This organization itself is also made up of a hierarchy and at the pinnacle of this are the Sybartas race, the thinkers.**Sylib Nurath, who deals with interferences between the Noden and other dimensions, is one of them.**Another race, the Volks, exist there also. They could be called the servants of the Sybartas. They usually only get to perform repetitive and minor tasks."
////////////////////////////////////////////////

[description_book_noden_v2]
string="The Rules of the Noden, the Dimension of the Gods, by the thinker, Aran Salar, archives (Volume 2)."

[book_noden_content_v2]
string="The laws of the Noden are implacable and no one (not even the gods) may break them.**The first and most important rule, is that no god or demon prince shall ever leave the Noden, (Article 1, Chapter 1) the consequences of a god or demon prince in any old dimension would be extremely detrimental to the harmony of the universe.*A god who managed to do this would gain infinite power and could act on all levels of reality and dimension.**This is why gods and demon princes must only interact in dimensions where they are worshiped by signs, dreams or by endowing humans upon whom they confer, different powers. However, they must not, in no shape or form, pass to that dimension.**The few gods who have dared risk an excursion into other dimensions, now rot within enormous crystals called the 'Gems of the Noden', trapped by the Guardians Sylib Nurath sent to bring them back.*The Guardians are, in effect, superior beings created by the Sybartas and sent by the Noden to bridge dimensions for them.*They are not gods, rather the 'police of the gods' who have been entrusted to ensure that the rules of the Noden are respected in all other dimensions.**In the beginning, the Sybartas used to give them great powers so they could bring back the errant gods more quickly, but as soon as they realized the damage that their wealth of powers could cause, they agreed only to empower them with just enough to complete their mission.**However, they were gifted with an outstanding capacity to adapt to new situations and with great speed of learning, allowing them to make better use of whatever resources they may have at their disposal.*By limiting the power Guardians posses, attempts at deification have been avoided.**No mortal can exist in the Noden and any god who wishes to bridge dimensions requires a host body.*In general, such gods use the body of the mortal that has invoked their coming, the latter often being overjoyed to offer themselves in sacrifice.**The Noden keeps a record of all gods who exist, or have ever existed.*Legends in other dimensions therefore tell of Akbaa, Ftaghn-Nayak, Zeus, Zlardos the Vile, Thrn-Glrn, Alador and many others..."
////////////////////////////////////////////////

[description_book_war_magic]
string="The War of the Magi, by Ourfas Befed."

[book_war_magic_content]
string="At the time when humans lived above ground, magic was taught in magic schools, which taught pupils the different possible methods of practising their art.**Some of them used elemental magic, others illusions and, in rare occasions and highly specialized areas, even the odd necromant was allowed to practise.**Magical styles varied enormously, each carrying with it its own philosophy, beliefs and taboos.*Inevitably, these philosophies clashed with each other and certain magi tried to impose their way of seeing things onto other practitioners of magic.**This gave way to a terrifying war.**In fact, no one method was truly stronger than another, so each battle was very equally matched.*As the confrontations went on, each faction began to rely on a single spell to defeat its opponents. The spell to drain all the mana from the opponent was in effect the ultimate spell, as it left the drained adversary incapable of conjuring even the weakest spell against you...**The magi were in a stalemate, with battles reduced to a swift confrontation between two people casting a spell to drain each other's mana.**It was at this point that the Sisters of Edurneum helped the royal college of magic by providing them with a powerful magical object.**This object was made up of two elements which, once joined, allowed a wizard to conserve all his magical energy, even if someone was trying to drain him.**These two elements were named Krahoz and Zohark in memory of two ancient gods.**As soon as this object was used, the conflict ceased, all the opponents agreeing that the person in possession of this artifact was the most powerful.*Krahoz and Zohark were then given to the king of Arx and since that time, have been passed down to his descendents."
////////////////////////////////////////////////

[description_book_day]
string="The Day He Came."

[book_day_content]
string="These facts are related by Lord Long, creator and high priest of the Dark Order, in the year 199.***********When he came, I was a brilliant ambassador serving the kingdom of Arx.*At that time, we still lived on the surface where the sun shone with all its might.**On the 37th day of the year 216, I was in the observatory when there was a solar eclipse and I saw a meteorite falling from the sky, heading towards our region.*When it hit the ground, there was a terrible earthquake. I immediately thought it was the end of the world, but as things calmed down, I went to see the point of impact.**The moment my fingers touched this extraterrestrial rock, a vision struck me and knocked me unconscious.*While I was lying unconscious, something began to speak to me.*The voice explained to me that it was here to save our world and that it would show me the path to enlightenment.**I felt enormous hands seize me and I heard murmurs addressed to me in a deep and guttural voice. Then, I saw many images, from the beginning of time to the present. I learned his name, the name of my god: Akbaa, undisputed lord of Arx.**At that moment, I knew what my mission in life was to help Akbaa find followers who believed in his power.*The more followers I could find, the greater the power of my God would be. He would then be able to reincarnate himself on Arx and make me master of the world.**So I built a temple in his honor in the underground tunnels not far from our town to honor him and spread the word of his religion. I also had to make the Koltk meteorite the focus of all our energies.**The only way to satisfy my god was to sacrifice thinking beings to him. The adoration and love I bore him were rewarded with numerous powers and with knowledge of magic spells, making me much more powerful than a mere human.*Power which struck fear into hundreds of non-believers..."
////////////////////////////////////////////////

[description_book_chicken]
string="The Power of Chickens, by Lord Inut, the farmer of Liukalau"

[book_chicken_content]
string="I have devoted my whole life to the study of this amazing animal: the chicken.**It is hard to believe that horrible wizards shamelessly use these marvelous creatures so often to perform their evil rituals, sacrificing them for their magic.*I am convinced that chickens are endowed with a great deal of intuition and humor.**The chicken race is made up of 57 different species, each one more amazing than the next and each with its own culture and way of living.**I spent 8 years, day and night, in contact with chickens to try and understand them. I even learned to walk like them to show my respect for them.**After a great deal of concentration, I succeeded in transforming myself into a chicken. You could say, then, that I am a kind of 'were-chicken', turning into a chicken when the moon is favorable.*This new skill, understandably, had a wonderful effect on my studies. I was able to live with chickens, eat with them, feel what they feel, dance with them and even talk to them...**Their language is, in fact, very complex. I will give you a few examples of translation from chicken to human:**Bok means hello;*Brok?! Means what are you doing?;*BokBok! Indicates that what one is about to do is forbidden. *Baaawwwwk shows a marked interest in something.**I could go into more detail with my translations to show you all the nuances of the chickens' clucking, but I think that a simple example should be enough for the intelligence of a normal human being.**What I found out about the intelligence of chickens is just how pronounced their sense of altruism is. *In a chicken community, the dominant male goes out into nearby areas to look for food if none is to be found. As soon as he has found some, he puts a single foot on it and lets rip with a great 'Braaawwwk' which calls the rest of the community to come and feed.*He observes them with a loving eye, and only eats once all others have had their fill.**As part of my experimentation, I have been trying to lay an egg for years now, as yet without success...*A recent study suggested to me that perhaps this was due to me being male, but I cannot subscribe to such a simplistic explanation.*This is why I live in hope to this day..."
////////////////////////////////////////////////
[description_book_mine_log]
string="Mine Logbook, by Isep Ethan, foreman."

[book_mine_log_content]
string="Report 87 - Year 266, Brown Season, Third Day of the Week of the Eagle.**After weeks and weeks of hard labor, we have finally discovered a vein of mithril.*There was a cry of joy from the workers, and as they stood before the point where the vein of mithril emerged, they had tears in their eyes.*It is situated far away to the east.*As it is quite a long way from the grinding room, we built a track upon which wagons will transport the ore directly to the grinding room.*********Report 88 - Year 266, Brown Season, Second Day of the Week of the Rat.**Since discovering the vein, we have dug in all different directions from its initial starting point.*When we mined north, we discovered a strange cavity. It seemed to be both natural and artificially dug out at the same time. There was a strong animal smell coming from it and we thought it must be the den of some wild beast.**As this is the Week of the Rat, I feel some trepidation about what the future holds for us..."
////////////////////////////////////////////////
[description_book_forge_manual]
string="Forge - Instruction Manual."

[book_forge_manual_content]
string="To make a metal object, you must use two machines. First, you should use the ingot maker: this machine will melt your ore to obtain a calibrated ingot. The following steps describe how to make an ingot:**1) Place a powerful stone in the machine to give it energy.**2) Put two large pieces of ore into the oven. Take care not to put two different types of ore in at the same time.**3) Should the need arise to bind the metal, add a reagent to the mix.**4) Pull the lever to make the ingot.*****Next, the foundry should be used as follows:**1) Place the power stone in the machine to give it energy.**2) Put the mold of the object you wish to make into the caster**3) Put the ingot in the oven**4) Pull the lever to produce the desired object."
////////////////////////////////////////////////

[description_book_art_of_making_potions]
string="The Magic of Alchemy, by Cyro Besali."

[book_art_of_making_potions_content]
string="Making your own potions can be both easy and straightforward.
*All it takes is meticulousness and patience, assuming you have the skill and knowledge required, that is.
**First of all, you need a mortar and pestle to grind ingredients, and one or more empty bottles. You should crush and grind ingredients until they turn into a fine powder or gel, depending on the material.
*Bottles are not just for containing the final product; they are also tools that can be used to mix reagents. For instance, mixing bone powder with red, blue, green, or orange powder will yield two units of whatever colored powder you used in the mix.
**Next, you need the reagents specific to each potion, which are usually more than one. These can range from powders to oils, either bought or made by your hand.
*Lastly, you will need an alchemy still to heat the mixtures or some of the reagents you will need prior to mixing them for the final product.
**The following is a list of known and recognized reagents:
**Crimson Nymph: Water lilies are fairly common and can be found at the edge of any type of water body. Only the red flower in them has healing properties but the rest has a meager amount of nutritional value.
**Morning Glory: Morning glory flowers have blue big petals with strong magical properties. They can be consumed on their own but they only offer a tiny amount of nutrition. 
**Bitterleaf: Bitterleaf herbs are sometimes found alone or accompanied by ferns. The leaves of this herb have weak medicinal properties against most types of poison.
**Snow Drop: As the name suggests, this cave flower grows in icy caves, usually close to the surface. This type of flower is capable of granting great power, if processed properly.
**Fern: Unlike surface fern, the common cave variant is slightly poisonous. It's a common plant, and rarely found on its own. It has nutritional value but the poison in them discourages consumption. 
**Spider Chitin: This spider material can only be obtained from the common stalker spider. Spider chitin has magical properties but only when processed properly. It's slightly poisonous on its own.
**Bone: Common bone from any source share the same useful characteristic, which is a compatibility with a number of powders. Bone powder will completely add to any colored powder it's mixed with.
**Rust: Rust is easily obtained from places such as the old mines we call home now. It can also be scrapped off old iron tools, weapons and scrap metal pieces. 
***The following is a list of recipes of known potions:
**Aqua Essentia 1: Get a bottle of wine. Next, crush and grind a bone into a fine powder and pour it into the wine bottle, then mix. Heat the mixture until the liquid losses coloration and becomes clear.
**Aqua Essentia 2: This recipe is simpler but requires more knowledge and skill with the use of the alchemy still. Simply heat a potion until the liquid losses coloration and becomes clear but without allowing it to boil.
**Bottle of Oil: Grind a piece of meat into small pieces and put them into an empty bottle. Then heat it until you get enough oil from it in the bottle.
**Bottle of Burning Oil: Grab a bottle of aqua essentia and carefully mix it with a bottle of oil. Some of the liquid will evaporate but you will be left with enough of the mixed liquid in one bottle.
**Healing Potion: Grind a crimson nymph water lily into a red colored powder and put it in an empty bottle. Then, grab a bottle of oil and pour the contents into the bottle containing the red powder. Heat the mixture until it starts boiling.
**Mana Potion: Grind a morning glory flower into a fine blue powder and put it in an empty bottle. Then, grab a bottle of oil and slowly pour the contents into the bottle containing the blue powder. Last, heat the mixture until it boils.
**Restoration Potion: Grind a crimson nymph water lily into a red powder and put it in an empty bottle. Next, grind a morning glory flower into the usual blue powder and mix it with the red powder inside the vial until the powder turns purple. Then, get a bottle of oil and pour the contents into the bottle containing purple powder. Heat the mixture until it boils.
**Poisonous Potion: Grind a fern into a fine green powder and put it into an empty bottle. Next, crush and grind some scrap metal into rust and mix it with the bottle containing green powder. Then, grab a bottle of water and pour the contents into the bottle containing the dark green powder. Heat the mixture until it boils.
**Antidote Potion: Grind a bitterleaf flower into orange powder and put it in an empty bottle. Next, grind a fern into green powder and mix it with the orange powder in the vial until it gets a yellow color. Then, grab a bottle of oil and pour the contents into the bottle containing the now yellow powder. Heat the mixture until it boils.
**Invisibility Potion: Crush two pieces of spider chitin to get black gel from them and fill a bottle with it. Next, crush and grind some scrap metal into rust and mix it with the bottle full of black gel. Then heat the mixture until it turns into liquid and starts boiling.
**Bless Potion: Grind a snowdrop flower into some snowflakes and put them into an empty bottle. Next, heat the snowflakes until they turn into liquid. Then, grab a bottle aqua essentia and carefully mix the content of both bottles. The potion should be ready.
***On a final note, alchemy can be as powerful as the use of raw magic. A skill not only used by alchemists and healers but also by assassins and the rare and versatile adventurer."
////////////////////////////////////////////////
[description_book_codex]
string="The Pharmacopoeia of Order."

[book_edurneum_codex]
string="As the skin of a snake, so the life of a queen**rebirth must happen to allow the coming of a new queen**a woman of royal blood**for only royal blood can honor the Great Serpent as is fitting.**Only by the Third Moon of Ixos may the ritual of the royal revelation take place."
////////////////////////////////////////////////
[description_book_the_order]
string="The Order of Edurneum, by Efan Dirscue."

[book_the_order_content]
string="Very little is known about the Sisters of Edurneum. Even the origins of these creatures, half woman, half snake, is not known to us. In some places, their skin is covered in scales.**Are they some kind of race that dates from ancient times, or are they simply women who are victims of some form of mutation?*Nobody but they could reveal the answer to this mystery.*They seem to worship a snake god, but we know nothing about this god and all the secrets about his cult are jealously guarded by the sisterhood.*We imagine that this god gave them their magic powers, but as with all the other information we have about the Order, we cannot be sure...**Certain legends claim that it is the worship of this god that is responsible not only for their magic powers, but also for their transformation into snakes.*There is, however, no proof for this.**Since Arx's sun went into decline, the members of the sisterhood have been the greatest allies humans have ever had.*When our race first had to begin to make a life underground, the Sisters offered their magic gifts to the King to bring to life a new variety of plant that could grow without the light of the sun's rays, so that humans and their livestock might find nourishment.**The population of Arx has a great deal of respect for the Sisters of the Order of Edurneum and will be eternally grateful to them for what they have done."
////////////////////////////////////////////////
[description_book_history_arx]
string="The History of Arx, by Maioo Kasmadian."

[book_history_arx_content]
string="In ancient times, five human tribes inhabited the largest continent in our world.*These tribes were always at war, and the more structured they became, the worse it got.*After years of war and a build-up of hatred, a man by the name of Poxsellis came and succeeded in uniting these different groups.*He became the first king of the humans.**After the last Battle of the Shattered Shields, in the year 170, Arx enjoyed its longest ever period of peace and prosperity.**During Poxsellis' reign, the only period of war was in fact the philosophical wars of the conflict we call 'the War of the Magi'.*However, even though this war was brutal and many people died in it, in fact, it only lasted a few months and had no effect on the political leadership of our kingdom.**For the rest of his reign, Poxsellis was faced by a number of threats.*A large number of goblin invasions were warded off, as rat-men began to live in the city's sewers.**Battles were bloody and this unjust war lasted a long time, but the kingdom's armies, led by Poxsellis himself, massacred their enemies.*And once more, peace reigned over Arx.**The exploration of the oceans began.**Many strong boats put out to sea on the oceans to seek new lands and new treasures.*But in 216, a meteor fell to earth in our world. At first, nobody thought anything of this phenomenon, but certain visionaries sensed that it was a very bad omen for Arx's future.**In fact, just years later, our sun began to die. Light became rarer and rarer and the temperature plummeted to dangerous levels.*Our then very youthful king, Lunshire, son of Poxsellis, ordered that the whole city move to a nearby disused dwarf mine.**It was an enormous amount of work, but all people knew they were working for their own salvation, and not a soul complained.**A peace treaty was signed with all the other races, except the rat-men, with whom it is impossible to talk.*However, their attacks became fewer at this time.**All were busy saving Arx, saving their own lives.*A treaty was signed giving a level of the mine to each race in exchange for the work done.**This harmony lasted five years, during which time our sun perished. Everything was done to save Arx's inhabitants, but nevertheless, many lost their lives.**In addition, nothing was heard from any of the other cities on the continent, and the logical conclusion was reached that they had done the same.**It was not until much later that news arrived, born by members of the Guild of Travellers.**Other fortresses did still exist, spread across the continent, imprisoned in a thick shell of ice.**The Guild of Travellers is now the only thing that allows communication, and the occasional traffic of luxury products, to flow between them.*Apart from these sporadic contacts, Arx is totally self-sufficient."
////////////////////////////////////////////////
[description_book_ancient_gods]
string="The Ancient Gods, by Abdul Al Raïf."

[book_ancient_gods_content]
string="In the beginning, the gods were omnipotent. They reigned over Arx for eons before humans made their first appearance.**We know very little about the gods, apart from the fact that it seems they were full of wrath at the proliferation of humans and disappeared from the surface of the earth.**Some very ancient writings suggest that this disappearance was caused by the lack of faith the first mortals showed in them.*Two gods stayed longer than all the others before disappearing. Their names were Zohark and Krahoz.**Zohark was the most powerful of all the gods; he was thunder, lightning and earthquakes. He was storms, hurricanes and everything that represented the brutal force of nature.*But, his power was only liberated by Krahoz.**Krahoz was the goddess of equity, guardian of equilibrium and equality.*They both needed each other, which could be why they stayed longer than the other gods, but finally, they disappeared like the rest.*Modern times saw ancient beliefs abandoned, and humans, who could create magic themselves, had their turn at controlling the earth and the lightning.**Humans entered into a new conceptual era where they had more belief in their own capabilities and only turned to the gods for marginal things such as fertility or hedonism.*They revered the gods of negotiation, gold and luck and even the gods of the poor, but these first gods - the  gods of the brutal forces of creation - had no place in the pantheon.**Since the start of this new era and this shift of faith, the most powerful gods have retreated to their own dimension called the Noden where they await new worshippers to enable them to return."
////////////////////////////////////////////////
[description_book_kings_arx]
string="The Kings of Arx, by Greenonic Warmhill."

[book_kings_arx_content]
string="Poxsellis was our first king. He was the first to bring together the five human tribes living on our continent in the year 170.**These tribes had been constantly in conflict with each other since the beginning, but not one of them was powerful enough to establish supremacy over the others.*Poxsellis was good and courageous and he challenged and defeated the leader of each of the tribes in what came to be know as the Battle of the Shattered Shields.**For before challenging the tribal leaders, Poxsellis had ventured into an abandoned temple in the Wailing Mine Mountains. From this temple, he brought back an enchanted shield which allowed him to defeat all the leaders.**As soon as he became leader of all five tribes, Poxsellis declared himself King of Arx. After this, he reigned over the new kingdom of Arx with wisdom, fairness and generosity.**He had a long and prosperous reign, despite skirmishes with goblins and rat-men which, thanks to his military genius, he always managed to curb.**He was less fortunate with his descendents.*His first two sons, Elois and Nickus, both fine warriors, died during Poxsellis' lifetime.**Luckily, at the time of his death in 212, his youngest son, Lunshire, was left to succeed him, but he was still too young.*Lord Poncet acted as regent until the boy's coming of age, but he plotted to stop Lunshire from taking the throne. He was never very popular and his little scheme failed, as Lunshire took the throne in 215, at the age of 16.**King Lunshire faced a difficult task from the start, as the sun began its decline over our world.*He was the instigator of the migration of the population underground. He did everything within his power to save as many people as the dwarf mines could take.**He had the diplomatic intelligence to sign a treaty with all the other races in Arx, without which the move would have taken much longer, and may even have been halted by the ice age which was fast approaching.**King Lunshire honored the memory of his father by transporting his coffin to a new crypt, built on the foundation of the miner's tomb, so that people would never lose respect or forget this great king."
////////////////////////////////////////////////
[description_book_great_inventions]
string="Great Inventions of Arx, by Edric Arol."

[book_great_inventions_content]
string="Human imagination has always given our society fantastic inventions. Everyone can remember the gigantic balloons kept aloft by hot air which gave us such great capacity for exploration in the past.*They also provided an excellent surveillance system against invasions, allowing us to keep watch over great distances.**Another of the most fabulous inventions ever conceived, was the submarine.**This marvelous construction brought us a new means for fighting off pirates and goblin fleets. This gave us naval supremacy during the dark years of chaos and dispair.**Lord Marko, creator of this priceless invention, is one of the most celebrated heroes in the whole of Arx. But, the greatest human invention is undoubtedly the underground kingdom of Arx.*Perhaps it is not so much an invention as the conversion of an existing structure. Its origins are that of an old dwarf mine with a particularly effective ventilation system.**Already a splendid structure, it has became even more impressive thanks to the way humans have organized it...*The old mine became a truly autonomous world, using all available space. Each known race was granted a level, in accordance with the treaty signed in the year 217. This kingdom is a living demonstration of what human determination can achieve."
////////////////////////////////////////////////
[description_book_race_arx_content]
string="The Races of Arx, by Cebrafi Nin."

[book_race_arx_content]
string="Relations between the different races in Arx have always been difficult.**The goblins were the most populous of all the races, due in part to their high fertility rates. However, as they were never able to organize themselves into a united kingdom, they gradually lost their predominant position.*Fundamentally, goblins are not very intelligent. They have their own language, and mostly speak a kind of pidgin version of human language. They are always looking for something to find fault with, constantly annoying the person they are talking to.*They are liars, arrogant, cowardly and are extremely lazy.*The only time the goblins were the allies of humans was during the time of the great treaty. During this time they helped build the underground kingdom, putting their natural aggression and bad manners aside for a while. However, after the work was complete and they had settled in, they slipped back into their old ways.*It seems that trading gemstones is the only peaceful activity even the most tolerant of each race can bear.**Trolls are a different kettle of fish.*Even if it seems that their origins are similar to those of the goblins, they are completely different. They are very weak-willed and are creatures that seem to live in slow motion.*They are not aggressive, and are much more often benevolent. But their monstrous strength and legendary stamina make them both weighty allies and lethal adversaries.*Their existence is made up of the simple things in life, such as finding something to eat, or somewhere to sleep. Because they are mentally weak, they are quite easy to fool, but woe become anyone who does so if they find out, as their anger is legendary.**The rat-men have always preferred to have very little contact with other races.*They communicate in signs rather than in words, sometimes adding in cooing sounds.*Rat-men are extremely agile, and thus are formidable adversaries in combat. Some of them are the biggest killers in Arx. They are very subtle and extremely swift. They often use poisoned weapons.*They lived underground in the city's sewers when humans still lived aboveground. Feeding off waste products and excrement seems to suit them very well.*Until now, the few run-ins we have had with the rat-men have been brief but bloody. They made occasional forays into human cities to rifle through garbage bins looking for food and rudimentary tools. Since they have been hidden underground in the fortress of Arx, they have slowly lost all contact with all the other races and move around with exemplary discretion.**Dwarves have a passion for anything mechanical, for craftsmanship and for anything to do with engineering; they are also the best blacksmiths in the world. They haved lived in the underground fortress well before all the other races took residence there also.*They are the only ones who know how to build mines and exploit them properly, and they often sell the products they mine to humans.*They have always had an appalling relationship with goblins and wage numerous wars upon them, trying to  eliminate them completely.*One of their largest mines was chosen as a refuge and the site of the new city of Arx. They also helped to build the basic infrastructures on site and undertook many jobs there (apart from those on the goblin level). As they were already used to living in the depths, they moved further underground and continued to exploit their mines.**The origin of the Sisters of Edurneum is a mystery.*They look like hybrids between women and snakes. Their skin is covered in scales.*There seem to be no males in their race and we know nothing about how they reproduce.*They are very gifted in the use of magic, making them the best magicians in Arx. According to certain legend, they were involved in the very origins of magic. They have always been very close to the human race, helping them at every difficult stage of their development.*During their migration, the Sisters promised to help the king of the humans, and created underground plants to feed the inhabitants and their livestock.**Very little is known about dragons. However, scholars have noticed that there are 4815 scales on every specimen studied."
////////////////////////////////////////////////
[description_book_known_gods]
string="Know Your Gods and Demons, by the theologian, Bracconus."

[book_known_gods_content]
string="Alador, created on Omnys, benevolent god:*Seems to have retired after having given humans free rein over his dimension, and in particular, the capacity to control their own destiny.*He is assumed to have been very powerful, but he never put his full powers on display before leaving the dimension of Omnys.**Xarm, created on Omnys, evil god:*the exact opposite of the previous god.*Xarm was very angry with Alador for the independence he gave to the humans. Seeing that he could not take this away from them, he undertook to try and get them under his control by reducing them to slavery.**Akbaa, created on Koltk, evil god:*named the god of destruction because he destroyed Koltk completely, he was initially adored by his followers because of the help he gave them during their wars and conflicts.**Tirkio, created in Arx, benevolent god:*despises the futility of the rich. It is advisable to get rid of all your gold pieces before doing any kind of business with him."
////////////////////////////////////////////////
[description_book_landscapes]
string="Landscapes of the Outside World."

[book_landscapes_content]
string="Landscapes of the Outside World."
////////////////////////////////////////////////
[book_calpal_journal]
string="Year 238, Green Season, Second Day of the Week of the Spider:*Carlo asked me to follow the Queen. Strange mission; he tried to pull the 'good old days' trick on me, of the time I was a mercenary for the kingdom, but this time, I made sure I was paid for this.**Year 238, Green Season, 5th Day of the Week of the Cat:*while following the Queen, I saw her drop a letter behind the statue near the crypt. I waited until she had gone before quickly copying out what was written there...*I'm sure Carlo will be delighted with my discovery.**Year 238, Green Season, 6th Day of the Week of the Cat:*mission complete; the Queen is dead and everyone thinks the group of rebels that kidnapped the royal heir were the ones that did it."

//** this book is now in the human library
[description_book_traveler_guild]
string="The Guild of Travellers, by the sage, Dormal."

[book_traveler_guild_content]
string="The Guild of Travellers was the first institution created after the death of Arx's sun.*Its origins stem from a handful of die-hard survivors who did not want to join the rest of the population underground. These rare survivors developed techniques for resisting the cold by ingesting alchemists' drugs.**They built their own shelters from ice and bred dogs which were also able to resist the cold.*They were joined by other men and women who were not afraid of the cold and who also wanted to venture out to other cities.**Out of these journeys was born the Guild of Travellers, which is now the only remaining means of communication between the underground cities. They are always well respected and eagerly welcomed, for they are the only people able to bring news from outside."

///////////////
// DIALOGUES //
///////////////

//////////////
//  LICH   //
//////////////

[liche_threat]
String=""
String2=""
String3=""
String4=""
String5=""
String6=""

[liche_ouch]
String=""

[liche_ouchM]
String=""

[liche_ouchS]
String=""
String2=""

//////////////
//  RATMAN   //
//////////////

[ratman_threat]
String=""
String2=""
String3=""

[ratman_die]
String=""

[ratman_ouch]
String=""

[ratman_ouchM]
String=""

[ratman_ouchS]
String=""

////////////////////
//  undeads   //translate 2
///////////////////
[undead_threat]//~28
String="Join us."
string2="Food."
string3="Be one of us."
string4="Die!"
string5="Come here."
string6="Come closer."
string7="Come closer."

[undead_misc]//~28@Thief 'Dark Project' style
String="mmmhh"
string2="ahhhhh"
string3="oohhhh"
string4=" *breathing* "
string5=" *moaning* "
string6="...aaaaahhh..."
String7="mmmhh"
string8="ahhhhh"
string9="oohhhh"


[undead_dying]//~28
String="aahhhhhhhrrr"
string2="uuuuhhhh"
string3="mmmmmhHHH"

[undead_ouch]//~28
String="ohhhh"
string2="mmmhh"
String3="ffffhh"

[undead_ouch_medium]//~28
String="nnhhhii"
string2="rrrrrrhhhh"
String3="ooooohhh"

[undead_ouch_strong]//~28
String="Gniiiiii!"
string2="Arrrhhh!"
String3="uuuuuuuuhhhhh!!"

////////////////////
// Ghost_Poxsellis //
////////////////////

[Poxsellis_greetings]//~25@vicious
String="Well done!... So, you think you have overcome all the obstacles?... But you have just got yourself into the worst situation you could ever imagine... You will never get out of here alive. Believe what I say - trust the words of a dead man..."

[Poxsellis_attack]//~25@vicious
String="Thief!... You will regret your actions... Now, faithful servants, attack!"


////////////////////
// Ghost_Gladivir //
////////////////////

[Gladivir_greetings]//{~25~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Well, well... I see I have a new visitor... What are you? Traveller or tomb raider?"

[player_looking_for_shield]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Who goes there?"

[Gladivir_no_no_no]//~25@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="I am Gladivir, Guardian of the Shield of the Ancients, and that which common mortals call a ghost..."

[player_give_riddle]//~00@a bit surprised but not too much, he's the Guardian@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="A ghost... I come for this shield..."

[Gladivir_challenge]//~25@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Behind this door is the pathway that leads to the shield. Do you think yourself worthy of it? It is an object of great power, and only a being of superior intelligence can take it from me..."

[player_doubts_riddle]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Why should I trust you?"

[Gladivir_cantlie]//~25@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Traveller, know this: ghosts do not lie... We can refuse to speak, but with every word that passes our lips, we speak the truth."

[player_ask_riddle]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Well, I await your riddle..."

[Gladivir_riddle]//}~25@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="You come from the setting sun and go towards the rising sun. To go beyond the sun, identify and honor the six elements of the six ancients... First, place the turning slabs in the position of the six houses of the ancients." 


[Gladivir_riddle_remind]//~25
String="Do you remember - you come from the setting sun and go towards the rising sun. To go beyond the sun, identify and honor the six elements of the six ancients... Place the turning slabs in the position of the six houses of the ancients." 


//** grassini new aside if the player is making hard work of the puzzle...
[player_riddle_off01]//~00@to himself
String="And what if there were a link between these runes and the symbols I saw on the ground before I came in here?"

[Gladivir_ecourage]//~25@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Oh yes, very good... You are on the right track... Now, put each honor stone in place to correspond with its related house..."

//** grassini 2 new asides depending on how many stones the player has got, if they have not figured out the correct positioning
// the player does not have all the stones
[player_riddle_off02]//~00@to himself
String="Mmmh... Evidently, I do not have all the stones of the ancients before me..."

// the player has all the stones
[player_riddle_off03]//~00@to himself
String="Now I just have to find out where each stone belongs at the base of the columns..."


////////////////////
// Ghost_Florence //
////////////////////

[florence_affraid_traveler]//{~26~00
String="Wooooo, come closer... come closer and listen carefully to me... do not be afraid, traveller, I wish you no harm... I need your help and I will be eternally grateful for it..."

[florence_was_part_world]//~26~00
String="In life, I was an important and influential person... and I was murdered... I saw the man who did this to me, but I do not know why he did it... Now I demand justice, as I have been condemned to walk the earth until my death has been avenged..." 

[player_who_murderer]//~00
String="Who is your assassin? What exactly do you want me to do?..."

[florence_dont_remember]//~26
String="It is a man with only one eye. Someone must have given him orders to do it. Deliver the name of my killer to the Arx authorities and I will rest in peace..."

[player_who_are_you]//~00
String="Who are you?"

[florence_reveal_later]//}~26
String="Perhaps you will know when the moment is right. First, you must help me... Find the people responsible for my death..."

////////////////
// Ice_dragon //
////////////////

[dragon_leave_place_misc]//~27
String="A human... Get out of here, puny creature, and you will save your insignificant little life... And don't even think about trying to take anything with you or you die..."
string2="RRRRAARRGGH... Get out of my den, wretched human, if you do not wish to lose that wretched life of yours. And don't think you can get away with taking anything!"
string3="Pathetic human, turn around and get out, if you want to keep what little warmth is left in you! And don't forget I've got my eye on your thieving hands..." 

// if the player has picked up anything from the dragon's lair
[dragon_told_you_misc]//~27
String="I warned you, miserable thief, now suffer the wrath of a dragon!"
string2="Are you humans nothing but a race of thieves?"
string3="I will teach you a basic lesson you have not grasped yet: respect..."

[player_well_actually]//{~00~27
String="I'm here because I need a dragon's egg..."

[dragon_grrrr_human]//~27
String="RRRRAAAGGHH, Guardian... what quest has been given to you by the Noden, to request that I sacrifice my descendants like this?..."

[player_understand_surprise]//~00
String="I must save Arx and its inhabitants. Akbaa, the god of destruction, is about to..."

[dragon_enough_grrrr]//~27
String="RRRRAAAGGHH, I know all this only too well... My question is: why do you need a dragon's egg?..."

[player_because_only_way]//~00
String="Only a dragon's egg will allow us to cast a spell powerful enough to destroy the reincarnation of Akbaa."

//** grassini new
// additional dialogues for the quest for golden pieces
[dragon_not_want]//~27
String="If you dare to ask a dragon to sacrifice its young, even to save an entire world, then you do not know us at all..."

[player_not_want]//~00
String="So what should I do?"

[dragon_well_then]//~27
String="First, prove to me that you are worthy."

[player_what_fight]//~00
String="Must I do battle with you?"

[dragon_ah_ah]//~27
String="Aha... RRRAAGGHH. Why not?... But this would not be very fair on you... No, I speak of a different kind of worth, human, the worth of all things, great or small. For example, do you know how to make me a gift of as many pieces of gold as a dragon has scales?"

// if the player has not read the book about Arx races
[player_not_how]//~00
String="I know not how many scales a dragon has..."

[dragon_not_how]//~27
String="That is part of the worth of all things, Guardian..."

// if the player has read the book about Arx races 
[player_yes_know]//}~00
String="Yes... I think I have read it in a tome somewhere..."

[dragon_leave_egg_misc]//~27
String="Do not stand too close to my eggs: they do not like the heat..."
string2="Do not try and use this insane project to steal one of my eggs, will you? You would not be so foolhardy, hmmm?"
string3="If you so much as touch one of my eggs, I will tear you limb from limb on the spot!"

// general sentence for when the dragon is waiting for his payment in gold 
[dragon_gold_misc]//~27
String="So, have you brought my gold?"
string2="What are you doing, Guardian? Counting my scales? Don't you think there might be other ways of finding out how many scales a dragon has? Don't you know how to read?"

// when the player has brought a sum of gold pieces, depending on whether it is the right amount (or above) or not enough.
[dragon_gold_right]//~27
String="This sum is correct, Guardian... Take this egg and may the wisdom of dragons guide your sword..."

[dragon_gold_wrong]//~27
String="Wrong... I have more scales than that."
string2="This sum is too small, almost insulting..."
string3="Do I look like I have so few scales?!"

[dragon_leave_place_again_misc]//~27
String="Aren't you cold?..."
string2="Do you not suffer greatly in this icy chamber?
string3="I think it would be better if you left, the cold must be unbearable for you"

// The player comes to see the dragon before they need a dragon's egg. The dragon explains the player's role as Guardian to them...
[dragon_explain_guardian]//~27
String="Well, Guardian, are you not chilled to your very core?"

// If the player turned up not knowing that he was the Guardian...
[dragon_explain_guardian2]//{~27~00
String="I know who you are, and do not be surprised, for I could sense it the first time we met. You must discover your identity of your own accord..."

[player_miserabilis]//~00
String="Why did you treat me as a simple human then?"

[dragon_explain_guardian3]//~27
String="Ha ha... traditions have to be kept up..."

[dragon_explain_guardian4]//~27
String="It's been so long since I saw one of the Noden's envoys! I am glad you didn't have too much trouble getting your memory back... To be a Guardian has its advantages, but sometimes it also has its inconveniences..."

[player_question_dragon]//~00
String="In what way?"

[dragon_explain_guardian5]//~27
String="Well, it seems that a Guardian develops a sort of foresight, an ability to move around in time which allows them a new vision of critical situations which would otherwise lead them to a dead end, or into defeat. You must have been able to sense that, even if you were perhaps unaware of it. In fact, know this: you are fated to succeed. Do not hesitate to make use of this skill, as it will be of great service to you..."

[player_question_dragon2]//~00
String="Do I have other powers I am not yet aware of?"

[dragon_explain_guardian6]//}~27
String="I think not. It's been a long time since the leaders of the Noden gave great powers to their Guardians... sometimes the cure is worse than the disease... Which brings me to your main weakness: as one of the Noden's creatures, you look like a human and are not native to this dimension. You are free to do most things, but not everything - your ignorance of this dimension, in addition to the things the Noden instilled in you, which you probably have no memory of, will often make you lose your way: perhaps certain conversations you will have will not happen as you expected, the words that come out of your mouth will not be those you would have chosen or even that you would have wanted to say. Do not be concerned, Guardian. You will always be a stranger in Arx, far from human considerations."

// Dragon asked for advice depending on different points in the scenario: the number refers to the particular scenario point in question
// Grassini new

[player_dragon6]//{~00~27
String="I must find the entrance to the temple..."

[dragon_scenar6]//}~27
String="Well well, held back by a mere door?... Whatever happened to the Guardians of yesteryear?... Do not tarry too long here, I am afraid you will catch cold..."

[player_dragon8]//{~00~27
String="I was unable to destroy the meteor by merely touching it..."

[dragon_scenar8]//}~27
String="Things are not always as simple as you think... You are up against a god, Guardian, a mighty adversary! You need in your possession an object with magical powers of protection... I think I remember that just such an object was in the hands of the humans a while ago..."

[player_dragon12]//{~00~27
String="The Ylsides have taken all the humans in the kingdom prisoner..."

[dragon_scenar12]//}~27
String="From the little I know of the Ylsides, you'd be better off not taking them on face to face, my friend... Try to be cunning - it is hard to fight what you cannot see.."

[player_dragon14]//{~00~27
String="I seek the secret hideout of Akbaa's followers..."

[dragon_scenar14]//}~27
String="You still haven't tried everything... It's time for the final confrontation, my friend, where the destiny of a member of the Noden takes advantage over the other. You must gather your courage and your determination, show all your knowledge of the enemy and strike him down..."

[player_dragon_ghost]//{~00~27
String="The ghost of a woman asked me to avenge her death..."

[dragon_scenar15]//}~27
String="Ghosts are tortured souls which were unable to rest after death. Often, finding the person that killed them and throwing light on the circumstances is enough to bring them peace..."

/////////////////
// Goblin_base //translate 2
/////////////////

[Goblin_thief]//~15
String="Thiiiiief!"
string2="Drop thing now!"
string3="Put thing back, human!"
string4="Me saw that!"
string5="Thief!"
string6="Leave this!"

[Goblin_hail]//~15
String="You not move."
string2="You regret it!"
string3="Here is human!"
string4="Oi, you!"
string5="Lords, attack!"
string6="Hey, humaaaan!"

[Goblin_justyouwait]//~15
String="Me will wait for you!"
String2="Gone, human scared"
String3="fff, human"
String4="Eh, Eh, me too strong for you"
string5="Aahr... Gone!"
string6="Coward..."

[Goblin_threat]//~15
String="Die!"
string2="Baaad human!"
string3="Me eat your heart!"
string4="You is fight like girl-goblin!"
string5="Die, bastard!"
string6="Damn you!"
string7="Get lost!"
string8="Me cut you head off!"
string9="FFFffffff!"
string10="Gggrrrrrr..."

[Goblin_striking]//~15
String="Gnnn!"
string2="Hhaaaa!"
string3="Mpppfh!"

// small ouch
[Goblin_ouch]//~15
String="Ouch."
string2="Ow!"
string3="mmm"
string4="Mmmmhhhh!"

[Goblin_ouch_medium]//~15
String="Argg"
string2="OOow!"
string3="Heeyy"
string4="MmmMMhhhh!"

[Goblin_ouch_strong]//~15
String="Ahh, Not kill me"
string2="Waaaaa"
string3="Heeelp"
string4="MmmMMMMMmm!"

[Goblin_hear]//~15
String="Huh?!"
String2="Noise?"
String3="Me hear something"

[Goblin_help]//~15
String="Heeeeeeeeelp"
String2="mmmmwwwwwaaaa"
String3="Looooooords, heeeeeelp"
String4="help!"

[Goblin_comeback]//~15
String="Stay here, fight!"
String2="Where you go?"
String3="Ahah, me too strong for you"
String4="Here, human!"

[Goblin_mad]//~15
String="Is you mad?"
string2="Is you out of yous mind?"
string3="Hey!"

[Goblin_generic]//~15
String="You not mess with us, human!"
string2="Get lost!"
string3="Ahrr, human, pfff!"
string4="Bugger OFF!"
string5="You leave me alone!"
string6="You wanting trade gemstones? - see Alotar"
string7="You look baaaaad"
string8="*Burp*"

[Goblin_generic_vb]//~17
String="Go away..."
string2="Get lost!"
string3="pfff!"
string4="Go...Go..."
string5="You leave me alone!"
string6="See Alotar to trade gems"

[Goblin_taste_water]//~15
String="Dis water is taste like shit!"

[Goblin_victory]//~15
String="Alotar, he proud of me now!"
String2="Oh, what now??"
String3="Yes! yes! yes! you dead!"
String4="Me too strong for you!"
String5="Gotcha, Gotcha!!!"
String6="Was easy!"

[Goblin_guardmode]//~15
String="What that?!"
String2="You is see something move over there?"
String3="Hey... me think me saw human there..."
String4="Sniff sniff - it smell like human here."
String5="Look, something moving over there!"
String6="MMMmmmmm?????"
String7="Uhhh??"

[Goblin_back2guard]//~15
String="Me drink too much, it probably nothing."
String2="Strange, me really thought me saw human."
String3="Naaahhh, just a rat, nothing else."
String4="Oh well, me was dreaming."
String5="Nothing..."
String6="Me tired, me dreaming awake!"

[Goblin_search]//~15
String="Sniff! Sniff! Where he go?"
String2="Sniff! me think he go this way!"
String3="Mmhhhh... human not far, me smell him."
String4="Huuuman... where is youuuuu... come on, me be nice to you... heh heh"
String5="comon, where is you?"
String6="kitty kitty ..."

[Goblin_misc]//~15
String="*whistle* ... *whistle* ..."
String2="La da dee,la di daa..."
String3="*spit*"
String4="Atok shoulda been da king."
String5="Me want play cards!"
String6="Ahhem ..."
string7="*Sniff* *Sniff* me need bath..."
string8="Rrrrrrhhhh.... *phlegm-hoik*"
string9="Me hungry."
string10="Me tired."
string11="*Yawn*"
string12="*Gulp*"
string13="*Sneeze*"
string14="Me soon have promotion. Soon, me important, top goblin... Hah."
String15="La da dee,la di daa..."
String16="La da dee,la di daa..."


[Goblin_misc_vb]//~17
String="*whistle* ... *whistle* ..."
String2="*throat*"
String3="*spit*"
String4="*sneeze*"
String5="Anatole was good friend..."
String6="Me bored"
String7="Ahhem ..."
string8="*Sniff* *Sniff*..."
string9="Me must eat"
string10="*Buuurp*"
string11="Me tired."
string12="*Yawn*"
string13="*Gulp*"
string14="One day, me important!"
String15="*throat*"

[Goblin_dying]//~15
String="Aaarrggghhh!"
String2="Gnnnnnn!"
String3="Uuhhh!"

/////////////////
// Goblin_cell //translate 2
/////////////////

[Goblin_guard_toplayer]//~15
String="Shut up, human"
string2="Heheh, soon you is food for Akbaa."
string3="Aahr, me not talk to human."
string4="You is dead soon."

[Goblin_guard_shutup]//~15
String="Shut up, you prisoners!"
string2="Hey! what you mumbling??!"
string3="Talking no allowed!!"
string4="Sssssssshhhhhhhhhhhhh!"

///////////////////////
// Goblin_base_water //
///////////////////////

[Goblin_big_fish]//{~15~17~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Me caught big fish!"

[Goblin_not_bigger]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="My fish bigger! Grrrr."

[player_what_doing_here]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
string="What are you doing here?"

[Goblin_we_water_clan]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="We water people... Live here cos can go fishing... fishes..." 

//** grassini new
[Goblin_not_bigger2]//~15 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="My fish bigger!"

[Goblin_we_water_clan2]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Grrr... we hating earth people..."

[player_why_dont_like]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Why?" 

[Goblin_eat_rats]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Because them eat rats... That not good..."

//** grassini new: it's the other goblins speaking, they explain together...
[Goblin_eat_rats_other]//~15 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Fish good..."

[Goblin_eat_rats2]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="If you is kill them, we is give you big magic thing..."

[Goblin_eat_rats_other2]//~15 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Big fish magic."

[Goblin_eat_rats3]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Magic thing is belong to great wizard before."

[Goblin_eat_rats_other3]//~15 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Great fish wizard..."

[player_well_see]//~00
String="I see..."

[Goblin_water_repeat_mission]//~15
String="Earth people bad..."
String2="You kill all them."
String3="Nasty earth - we hate."

[Goblin_water_repeat_mission_vb]//~17
String="Bad Earth people..."
String2="kill all Earth clan."
String3="We hate Earth clan, destroy them."

[Goblin_misc_you_kill]//~15
String="You kill all earth people yet?"
string2="Earth people in da earth now?"
String3="You kill dem all?"

[Goblin_misc_you_kill_vb]//~17
String="You kill earth people yet?"
string2="Earth people dead now?"
String3="You kill dem all, friend?"

[player_not_yet]//~00
String="No."

[player_yes]//~00
String="They are dead. All dead."

[Goblin_good_ally]//~17
String="You is good partner, even if human! Here is big magic: amulet bring big luck for you..."

[Goblin_good_ally_misc]//~15
String="You is human good ally."
String2="You is always water people friend."
String3="Earth people destroyed: we happy!"

[Goblin_good_ally_misc_vb]//~17
String="You friend."
String2="You friend of us."
String3="We happy now!"

[player_fooled]//~00
String="This 'powerful amulet' is completely useless!"

[player_fooled_identified]//~00
String="This 'powerful amulet' is completely useless!"

[Goblin_you_wrong]//}~15
String="You say lies! Amulet enchanted by great goblin wizard, long time ago. You is just too stupid for make it work!"

[Goblin_you_wrong_vb]//}~17
String="You say lies! Amulet enchanted by great goblin wizard, long time ago. You is just too stupid for make it work!"

[Goblin_misc_fish_scared]//}~15
String="Get out! You is scaring fish!"
string2="If you not get out of water, we can't catch fishes!"
String3="Stupid human, scare fishes..."

//////////////////////////////
// Goblin_guardpost entrance //
//////////////////////////////

[Goblin_only_gem_dealer_shall_pass]//{~15~00
String="Halt, human! You enter goblin kingdom. Humans is not allowed, 'cept gem dealers."

[player_Im_gem_dealer]//~00
String="I am a dealer - here's my license..."

[Goblin_you_can_pass]//}~15
String="Everything in order, you passing now. But careful: human rebels is escaped from our prison not long ago. Only dealers allowed passing..."

///////////////////////
// Goblin_base_earth //
///////////////////////

[Goblin_go_tavern]{//~15~00~17
String="There tavern, let's go!"

[Goblin_not_now]//~17
String="Not now, sleep first!"

[Goblin_we_earth_clan]//~15 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="We earth people... Live here cos is good... We is hate water people..."

[player_why_hate]//~00
String="Why?"

[Goblin_eat_fish]//~17 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Cos them smell like fish, them stupid! If you is kill all of them, we pay you with gold. We as got secret treasure..."

[player_sounds_interesting]//~00
String="I'll consider it..."

[Goblin_misc_you_kill_water]//~15
String="You is kill all water people yet?"
string2="Water people eaten by da little fishes?"
String3="You is kill them all?"

[Goblin_misc_you_kill_water_vb]//~17
String="Water people dead yet?"
string2="FishGob dead?"
String3="You is kill them all?"

[Goblin_good_ally_treasure]//~15
String="You is good ally, even if human - here golden treasure for you..."

[Goblin_good_ally_misc_earth]//~15
String="You is good human ally."
String2="You is always earth people friend."
String3="Water people dead and gone: we is happy!"

[Goblin_good_ally_misc_earth_vb]//~17
String="Human ally, good."
String2="You is earth people friend."
String3="We is happy!"

[player_fooled_treasure]//~00
String="But there was only one gold piece in your 'treasure'!"

[Goblin_you_silly]//}~15
String="You no grumble! We not say what treasure worth! You stupid human, cheap deal!"

/////////////////
// Goblin_Atok //
/////////////////

///FGE
[atok_greetings]//{~17~00
String="But... This me home! What you want here?"

[player_atok_introduce]//~00 very coldly
String="I'm a gem dealer. Who are you?"

///FGE
[atok_greetings2]//~17
String="You call me Lord Atok. Me could be king, you know... Alotar cheat in goblin election... Now, HE stuffs face all day with cakes that should be mine!"

[player_Atok_sorry]//~00
String="Right..."

///FGE
[atok_insulting]//~17
String="Only because you just stupid human that me tell you this..."

[player_to_atok01]//~00
String="Tell me, Atok... Erm, Lord Atok, what is there in the reserve that's so important that no one's allowed to go in there?"

///FGE
[atok_upset]//~17
String="What you think? Me have nothing to hide. Anyway, who rattled you cage?"

///FGE
[atok_attack]//~17
String="Me treasure! Curse you! Me would be goblin king. Me would eat cakes all day - all night, even! Alotar is big dummy! Him not deserve crown! Him not know how to handle even dumber trolls! But all this you fault, me kill you for wrecking me chance at crown..."

///FGE all 3
[atok_misc]//}~17
String="Right, get lost now! me need concentrate on me glorious future!"
string2="Out! Lord Atok not waste time wit stupid human..."
string3="Me time precious - go play with you stupid gemstones!"


//////////////////////////
// Goblin_Polsius & Zuk //
//////////////////////////

[Polsius_kill_bastard]//~17
String="Yes, finish off dis bastard!"
string2="Heh heh heh!!"
string3="Ha haaa! you gonna die!"
string4="Heh heh heh!!"

[Polsius_come]//{~17~00
String="Psssst..., quick, you come over here..."
string2="Hey... dissa way!"
string3="You come over here!"

[player_whoareyou]//~00
String="Who are you? Aren't you on the wrong side of those bars?"

[Polsius_mepolsius]//~17
String="Me Polsius! You help me and me help me... Er, you! You open door..."

[player_whatwillyou]//~00
String="Give me one good reason why I should..."

[Polsius_iwillhelp]//}~17
String="Me help you if one day you need you... Err... me! ... Goblin's honor! Erm... well - just honor, then."
string2="Open cell, me help you later"
string3="Me good Goblin, me friend!!"

[Polsius_request_zuk]//{~17~16
String="Zuk, Me hungry - you give food!"
string2="Come on, Zuk, you give drink, at least!"
string3="Zuk, Zuk; Hey Zuk! Zuuuuk!!"
string4="Hey Zuk! If you open door, me show you my arse! Heheheheheh!!!!"

// ZUK IS A GOBLIN LORD
[Zuk_nasty_to_polsius]//}~16
String="Me give nothing to bad goblins!"
string2="You shut mouth, filthy traitor!"
string3="Boss he say no!"
string4="Mighty Akbaa! Me not deserve that!"

[player_can_you_sign]//{~00~17
String="Polsius, will you sign false papers for me?"

[Polsius_give_me_blank]//~17
String="Give me official paper, then me do that..."

[Polsius_blank_insist]//~17
String="Me said first you give me official papers if you want me sort it out for you..."
string2="Soon as me have paper, me sign it: promise!..."

// coldly
[player_hey_give_me_misc]//~00
String="Return the papers to me..."
string2="Give me those papers now..."
string3="Polsius, return those papers to me right now!"

[Polsius_no_no_misc]//~17
String="No, no, first you open door. Polsius not trust you!"
string2="First you open door, then Polsius give you paper..."
string3="No! Humans all conmen! Open door first..."

[Polsius_going_tavern]//~17
String="Thank you... Me go to tavern, upstairs. If you need Polsius, go to tavern and ask for Polsius..."

[Polsius_going_tavern_form]//~17
String="Thank you... There your papers in order... Me go now..."

//// Polsius in the tavern ////

[Polsius_sign_form]//}~17
String="There your papers in order... friend..."

[Player_polsius_explain1]//{~00~17
String="Polsius, why were you taken prisoner?"

[Polsius_explain1]//~17
String="Well, me tell you because you my friend now... You know, some humans disappear. Turned into dinner for Akbaa..."

[Player_polsius_explain2]//~00
String="Akbaa?"

[polsius_explain2]//~17
String="Akbaa hungry. Always hungry. We goblins did deal with Akbaa's priests. In beginning, good for business cos we give humans and they give gold pieces. But me not really happy because soon, Akbaa become too powerful and with Ylsides him want kill whole world: humans, goblins and all the others... I tell king of goblins and him say me bad goblin, not allowed do business. And me go to prison..."

[Player_polsius_explain3]//~00
String="A human eating other humans?"

[Polsius_explain3]//~17
String="Goblins gives humans to Lord Zerbius and him's priests. Priests gives humans to Akbaa."

[Polsius_misc_tavern]//}~17
String="Me not like Akbaa!"
string2="Me want goblins be nice like humans!..."
string3="One more drink that Akbaa not have..."

//////////////////////////
// Goblin little & lord //
//////////////////////////

[GoblinLord_bum]//{~16~15
String="Me say: next time me see Zuk dirty plate on table, me punch Zuk lights out!"
string2="Zuk idiot, who he think he is? "

[Goblin_eh_eh]//~15
String="Heh heh. Zuk think he more cleverer! Me not let him make fool of you, boss!"
string2="But! Who does he think he is?!!"

[GoblinLord_not_cleaner]//~16
String="Me tell him already, but he always put him dirty plate on me table. Me not cleanerer!"
string2="Me say: one more dirty plate, just one more and me kill him!"

[Goblin_irritate]//~15
String="Me sure him do that to annoy you, boss!"
string2="Heh heh... Him think you stupid!"

[Goblin_zuk_plate_on_table]//~15
String="Looook, boss! Zuk leave plate on table!"

[GoblinLord_irritated_about_zuk]//~16
String="That last straw! Now me punch Zuk's lights out!"

[Goblin_zuk_help_boss]//~15
String="Yeah, boss! Me hold Zuk, you smash him brains to mush!"

[GoblinLord_zuk_insult]//~16
String="Zuk! Me have saying to you no more dirty plate on table!"

[Zuk_insult]//~16@this is supposed to be not the same character, a slight change in the voice would be good
String="You mad! Me never left plate!"

[Goblin_zuk_trash]//~15
String="Boss... Me think Zuk think you stupid!"

[GoblinLord_zuk_attack]//}~16
String="Me think you right! But me explain that to Zuk good an' proper!"

/////////////////////
// Goblin_entrance //
/////////////////////

[player_open_door]//{~00~15
String="Open the gate and let me pass!... "

[Goblin_no_access]//~15
String="None human allowed!..."

[player_gemdealer]//~00
String="I am no ordinary human, I am a gem dealer... Open the gate!"

[player_Heyopen]//~00
String="Now come, open up!"

[Goblin_notrade]//~15
String="Trolls on strike - no gem trade today - you not comin in!"
string2="No."

[Goblin_ok]//}~15
String="Oh, alright, then!"

/////////////////
// Goblin_IZAK //
/////////////////

[player_to_Izak_01]//{~00~17
String="What are you doing there, goblin?"

[Izak_introduce]//~17
String="Me troll foreman. Me have big problems. Trolls on strike. They not tell me why! They not trust me!!"

[player_to_Izak_02]//~00
String="On strike? So the trolls work for you?"

[Izak_explaintrolls]//~17
String="Yes - trolls strong - them mine gemstones. Goblins clever - sell gemstones."

[player_to_Izak_03]//~00
String="I know why the trolls are on strike. Someone has stolen their idol. The thief must be caught..."

[Izak_followme]//~17
String="A thief... Me heard rumors about idol - goblins telling me... You follow me - me open goblin city for you..."

[Izak_helpus]//~17
String="You not as clever as goblins, but me let you into goblin city anyhow. You do quickliest - goblin king in biiig trubble soon if not go back to work..."

[Izak_hurryup]//~17
String="You do quickliest, goblin king in biiig trubble soon if trolls not go back to work..."

[player_to_Izak_04]//~00
String="Why will the goblin king be in trouble? It would be just, after all, considering your mistreatment of the trolls..."

[Izak_opendoor]//~17
String="That how fings should be! Trolls strong, them mine gemstones. Goblins clever - sell gemstones. OPEN GATES, LET DISGUSTING HUMAN IN!"

[Izak_reward]//}~17
String="Me proud. Me stay here and strike finished... Now, King Alotar reward me..."
String="Me fantastic..."
String="Now King Alotar, him reward me..."

[Izak_strike_misc]//}~17
String="Me need solution! Poor King Alotar!"
String="Why trolls on strike, me must know!"
String="You see?! Me thinking!!!"

[Izak_misc]//}~17
String="Lord Alotar eat all da pies? Heh heh."

//////////////////////
// Goblin_wandering //translate 2
//////////////////////

[Goblin_good_food]//{~15~17
String="This rat yummy." 

[Goblin_mmm]//~17
String="Mmmm, groumpph."

[Goblin_hungry]//~15
String="Me hungry."

[Goblin_catch_rat]//~17
String="Shut up and try catch rat!"

[Goblin_sniff_sniff]//~15
String="Sniff, sniff. It smell like human here."

[Goblin_human_toasted]//}~17
String="Me sure human yummy, if me toast it."

/////////////////
// Goblin_joke //translate 2
/////////////////

[Goblin_you_lost]//{~15~17
String="Har, har, you lose again."

[Goblin_you_lucky]//~17
String="Grrr, you lucky. Me play enough today."

[Goblin_here_joke]//~15
String="Ha ha, me got good joke for you." 

[Goblin_likes_joke]//~17
String="Gooood, me like jokes, you tell me joke!"

///FGE
[Goblin_grey_gob]//~15
String="You know why Grey Goblins have moustaches?"

[Goblin_grrr_no]//~17
String="Grr... No!"

///FGE
[Goblin_free_oxygen]//~15
String="to remind dem of dere mothers... Ha ha haaa, Haaaa, ha ha!! That funny, eh?" 

[Goblin_not_really]//~17
String="Not funny! Me mother is Grey Goblin!"

[Goblin_sorry]//}~15
String="Right... Err. Oops. Sorry."

/////////////////////////////
// Goblin_guardroom Level2 //translate 2
/////////////////////////////

[Goblin_here_it_comes_again]//{~15~17
String="Oh, no, here it come again."
string2="Damn..."
string3="Ooops, sorry, me come back later..."

[Goblin_here_it_comes_again_laugh]//~17
String="Har, har! Listuk eat too much fish!! Heh heh."
string2="Me think we have to change toilets after that!"
string3="Ooooops."

[Goblin_laugh]//~15
String="Ha... hahahaha."
string2="Heheh... Heheheheh."
string3="Mwwuuaaa! Ah! Ha!"
string4="Hihihihi!!!"
String5="Mweh eh eh eh!"

[Goblin_gni]//~15
String="Gnnnii!!!..... mmmmmpffffffff....."
string2="Mmmppfff...."

[Goblin_gni2]//~15
String="MmmmmmMMMMMM...Gnnnnniiiiiii!!!!!"

[Goblin_gni3]//~15
String="Aaaaahhhhhhhhhhh!"

[Goblin_engaged]//~15
String="Engaged!!!"

[Goblin_Damn]//~15@if the player opens the door as the gob is in the bathroom
String="Damn!"

[Goblin_Need_this_place]//~15
String="Excusin' me sir, but me need use this place RIGHT now. Sir leave please, now, before me attack sir."

[Goblin_chat]//~17
String="zuka Glok toper nasta Fisdep."

[Goblin_herehecomes]//}~15
String="Arrr...ssshhh...here comes human."

////////////////////////
// Goblin_King & anuk //
////////////////////////

[Anuk_cook_give_cakes]//{~15~14@French accent
String="Ere are deeleeshous cakes, majestay. Me sleeep zem under ze door!"
 
[alotar_thanks_anuk]//}~14
String="Thank you, Anuk. You bring more. Me hungry!"

//** grassini: the wine gives the King diarrhea. Therefore, as soon as he eats them, he is forced to rush to his 'private throne'. He does this as fast as he can. It would be good to insert the following dialogue at this point (between him and Am Shaegar), while he is sitting on the pan...
[Alotar_pain]//~14@ string stomach pain
String="Ooowwww... Ooowww..."

[Alotar_irritated]//~14
String="Me say no one disturb me! Me king! Me busy..."
string2="Get lost!"
string3="Leave me alone!"
string4="Me too busy!"

[player_to_alotar01]//{~00~14
String="My name is Am Shaegar. Are you the king?"

[Alotar_greetings]//~14@irritated
String="Can't human see? Who you think you talking to? Me king of Arx! Err... King of goblins, at moment..."

[player_to_alotar02]//~00
String="I have to find the idol that has been stolen from the trolls. To do that, I need to gain access to the reservation."

[Alotar_favor]//~14
String="You gemstone dealer! King of goblins very busy. Go away."

[player_to_alotar03]//~00@sickly-sweet@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Your Highness, I was thinking that a being of superior intelligence like yourself would understand what is at stake with the trolls' strike... If I go the wrong way and do not find what I seek there, you can throw me out like the lowest of the low, but if, on the other hand, I find the idol, it is only your supreme genius that will have saved your empire from economic collapse..."

[Alotar_clever]//~14
String="... Me? Me on own... Me decided let you have look! GUARDS! OPEN RESERVE!"

[player_to_alotar05]//~00@bowing
String="Good King, your wisdom is supreme..."

[Alotar_knows]//}~14@reassured
String="Yes, I know, I know..."

[Alotar_atok]//~14
String="Arrghh... Atok traitor! Him too jealous!"
string2="Blasted Atok. Him wanting steal my cakes!"
string3="Now Izak take Atok's place. Him not like cakes! Me sleep easier."

[player_goblins_strikeover]//{~00~14
String="The strike is over."

[Alotar_izak]//}~14
String="Our people, they is lost without my genius... Now that trolls back to work, da business start again... Me good king. Them have to write big book about me with history of my exploits in..."

//** grassini new
// This is the King's line when the player comes back to see him to sell him gemstones once the trolls are back at work, but they do not yet have economic autonomy.
[Alotar_sellgems]//~14
String="Gemstone dealer, you look at goods."

///////////////
// Anuk Cook //
///////////////

[Anuk_lala]//~15@french accent
String="La di da di daaa... la di da..."
string2="Dum, de dum..."
string3="Doo be do be doo..."
string4="Salt! It needs a leetle more salt..."
string5="oohh, I say! *camp*" 
String6="La di da di daaa... la di da..."
string7="Dum, de dum..."
string8="Doo be do be doo..."

[anuk_new_recipes]//~15@french accent
String="Oh la la!"

[anuk_job]//~15@french accent
String="Our king, ee love ze cakes. Our king in biiig trubble. Miners striking, no more gemstones! 'Im need more cakes! Our keeng good keeng... Nobody bozzer im so I just sleeep ze cakes under 'is door..."

[anuk_pasta_funny]//~15@french accent
String="Weezard's geezzards! Ze mixture, 'ee taste funny... Me must 'ave put in too many maggots..."

[anuk_new_pasta]//~15@french accent
String="Oh la la! ... This cake mixture too green! Me make new one so our king not get sick..."

[anuk_poor_king]//~15@french accent
String="Keeng is sick... 'E eat too many cakes... Too many problems... Me make new dishes for 'im when 'im better..."

/////////////////
// Goblin_lord //translate 2
/////////////////

[Goblinlord_thief]//~16
String="Thiiiiief!"
string2="Drop it now!"
string3="Put it back, human!"
string4="I saw that!"
string5="Oi! Me saw that!"

[Goblinlord_warning]//~16
String="Me important guard of lord Alotar, stupid human."
string2="Move oooon!"
string3="Go away, stinky human!"
string4="Whaaaat!!?"
string5="Look somewhere else!"

[Goblinlord_mad]//~16
String="Hey, you stupid or what?"
string2="Don't even think about it!"
string3="What matter with you?"

[Goblinlord_threat]//~16
String="Hee hee, that tickles!"
string2="You think you can hurt me?"
string3="Akbaa will eat you whole!"
string4="You is fight like girl-goblin!"
string5="Me teach you what fighting about!"
string6="You rot with worms!"
string7="Eat this!"
string8="Me rip your heart out!"

[Goblinlord_hail]//~16
String="You is dead meat, human!"
string2="You is come here and fight!"
string3="You gonna regret this!"
string4="Good, get moving!"

[Goblinlord_justyouwait]//~16
String="You be back, me here for ya!"
String2="Haah, he got scared!"
String3="None can beat a lord"
String4="Lord too strong for human, he escaped"

[Goblinlord_victory]//~16
String="See?? Never attack lord, ha ha!"
String2="Ha! You think you stronger than me?!"
String3="Now me wear your head as medallion!"
String4="Me warn you, you dead meat!"

[Goblinlord_guardmode]//~16
String="Huh? Wassat?!"
String2="Oi!"
String3="Wassat... over there?"
String4="Who there? Human?"
String5="Look, something move!"
string6="mmmmmMM??!"
string7="Huuuuh?"

[Goblinlord_back2guard]//~16
String="Probly gone already."
String2="Me really think me saw human."
String3="It nothing, I s'pose."
String4="Me wonder what it was?"
string5="May be a mice! Me hate mice!"
string6="May be nothing..."

[Goblinlord_search]//~16
String="Sniff! Sniff! Where he now?"
String2="Sniff! Him this way!"
String3="Wait till me find you..."
String4="Don't be scared, me not hurt you, heh heh!"
String5="Me will find you!!!"
String6="Human is here, me can smell him!"

[Goblinlord_striking]//~16
String="Gnnn!"
string2="Hhhaaaa!"
string3="Mpppfh!"

// small ouch
[Goblinlord_ouch]//~16
String="Ouch."
string2="Ow!"
string3="mmm"
string4="Mmmmhhhh!"

[Goblinlord_ouch_medium]//~16
String="Argg"
string2="OOow!"
string3="Heeyy"
string4="MmmMMhhhh!"

[Goblinlord_ouch_strong]//~16
String="Ahhww"
string2="Waaaaa"
string3="Hehhhhrrrrrrr"
string4="MmmMMMMMmm!"

[Goblinlord_hear]//~16
String="Hmmm?!"
String2="Me hear that!"
String3="What!?"

[Goblinlord_comeback]//~16
String="Come back, fight!"
String2="Human, play with me, eh eh"
String3="Ahah, you escape!"
String4="Here, stay here!"

[Goblinlord_misc]//~16
String="Ahhem!"
String2="Sniff sniff!"
String3="*yawn*"
String4="Me back hurt."
String5="Me need bit of action!"
String6="Me fancy eat human pie today."
String7="Buuuuurrrp!"
String8="Zuk so stupid, heh heh!"
String9="Me bored!"
String10="Hoik!"

[Goblinlord_dying]//~16
String="Aaarrggghhh!"
String2="Gnnnnnn!"
String3="Uuhhh!"

[goblinlord_forbidden]//~16
String="Hey! Where you think you going?"
String2="Dis area forbidden!!!! You not go!!"

///////////////////
// Goblord Toxta //
///////////////////

[GoblinLord_toxta]//~16@he was waiting for the player who wasn't expecting him
String="Helloooooo..."

[GoblinLord_toxta_threat]//~16@humorous way to say 'I will kick your butt'
String="Me bring you back to cell now..."

///////////////////////////
// Goblord Guard Level 1 //translate 2
///////////////////////////

[GoblinLord_who_goes]//~16 TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Who go there?! If you is come for trading, me need to see yous written authorization from boss himself and me have to see yous gem dealer badge."

[GoblinLord_remember]//~16
String="Remember - you give me an authorization AND gem dealer badge. On top of that, you is never know, me might appreciate little present, maybe..."
string2="Me tell you. You is bring me gem dealer badge and signed authorization from da boss."
string3="Stupid human. Me need gem dealer badge and signed authorization from da boss or me not let you in."
string4="If you not have gem dealer badge and signed authorization, me maybe happy with little present."

[GoblinLord_not_signed]//~16
String="This not signed. You ask guard chief to sign it den come back."

[GoblinLord_gold_given]//~16
String="Aahh, me see you are clever human, that will do for authorization."

[GoblinLord_human_wrong]//~16
String="Stupid human, me not need that!"
string2="You too stupid. Me not want that!"

[GoblinLord_come_in]//~16
String="Here we go, you come in." 

[Goblinlord_good]//~16
String="Ok..."
string2="Good human!"

///////////////////////////////////////
// Goblord Guard Level 2 supply room //translate 2
///////////////////////////////////////

[player_wouldyouopen]{//{~00~16
String="Would you open the door, please?"

[GoblinLord_noneshallpass]//~16
String="That not possible. Atok, da foreman, he say nobody allowed in."

[GoblinLord_onlyatok]//~16
String="Only king can open this room... And Atok..."

[GoblinLord_youcango]//}~16
String="Ok human, you can go through door, you not steal anything, me watching"

///////////
// Troll //translate 2
///////////

[Troll_greetings]//~19
String="GRRRRRrrrrrrr...."

[Troll_greetings_friend]//~19
String="You friend?"

[Troll_thief]//~19
String="Arouuuuuuu!"
string2="Drop it, human!"
string3="This mine!"
string4="You gonna regret this!"

[Troll_grunt]//~19
String="Grrrrrrrrr!!!!"
String="RRRaaaggghhhh..."

[Troll_striking]//~19
String="Gnnn!"
string2="Hhaaaa!"
string3="Mpppfh!"

[Troll_hail]//~19
String="Brotheeeers! Enemy here!"
string2="Atoooooook!"
string3="AAAArrrrgghhh!"
string4="GGGrrrrr!"

[Troll_justyouwait]//~19
String="Ochinaaaaaa"
String2="Human like gobs, coward"
String3="Gone, we quiet now"
String4="MmmmmMMMMMMMM"

[Troll_threat]//~19
String="Die, human!"
string2="Humaaaaan!"
string3="Pog will be proud!"
string4="In name of Pog!"
string5="Me crush you!"
string6="Grrrrrrr!"
string7="Get lost!"

// small ouch
[Troll_ouch]//~19
String="Ouch!"
string2="Ow!"
string3="Grrrrr?"
string4="Mmmmhhhh!"

[Troll_ouch_medium]//~19
String="Argg"
string2="OOow!"
string3="GRRRRrr"
string4="Aroutaaa!"

[Troll_ouch_strong]//~19
String="Ahhhhh"
string2="Weeeeeeee"
string3="Arrhhhhhhhh"
string4="MmmMMMMMmm!"

[Troll_hear]//~19
String="MMMMMMmm?!"
String2="Gruuuuu?"
String3="mm"

[Troll_misc]//~19
String="Nyum nmyum."
string2="Damn gobblers!"
string3="Mmmhhh!"
string4="Eh?"
string5="Ahh!"

[Troll_dying]//~19
String="Aaarrggghhh!"
String2="Gnnnnnn!"
String3="Uuhhh!"

//** grassini: the line from the troll that is locked in the cell in the trolls' lair if they player gets on the wrong side of them (the trolls).
// naughty troll
[Naughty_troll_first]//~18
String="Psssstt!... Me know you have to move heavy stuff! Me can do that for you if you get me out of here!"
 
[Naughty_troll_misc]//~18
String="Pssst! Me still prisoner, me can still help you..."
string2="If me help you, me solve your problem..."
string3="Pog must have key to my cage. You kill Pog and me escape..."

///////////////////////
// Troll Guard Lvl 2 //translate 2
///////////////////////

[Troll_nopass]//{~19~00
String="You not pass, you not friend. Me turn you to rat food if you not go away!"
string2="No friend, no come in!"

[player_show_note_troll]//~00
String="Here, I have a note from the king of the humans."

[troll_yougo]//}~19
String="Mmmmmm...You friend of Lunshire? you pass."

///////////////////////
// 2 Trolls chatting //translate 2
///////////////////////

[Troll_chat1]//{~19~18
String="Groumph grr oof?"

[Troll_chat2]//~18
String="Yoo ourf glouk marruchang!"

[Troll_chat3]//~19
String="Pultchin... bona kell!!"

[Troll_chat4]//}~18
String="Ahhr aaaahhhhr Ahhr, bona si!"

///////////////////
// Troll Burwaka //
///////////////////

[burwaka_introducing]//{~19~00
String="Me Burwaka."

[burwaka_explain_greu]//{~19~00
String="Me friend of Greu. Him not want live with us cos not want work for gobblers..."

[burwaka_greu_gift]//~19
String="Greu, him born under ground, him never seen world from outside. Me think Greu want see pictures from outside. You say happy birthday to Greu when you see him."

[burwaka_friend]//~19
String="You nice human, you Burwaka's friend now."

[player_burwaka_greu]//~00
String="Burwaka, I know Greu. I will give him the birthday present."

[player_burwaka_sayhello]//~00
String="Yes, I will do it."

[player_burwaka_jobdone]//}~00
String="I gave the book to Greu. He was very happy."

////////////////
// Troll Greu //
////////////////

[Greu_introducing]//{~19~00
String="Me Greu. Me here because left troll camp. Not want to work for goblins. Me not like goblins. Goblins all little. Can't trust goblins. Goblins think trolls stupid. So me live here, on own with fishes. Fish not give orders and me eat them..."

[player_Greu_surprised]//~00
String="Hmmm, so if I understand correctly, the trolls work for the goblins?"

[Greu_introducing2]//~19
String="Pog, King of Trolls, follow goblins' orders. Greu hate goblins. Greu prefer stay here: free, no orders, no working. Greu make music. Greu make statue. Greu artist."

[Greu_birthday]//~19
String="Today Greu's birthday... But Greu alone: him not have friends. Him not have presents... Burwaka only friend of Greu, up there, him work for goblins. Greu sad."

[player_Greu_friend]//~00
String="Well, maybe we could be friends..."

[Greu_birthday2]//~19
String="Really? You want be Greu's friend?! Me have new friend!... Well, friend. What you got for Greu for birthday, then?"

[player_Greu_know_gift]//~00
String="A present? Let me see what I can do..."

[Greu_birthday3]//~19
String="Hello, my friend! You bring present for Greu birthday?"

[player_Greu_check_gift]//~00
String="Hmmmm.... Let me see what I have for you..."

[player_Greu_offer_gift]//~00
String="How does that please you?"

//// not the right gift ////
[Greu_disapointed_by_gift]//~19
String="That not good present. Greu still sad. Burwaka better friend than Shaegar..."

//// the right gift ////
[Greu_happy_with_gift]//~19
String="Oh, yes!!!! Greu like that! You very nice! You Greu best friend, you is know how to make Greu happy... Now Greu give you present for birthday, too... Take that - that troll amulet. No troll attack you when you got that..."

[Greu_happy]//~19
String="Hello, Greu friend! Me happy to see Greu's friend!"

[Greu_happy2]//~19
String="You liking Greu music?"

[player_Greu_mauld]//~00
String="Greu, how would you make a cast of something?"

[Greu_mauld]//}~19
String="You get mud of Greu and use it on thing you wanting to make again."

////////////////
// Troll Pluk //translate 2
////////////////

[pluk_give_gem]//~19
String="You is friend of troll. Me let you pass if you give us gem."

[pluk_friend]//~19
String="You is good human, you friend."

////////////////
// Troll_king //
////////////////

[player_to_Pog01]//{~00~18
String="Hello. King Pog, I presume? I know you do not like strangers, but I bear a message from King Lunshire. He has something to ask you..."

[Pog_asknote]//~18
String="I is Lunshire's friend. You give me note..."
// examines the note

[Pog_readnote]//~18
String="Pathway blocked... Hmmmm... Me want help your people but first, humans must help trolls get back lost treasure."

[player_to_Pog03]//~00
String="Since I escaped, I have spent all my time helping other people, but I have little choice in the matter, I suppose... And perhaps it will be good for my memory... So, tell me of this lost treasure."

[Pog_briefing]//~18
String="Bad thief stoled our idol. Idol protect troll work: stop cave falling on our head, so now no idol, trolls not work for goblins any more."

[player_to_Pog04]//~00
String="What do you do for the goblins?"

[Pog_explain]//~18
String="Gather gemstones in mines. Goblins sell them and give us little bit of gold."

[player_to_Pog11]//~00
String="Why do you not sell them yourselves?"

[Pog_explain2]//~18
String="Goblins sell them. Trolls is too stupid to do selling..."

[player_to_Pog05]//~00
String="*sigh* Well, I'll get your idol back for you..."

[Pog_thanks]//~18
String="Thank you. Trolls will have idol back... Idol given to trolls when we live on outside with King Nog."

[Pog_giveme_idol]//~18
String="You give me idol when you find it and me help you..."

[player_to_Pog07]//~00
String="I think it is time now that we helped each other..."

[Pog_helpyou]//~18
String="Yes. Now we help you... My people is move rocks out of way. AROUGHH! OUNTAAR! GLOK! UUUOORG!"

[player_to_Pog08]//~00
String="You should sell your own gems yourself."

[Pog_notclever]//~18
String="Me is not clever enough. Me not understand finance and sales."

[Pog_finance]//~18
String="Book on sales and finance??? Then me try and learn about finance and become clever. Soon, we not need goblins any more..."

[player_to_Pog10]//~00
String="I know you will make an astute salesman, Pog. After this, the goblins will despise me, but I want nothing to do with such an arrogant race."

[Pog_nasty]//~18
String="Cos of you, trolls can't earn gold any more. You killed goblins - you not trolls' friend any more!"

[player_to_Pog09]//~00
String="It saddens me to see how you take your freedom from slavery, Pog..."

[Pog_friend]//}~18
String="You true friend of trolls."

//** grassini new
// if the book about finance has been given to the trolls, it is now they, and not the goblins, who trade in gemstones. However, the rates are much more favorable for the player than when the goblins were in charge. 
[Pog_dealgems]//~18
String="Pog new gem dealer... You is great friend of trolls, me do deal for you!"

////////////////
// Human_base //
////////////////

//////////////////////
// Menestrel guitar //
//////////////////////

[menestrel_melody]
string=""

[menestrel_greenleaf]
string=""

[menestrel_outtune]
string=""

[menestrel_sarde]
string=""

[menestrel_uw1]
string=""

[menestrel_uw2]
string=""

////////////////////////
// Human_misc_generic //translate 2
////////////////////////

[Human_male_misc]//~06
String="Aahhheemmmmm... *phlegm-hoik*"
string2="Shrnrrr *blow nose*"
string3="*whistle 1*"
string4="*whistle 2*"
string5="Aahhhh."
string6="Hmmmm?"
string7="Oh well..."
string8="Now I remember."
string9="Yep, I'll get him back, for sure."
string10="I prefered it as it was before..."
string11="Mmm...who does he think he is??!"
string12="Anyway..."

[Human_male_misc_short]//~06@it should be impossible to associate these with a specific voice
String=" *sniff* "
string2="Shrnrrr *blow nose*"
string3=" *sniff2* "
string4=" *sigh* "
string5=" *throat* "
string6=" *swallow* "
string7=" *swallow2 "
string8=" *sneeze* "
string9=" *cough* "
string10=" *cough2* "
string11=" *yawn* "
string12=" *sigh2* "

[Human_male_snort]//~06@it should be impossible to associate these with a specific voice
String=" *sniff* "
string2=" *snnniff* "

[male_shop_offer]//~06
String="Have a look in these chests and help yourself."
string2="See if you need any of my wares."
string3="Please look at my wares and help yourself."

[male_shop_broken]//~06
String="I cannot buy this from you, I have no more gold."
string2="Sorry, I have no more money. I cannot buy this."

[male_shop_visit]//~06
String="Come and visit my shop during working hours."

[male_shop_offer_miguel]//~11
String="Have a look in these chests and help yourself."
string2="See if you need any of my wares."
string3="Please look at my wares and help yourself."

[male_shop_broken_miguel]//~11
String="I cannot buy this from you, I have no more gold."
string2="Sorry, I have no more money. I cannot buy this."

[male_shop_visit_miguel]//~11
String="Come and visit my shop during working hours."

[Human_male_hello]//~06
String="Hey."
string2="'Ullo."
string3="Everything alright?"
string4="Hi."

[Human_male_thief]//~06
String="Thief!"
string2="I saw you!"
string3="Put that back where you found it!"
string4="I saw that!"
string5="Put it back at once or I will call the guards!"
string6="Guards!"

[Human_male_help]//~06
String="Heeeelp!"
string2="Guards!"
string3="Help me!"
string4="Guaaaaaards!"
string5="Pleeeaase, I need help!"

// can be used for absolutely all human males (including King, guards, etc..)
[Human_male_striking]//~06@can be used for absolutely all human males
String="Gnnn!"
string2="Aarrghhh!"
string3="Mrmmpppfh!"

[Human_male_ouch]//~06
String="Ouch."
string2="Ow!"
string3="mmm"
string4="Mmmh!"

[Human_male_ouch_medium]//~06
String="Oowee"
string2="OOow!"
string3="Heeyy"
string4="MmmMMhhhh!"

[Human_male_ouch_strong]//~06
String="Ahh"
string2="Waaaaa"
string3="Ahhhhhh"
string4="MmmMMMMMmm!"

[Human_male_dying]//~06
String="Urrrrgghh."
string2="Noooo!"
string3="Ouugghhhh."

[male_disturbed]//~06
String="Please just get out of here."
string2="Get out of here before I call the guards."
string3="Will you just go?"
string4="Please leave this place now"
string5="I need some rest, go away!"

[male_disturbed_miguel]//~11
String="Please just get out of here."
string2="Get out of here before I call the guards."
string3="Will you just go?"
string4="Please leave this place now"
string5="I need some rest, go away!"

[Human_female_misc]//~13
String="Laah di daaah di daaah."
string2="La la lii, la la laaa."
string3="Oops!"
string4="I'm sure I've forgotten something..."
string5="It must have been that."
string6="Hmmm?"
string7="Was it 2 or 3?"
string8="Ahaa."
string9="oh, I know what I forgot"
string10="always the same...mmmhhh"
string11="mmmmmmmm!"

[female_shop_offer]//~13
String="Have a look in these chests and help yourself."
string2="See if you need any of my wares."
string3="Please look at my wares"

[female_shop_broken]//~13
String="Please keep this, I can't afford it."
string2="I'm out of money. I can't buy this from you."

[female_shop_visit]//~13
String="Come and visit my shop during working hours."

[Human_female_hello]//~13
String="Hey."
string2="'Ullo."
string3="Is everything alright?"
string4="Hi."

[Human_female_thief]//~13
String="Heelp, a thief!"
string2="Drop that before I call the guards!"
string3="I saw you!"
string4="Please put that back!"

[Human_female_help]//~13
String="Heeeelp me!"
string2="Please, somebody help me"
string3="Guaaards!"
string4="Guaaaaaards!"

[Female_striking]//~13
String="Gnnn!"
string2="Aaiiiee!"
string3="Mmmpphh!"

// small ouch
[Female_ouch]//~13
String="Ouch."
string2="Ow!"
string3="mmm"
string4="Mmmh!"

[Female_ouch_medium]//~13
String="Oowee"
string2="OOow!"
string3="Heeyy"
string4="MmmMMhhhh!"

[Female_ouch_strong]//~13
String="Ahh"
string2="Waaaaa"
string3="Ahhhhhh"
string4="MmmMMMMMmm!"

[Human_female_dying]//~13
String="Aarrrgggghh."
string2="Noooo!"
string3="Uuurrgghhh."

[Female_disturbed]//~13
String="Please get out of here."
string2="Get out of here before I call the guards!"
string3="Will you leave me alone now?"

//** grassini new
// responses to come from the other side of a barricaded gate as the Ylsides are attacking the human village
[human_male_goaway]//~06
String="We will defend ourselves to the last!"
string2="Get out of here, filthy Ylside!"
string3="Sshhhhh..."

[human_female_goaway]//~13
string="Get out of here!"
string2="If you try to come in, my husband will chop you into tiny pieces!"

//////////////////////////////
// Human_base in fight club //translate 2
//////////////////////////////

[club_human_misc_disturb]//~06
String="Enjoying the fight?"
string2="Don't bother me while I'm fighting!"
string3="Good fight eh?"

///////////////////////////////////
// Human_base boss of fight club //translate 2
///////////////////////////////////

[club_boss_come_on]//~07
String="Come on, hurry up! The contest is about to start. Place your bets!"

[club_boss_misc_over_now]//~07
String="The contest has begun, betting is closed."
string2="Betting is closed now."
string3="You must wait for the next fight to place your bet."

[club_boss_bet]//~07
String="If you want to place a bet, put up to 10 gold pieces on your chosen champion. If you want to enter the contest, get up on the elevator."

[club_boss_bet_quick]//~07
String="Quick, place your bets - another contest is about to begin."

[club_boss_bet_quick_champion]//~07
String="Quick, place your bets. Another contest is about to begin. Hey, champion, if you want to fight again, just get up on the elevator!"

[club_boss_new_champion]//~07
String="Here is our new champion! There are no challengers left. The contest is over for today."

[club_boss_over_today]//~07
String="Betting is closed for today." 

[club_boss_blu_win]//~07
String="The blue fighter has won." 

[club_boss_red_win]//~07
String="The red fighter has won." 

[club_boss_on_elevator_first]//~07
String="If you step on that pad, you'll be fighting the next round, stranger."

[club_boss_on_elevator]//~07
String="Prepare to fight, stranger."

/////////////
// Tavern //
/////////////
// voice: use miscellaneous villagers' voices
[customer_tavern_reflection_male]//~06
String="There have been lots of earthquakes recently. It's worrying, that..."
string2="I saw a rat this morning. It was this big, I swear! And it wasn't even scared of me!"
string3="Apparently, the Ylsides attacked a food store..."
string4="The outpost has been attacked by the Ylsides."
string5="It seems that the goblins catch people and then sell them again..."
string6="You know, I haven't seen any dwarves round here in a long time..."

[customer_tavern_reflection_male_2]//~07
String="Apparently there's a powerful wizard who can summon demons by the bucketload!"
string2="Me? Drunk? Don't know what you're talking about..."
string3="It's been quite a while since we set eyes on any of the travellers' guild guys, though..."
string4="My brother-in-law says that outside, it's sunny, but if you're up there, you're all kept prisoner..." 
string5="You have to watch those goblins. Vicious little bastards, they are!"
string6="The worst thing about trolls being stupid is that it's hereditary..."

[customer_tavern_reflection_male_3]//~09
String="All these rumors about weird rituals - gives me goosebumps... Tizzy, get me a beer!"
string2="Akbaa, Akbaa... Didn't you have a cat called Akbaa?"
string3="No, don't be silly. It's not Hackbah or Aaaakbaaarrrrr: It's Akbaaaa... You'd better get used to saying it right, you take my word for it!"
string4="If you get bitten by a rat, you can turn into a rat-man. You can! I swear!"
string5="Krahoz and Zohark, now they were what you call gods..."
string6="He's so uptight, that Gary! I went to the bank to get a bit of gold out a while ago... you'd think I was trying to rip his heart out..."

[customer_tavern_reflection_male_4]//~10
string="It's been a while since we saw Azrael Darkthorn... I bet he died in the crypt, dirty tomb raider that he is..."
string2="In the end, the mmmore I jjrink, the more I think violence doesn't sholve anything..."
string3="Chicken! Chicken... Every bloody day, I eat chicken! I've had enough!"

// to be used for female voices
[customer_tavern_reflection_female]//~13
String="It's not really much of a place to bring up your kids, this fortress..."
string2="I am... I am the King's long lost daughter... Well, certainly, sir!..."
string3="I have nightmares every night at the moment..."
string4="All these earthquakes, all these secrets... Arx is a fallen land! The gods have abandoned us!"
string5="Who does she think she is, that Alicia? Honestly! Gary's not that stupid. He'll never marry her..."

[customer_tavern_misc_male]//~06
String="Nice little spot, don't you think?"
string2="The more I drink, the better I feel."
string3="To Lunshire! To our good King!"
string4="*hiccup*"

[customer_tavern_misc_female]//~13
String="Sir, I have nothing to say to you."
string2="Please, sir, refrain from your intrusions."
string3="Have I seen you somewhere before?"
string4="Your health!"

[tizzy_misc_customer]//~13@bartender style 
String="I don't really like it when people rummage about in everything..."
string2="What do you think of this?"
string3="That's exactly what I think."
string4="It shouldn't take the master long to reach his goal now..."

[customer_misc_tizzy]//~06
String="Bring me a drink, sweetheart..."
string2="Have you got a new lot on top?"
string3="If only things were different..."
string4="Well, I don't think we really have much choice, you know..."

[tizzy_player_drink_your_beer]//~13@bartender style 
String="Drink your beer first"

[tizzy_player_not_now]//~13@bartender style 
String="I can't serve you right now"

///////////
// Tizzy //
///////////

///FGE
[tizzy_welcome]//{~13~00
String="Welcome to the Yellow Tulip, stranger. Drink and relax.  You'll always be welcome here, as long as your coin holds out..."

[player_tizzy_greetings1]//~00
String="My name is Am Shaegar."

///FGE
[tizzy_greetings1]//~13
String="Pleased to meet you, handsome.  I'm Tizzy, the owner of this fine establishment, and though I'm acquainted with most of the rogues and scoundrels here in Arx, I don't remember seeing you around - are you from the Travellers' Guild?  But I forget myself, what can I do for you?"

[player_tizzy_greetings2]//~00
String="Nothing in particular right now... How much for a drink?"

///FGE
[tizzy_greetings2]//~13
String="Just two gold for our finest, sweetheart."

///FGE
[tizzy_friendly_misc]//~13
String="Hmmmm, you know handsome, I wouldn't mind helping you relax - but I really prefer men with a bigger... purse."
string2="2 gold pieces for a drink..."
string3="Did you know that this place dates back to when there was still a sun in the sky and we lived aboveground?  But it was called the Yellow Rose, then - funny, isn't it?"
string4="Awwww, quit yer starin', a girl could get ideas."
string5="Mmm, mmm, he's very cute, that one..."

[player_wantpassword]//~00
String="I need a password to get through that metal door over there."

///FGE
[tizzy_password1]//}~13@suggestively
String="Ohh, I'm sorry darling, perhaps later - once you've been... initiated."

///////////
// Maria //
///////////

///FGE
[maria_name_maria]//~13@maria is a nice shopkeeper
String="Welcome to my stall, traveller, I'm Maria.  Please take a look at my wares and let me know if you find anything you'd like."

///// Shany has disappeared ////
[maria_sorry_not_sale]//{~13~00@maria is a nice shopkeeper
String="I'm sorry, but I won't be able to sell you anything today... I'm going to have to close up the stall now..."

[player_want_healer]//~00
String="Are you in need of a healer?"

///FGE
[maria_not_ill]//~13
String="No, no, I'm not sick, It's my little girl, Shany.  She's been missing since yesterday and I'm beside myself with worry."

[player_vanished]//~00
String="Missing?"

[maria_was_playing]//~13
String="She was playing at the other side of the square, near the jeweler's, and she never came back to the stall. Nobody has seen her and the guards are far too busy dealing with the Ylside attacks to do anything about it..."

[player_figure_out]//~00
String="I will discover what has happened to your little girl."

[maria_sent_by_god]//~13
String="Oh, thank you, thank you. You are heaven-sent, traveller..."

//// Maria asks the player to find Shany again ////
[maria_find_shany_misc]//~13
String="Please, find my little girl, Shany."
string2="Bring back my little girl, please..."
string3="Please, find my little girl and bring her back to me..."

//// Player has not found Shany yet ////
[maria_did_find_shany_misc]//~13
String="I hope you will be able to find my little Shany..."
string2="I am so worried about my little girl..."
string3="Where's Shany? Please, bring her back to me..."

//// Shany's back ////

///FGE
[maria_oh_shany]//}~13
String="I am so happy you've found Shany... I don't know how to thank you, traveller... We are far from rich, but maybe there's something here in my stall that you'd like in return.  Please, take something, with our blessing."
//** to be modified so that Maria tells you this if Shany Quest == 1

////////////
// Shany //
////////////

///FGE
[shany_greetings]//{~29~00
String="Hello, strange man, I'm Shany.  Have you come to take me back?  Ma and the guards are always telling me to stay out of here because things from the deeper levels can get in through the crypt, but I like playing with the stone heroes..."

///FGE
[player_shany_about_crypt]//~00
String="Tell me about the crypt, Shany"

///FGE
[shany_tells_about_crypt]//}~29
String="Well, don't tell anyone, but one day, when the door wasn't shut properly, I went all the way down four levels!  It was really scary!  Ok, I have to go now! See you later."

[shany_misc_playing]//~29
String="Yoo hoo, Am Shaegar"
string2="Do you want to play with me?"
string3="When I'm grown up, I'm going to be a princess..."
string4="You have a big nose!"

///FGE
[guard_shany_beware]//{~06~29
String="Hey Shany, don't go too close to the crypt entrance!"
string2="Shany, careful not to fall in the fountain!"
string3="Don't hurt yourself, Shany!"

[shany_guard_playing]//}~29
String="No problem, captain."
string2="But I'm a big girl now!"

[Shany_misc]//~29
String=" *singing* tallali talala talalilala "
string2="hihi!"
String3="mmmhhhh"
String4="that's it"
String5="beuuu?!"
String6=" *singing* tallali talala talalilala "
String7=" *singing* tallali talala talalilala "

[Shany_help]//~29
String="Mummy! Mummy! *crying*"
string2="Carloooooo, help me please"
String3="Heelp me!"

[Shany_ouch]//~29
String="uhhhhh"
string2="ahhhhh!"
String3=" *crying* "

////////////
// Alicia //
////////////

///FGE
[player_greetings_alicia]//~13
String="I don't believe you've had the honor of making my acquaintance..."

///FGE
[alicia_gary_partner]//{~13~00
String="You don't know me? I am Alicia, and Gary the Banker is my fiancee.  One day soon we will be wed and then I will be wealthy and powerful as well as beautiful."

[player_sounds_good]//~00
String="I see... Do you not work with him?"

///FGE
[alicia_why_work]//~13
String="Work? Like a commoner?  Perish the thought.  Why should I work when Gary is so fabulously rich?"

///FGE
[alicia_love_gary_misc]//}~13
String="Gary is a rich and influential man... Oh, how I love him!..."
string2="I'll tell you, the only thing better than being in love is being rich and in love.."
string3="Oh, my dear Gary is so terribly industrious."

//// Bank robbed ////
///FGE
[alicia_bank_craked]//~13
String="It's unbelievable, the bank has been robbed."
string2="Gary is ruined! we're... we're... POOR!!!" ///bursts into tears
string3="Please, leave me to my grief... our marriage is doomed already..."

////////////
// Miguel //translate 2
////////////

//// First dialogue ////

///FGE
[miguel_welcome]//~11
String="Welcome to my shop, friend. I am Miguel, arms and armor are my trade and my life.  If you need anything repaired, just leave it with me and I'll get right to it."

///FGE
[miguel_buy_misc]//~11
String="Believe me, friend, it's no boast when I tell you my swords are the best in Arx.  But look around and judge for yourself, just remember to leave anything you need repaired with me."
string2="You can have faith in the quality of all my weapons, I supply the troops of King Lundshire himself!"
string3="Let me tell you, I've seen many a young tough beguiled by some pretty fretwork or flashy inlay, but my advice is to choose a weapon that best fits your combat style."
string4="I'll admit, the war with the Ylsides has brought me a fair bit of work, but I've still plenty of stock for the free-lancers.  Help yourself though, I'm busy."
string5="How are you, my friend, good? Good!  Well have a look around and tell me if something catches your eye."

//** grassini new
// when the player is looking to build the ultimate weapon

[player_about_dwarf]//{~00~11
String="I wish to find a dwarf blacksmith..."

///FGE
[miguel_about_dwarf]//}~11
String="Hmmm... a dwarven smith, eh?  Well, to be honest, we haven't seen any of those folk for a long time now.  When the sun died and everyone took shelter in this old mine of theirs, they retreated even deeper into the earth."

//// If player pours a bottle of wine over Miguel ////

///FGE - 
[miguel_you_aware]//~11@sputtering
String="Aha!  So, my friend, I see that you realize there is more than meets the eye here in my little shop!"

///FGE
[miguel_use_this_trap_misc]//~11
String="You'll find the fight pit on the other side of that trap door, good luck."
string2="If you haven't changed your mind, just slip through that trap door to the arena."
string3="I supposed you've the right to risk your life, just step through the trap door."

//// If player makes it out of the fight club ////

///FGE
[miguel_you_alive]//~11
String="Hey now, my friend!  I see you've returned in one piece, well done!"

///////////
// Erzog //
///////////

///FGE
[erzog_wimp_misc]//~10
String="Have mercy! I don't want to die!"
string2="Oh, what I have I done? I've damned my soul for sure."
string3="*CRYING* forgive me, my darling."

[player_accuse_erzog]//{~00~10
String="Erzog, I presume... Tell me why you killed Falan Orbiplanax. Are you the high priest of the Cult of Akbaa?"

///FGE
[erzog_not_high_priest]//~10
String="Oh mercy! Don't kill me! Oh, Guardian of the Light, I am no priest, I swear it! The rituals were only to bring my dear wife back from the dead..."

[player_tell_more]//~00
String="Tell me more, Erzog..."

///FGE
[erzog_was_contacted]//~10
String="They contacted me, but always remained hidden in shadow.  The priests assured me that if I prayed to Akbaa and performed the rituals, my wife would return to me. But it was all lies! Oh, please have mercy on my wretched soul."

[player_good_reason]//~00@here the hero is threating Erzog as he noticed that Erzog is scared
String="Give me another good reason to spare your life, mortal..."

///FGE
[erzog_give_password]//~10
String="I can help you! The entrance to their temple is through metal door in the Yellow Tulip... they gave me the password - 'Faat Kaa Pell'."

///FGE
[erzog_forgive_misc]//}~10
String="Have mercy on me, kind Guardian, I had no idea..."
string2="I swear to you on my wife's grave that I will repay my treachery by doing whatever I can to help rid Arx of that blasted cult."
string3="I throw myself at your mercy, Guardian, save me, Akbaa is coming for me..."

//////////
// Gary //translate 2
//////////

// first dialogue //

///FGE
[gary_my_name_misc]//~06@gary is a very pretentious person
String="Welcome, welcome.. My name is Gary and this is my bank.  Here you can change your gold bars and gold nuggets for coin of the realm at a very reasonable rate.. And you can buy shares, too.  You can trust me because I'm the wealthiest and most influential man in town, next to the King, of course.  Ask anyone..."
string2="Sir, let me tell you that many people have tried to rob me, but I have here the very best locks, wards and protections.  That's in addition to the painfully well-paid guards.  Might as well try to raid the King's coffers."
string3="Ahhh,... apply yourself lad, and someday you could be almost as rich as I am. But for now, have a look through my merchandise and let me know if there's anything you need."

// If bank robbed//

///FGE
[gary_bank_stollen_misc]//~06
String="Impossible!  I've been robbed!  Ruined! I'll go straight to the King... he's sure to put the captain of the guard on it at once."
string2="If the guards don't find the guys who robbed me and hang them from the rafters, I'll do it myself."
string3="Oh lord, I'm ruined.  Well, at least I have the love of my dear Alicia, she would never leave me..."

////////////
// Tafiok //translate 2
////////////

// first dialogue, trolls not on strike //

///FGE
[tafiok_my_name]//{~06~00
String="Greetings, stranger, I am Tafiok the jeweler.  Please feel free to browse my wares.  If something interests you, pick it up, if you have something to sell, drop it in the chest and I'll make you an offer."

// first dialogue, trolls on strike //

///FGE
[tafiok_bad_days]//~06
String="Welcome, stranger, I am Tafiok, the jeweler. I fear I must apolgize for my meager stock, but the trolls' strike has cut off my supply completely."

[player_another_way]//~00
String="Is there no other place you can get your gems?"

///FGE
[tafiok_no_goblins]//~06
String="No, no... The goblins are the only suppliers.  -  But If you can find uncut gems for me, I'll make it worth your while."

// third dialogue, trolls on strike //

///FGE
[tafiok_still_strike_misc]//~06
String="Those trolls will be the death of me if this strike continues much longer.."
string2="This troll strike is driving me crazy! If only someone could get me some gems!"
string3="Demand is high, the Travellers' Guild is offering attractive sums and I don't have any gems. Blasted strike!"

// player gives Tafiok gems while the trolls are still on strike //

///FGE
[tafiok_thanks]//}~06@when player gives some gems
String="Thank you very much, my good sir. I can offer you a handsome price for those gems."

//////////////////////////////////
// Cult of the 5000 sons beast //translate 2
//////////////////////////////////

// When player knocks on the door in room 7, level 0 //

[5000_leave_me_misc]//~05
String="Leave me alone or I'll call the guards."
string2="Go away or I'll call the guards."

[5000_think_heard]//~05
String="I thought I heard a noise. Let's get out of here!"

////////////////////
// Kultar in jail //
////////////////////

[Kultar_Hey]//{~00~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="Hey!!"

[Kultar_introduction]//~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="Stranger, we have to get out of here!"

///FGE
[player_kultar_wait]//~00
String="I... my memory...it's gone... I remember nothing! Not even my own name! What did I come here to do?"

[kultar_explain]//~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="The gobblers probably crept up on you from behind! Bloody gobblers!"

[Kultar_find_something]//~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="Come on, look around your cell - there has to be a way to get out on your side... I can't do anything on my side..."

[Kultar_lookwell]//~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="Go on, have a really good look - I'm sure there's a way to get out of here!"
string2="There has to be a way out..."
string3="I'm sure I've heard them whispering about it, and believe me: we have to get out of here, and quick..."

[Kultar_encourage]//}~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="Hey... Well done!"

///FGE
[Kultar_encourage2]//~06@talking cautiously because he's in jail and doesn't want to be spotted by the guard
String="Nice work, stranger.  Now watch out for the goblin!"
string2="You're on the right track, but watch out for the goblin!"
string3="We'll be out of here soon!"

[Kultar_killthegob]//~06@the player is attacking the guard, Kultar encourages him, not quiet anymore
String="Ha!!"
string2="Go on, kill him!"
string3="Aim at his head!"
string4="Die, you filthy goblin!"

[Kultar_letmeout]//~06@the guard is dead, so now Kultar is not quiet anymore
String="Brilliant - you got him!! Now, please... open my cell..."
string2="Will you just open my cell?"
string3="Work the lever on the side of my cell!"

[Kultar_please]//{~06~00@desperate
String="Am Shaegar, Please don't leave me here! Come back!"

[Player_AmShagaar]//~00
String="Am Shaegar?! Is that my name? I cannot remember!"

[Kultar_thanks]//~06
String="Thank you, Am Shaegar... if you can't remember your name, you'd better keep this one... it means "he who has no name" in a foreign tongue. My name is Kultar and I was part of the Travellers' Guild before I ended up here..."

[Player_welcome_kultar]//~00
String="Am Shaegar... Yes, I will keep this name for now... What is this Guild of Travellers?"

//** grassini new text
///FGE
[Kultar_traveler]//~06
String="Well, you really have lost your memory, haven't you? Our world no longer has a sun to heat it and outside is nothing more than a huge expanse of ice. Only those who are trained and equipped for extreme conditions are allowed to make the dangerous trek between the fortress cities hidden deep in the mountains. These people are the Guild of Travellers..."

//** grassini new text
[Player_traveler_ok]//~00
String="Right - we will discuss this later - now let's get out of here..."

[Kultar_cantgo]//~06
String="I'm injured. I won't be able to get through this hole. I'll stay here and wait till you can open the door... Don't worry about me..."

///FGE
[Kultar_door_locked]//~06
String="They often lock their own guards in to keep an eye on the prisoners. We have to find another way to get out of here..."
String2="We can try to break through the trapdoor on the floor. We may be able to find an alternate passage through there."

[Kultar_thanks_again]//}~06
String="Thanks again. I'll never forget your help, Am Shaegar!"
string2="You'd better go now, Am Shaegar"
string3="Go, quickly, before the next shift gets here!"

///////////////////////////////
// Kultar has killed goblin lord //
///////////////////////////////

[Kultar_attacks_lord]//~06
String="Die, you bastard!"

[Kultar_victory_goblord]//~06@victorious
String="Am Shaegar, we got him!"

//** grassini new text
///FGE
[Kultar_explain_lord]//~06
String="Just after you went through the hole, I heard a noise. So I hid and waited till the goblin came in. This time, I got the drop on him, sneaky bastard."

[Kultar_explain_lord_misc]//~06
String="I couldn't go and leave you down here..."
string2="Aaghh - my wound has opened... I'm going to have to see to it..."
string3="I'll stay here, just till I've recovered from this fight. We'll see each other again later..."

//////////////////////////////////////
// Kultar frees player from Ylside //
//////////////////////////////////////

[player_kultar_killed_ylside01]//{~00~06@overjoyed
String="Kultar!!" 

[kultar_killed_ylside01]//~06	
String="It was all a trap to get rid of you, Am Shaegar. As soon as I found out their plan, I knew I couldn't let them do it, my friend..."

[kultar_killed_ylside01bis]//~06@if the player left Kultar to rot in jail.
String="Yes... I prefer to kill you myself... I bet you thought I was dead!!"

[player_kultar_killed_ylside02]//~00	
String="Thank you. But where is the King?"

// 'If' he is alive is important, as this allows us to cover for the possibility of the player having killed the King

///FGE
[kultar_killed_ylside02]//~06
String="Iserbius doesn't give a shit about the King. If the King is alive, he's in hiding.  He's probably holed up with the rest of his people in the guard room."

[player_kultar_killed_ylside03]//~00	
String="I am beginning to understand why the Ylsides did not kill all the humans in the kingdom..."

///FGE
[kultar_killed_ylside03]//~06
String="That would be madness! Akbaa's hungry, and Iserbius saves some of them as a supply of fresh meat for his master. Akbaa will eat every last one if he gets the chance..."

[player_kultar_killed_ylside04]//~00	
String="Kultar, what brought you to work for the Ylsides and Iserbius?"

///FGE
[kultar_killed_ylside04]//~06
String="When I got out of jail, it seemed like a good idea... Iserbius is very persuasive, you know, and he's got big ideas... He wants to bring the sun back to Arx and get all the humans out of these rat-infested caves... For someone like me, who has been Outside, that sort of plan makes perfect sense..."

//** grassini new text
[player_kultar_killed_ylside05]//~00	
String="So why did you betray him?"

///FGE
[kultar_killed_ylside07]//~06
String="All the human sacrifices, all the deaths, the blood... And when I heard there was nothing he wanted more than to get rid of you, I couldn't bear it... I knew that I had been wrong until now, and that I had to find you and help you..."

///FGE
[kultar_killed_ylside05]//~06
String="Here, let me give you this armor."

[kultar_killed_ylside06]//}~06
String="Now, get out of here quick - use the sewers. I'll make something up to tell the others..."

//////////////////
// Human_priest //translate 2
//////////////////

[priest_hi]//~05
String="Hello, brother."
string2="May Akbaa save us."
string3="May Akbaa be with us"

[priest_intruder]//~05
String="INTRUDER!!!"
string2="Brotheers, help me!"
string3="Sound the alarm!"
string4="Alaaarm"
string5="We have an intruder!"

[priest_justyouwait]//~05
String="Whoever it was, I bet he won't come back"
String2="He must have gone now"
String3="If he ever comes back, Lord Iserbius will take care of him"
String4="Gone, I guess he had enough"

[priest_misc]//~05
String="Nikta... *mumble* Zorha..."
String2="I'm dying to see Akbaa."
String3="Aahhhhem."
String4="Chllruuhhhhhh *phlegm-hoik*"

[priest_victory]//~05
String="We have to warn Lord Iserbius immediately."
String2="The Lord told us a Guardian would come."
String3="May Akbaa forgive you."

[priest_becarful]//~05
String="Be careful with that molten metal."

[priest_dont_worry]//~05
String="Don't worry, it's not the first time I've forged armor."

//////////
// Iguk //
//////////

[iguk_yoom]//{~05~00
String="Yomm tar yllza tourr..."

[iguk_who]//~05
String="Who's there? Can't you see I'm in the middle of my prayers? Are you a priest of Akbaa?"

[player_brother_shagar]//~00
String="Yes. My name is Brother... Shaegar. Are you blind?"

[iguk_yes]//~05
String="Yes. It was my personal sacrifice to our great and beloved Akbaa, soon may he reign supreme..."

[player_beloved]//~00
String="Yes, soon..."

[iguk_salvation]//~05
String="Akbaa is our savior. May he be blessed... Through his good work, we will once again live on the Outside. Our children will at last see the sunshine and we will play in the newly-grown grass. It shames the nation that most of them don't believe in Akbaa. I understand that people find the human sacrifices a bit scary, but it is the only way to salvation. Pray with me, Brother Shaegar. You know Akbaa needs our faith..." 

[player_find_statue]//~00
String="May I come closer to the meteor? I wish to pray even closer to Akbaa. I have so much to say to him..."

[iguk_dont]//~05
String="Oh, didn't you know? Master Iserbius has activated the security system... Only he and the high priests can get into the meteor room now. Apparently a Guardian has been sent by the Noden to destroy our beloved meteor..."

[player_freaky]//~00@very coldly
String="What terrible news... Akbaa protect us!"

[iguk_disturb]//}~05
String="Yes. Let us return to our prayers, brother."

///////////////////////
// Human_sacred_sword //translate 2
///////////////////////

[dissident_saw_last_fight]//{~09~10
String="Did you see the latest fight yesterday?"

[dissident_how_enter_club]//~10
String="No. I don't know how to get into the arena, is there a secret code?."

[dissident_give_bottle_miguel]//}~09
String="Just give a bottle of wine to Miguel. He'll recognize the signal and let you in."

[dissident_sly_dumb]//~09
String="Sly is a mute."

[dissident_sly_mmmm]//~07@sly is a mute person, so those are sounds that a mute would make if he was trying to talk
string="Mmmmm..."
string2="mm..."
string3="hhm..."
string4="hhmmhh"

[Human_guard_sacred_aggressive]//~09
String="I'll give you three seconds to get out of here. If you don't, I'll have to attack you..."

[Human_guard_sacred_attack]//~09
string="Are you mad? I'll sort you out..."
string2="I think I'm going to have to teach you some good manners..."

[Human_guard_sacred_generic]//~09
String="Good day to you."
string2="Talk to Alia. I'm not supposed to talk to you."
string3="We are here to protect Alia."
string4="I'm watching you. Don't mess with me."
string5="Don't even try to lay a finger on Alia."

[Human_guard_greetings_sacred_after_shield]//~09
String="Greetings."
string2="You have helped our cause. Thanks for the shield, Am Shaegar."
string3="Thanks to you, the kingdom will be restored."

[Human_guard_sacred_generic_vb]//~10
String="Hey..."
string2="I bet you're surprised to see people down here."
string3="We are here to protect Alia."
string4="I'm keeping an eye on you. Don't mess with Alia."

[Human_guard_greetings_sacred_after_shield_vb]//~10
String="Greetings."
string2="Good day, Am Shaegar."
string3="The kingdom is safe, thank you."

[Human_guard_sacred_victory]//~09
String="Now, let's warn Alia about what's happened."
String2="AARGH AARGH, now what??"
String3="This one won't do any harm now."
String4="That one was good practice."

//** update from maps
[Human_guard_sacred_krahoz_protected1]//{~09~10
String="Do you think Krahoz is well enough protected?"

[Human_guard_sacred_krahoz_protected2]//~10
String="Don't worry, it is well guarded. I'd be surprised if anyone managed to steal it."

//** update from maps
[Human_guard_sacred_krahoz_stolen1]//~09
String="I'd like to teach a lesson to the thief who has stolen Krahoz myself."

[Human_guard_sacred_krahoz_stolen2]//}~10
String="Let me be the one to cut off his hands!"

///////////////////////////////
// Human_sacred_sword_redset //
///////////////////////////////

[redset_greetings]//~07
String="You can call me Redset. I'm in charge of weapons and armor in this camp. I buy and sell them..."

/////////////
// Alia //
/////////////

[Alia_misc]//~12
String="hmmmm"
string2="What should I do?"
string3="Oops!"
string4="Those snake women are driving the Order mad"
string5="ehmm"
string6="Hmmm?"
string7="*sigh*"
string8="Ahaa."

///FGE
[Alia_thanks_altar]//{~12~00@when player saves Alia the first time
String="Oh, bless you stranger. I don't know who you are, but you've made a friend today."

///FGE
[player_alia_altar]//~00
String="Akbaa will have to look elsewhere for his meal."

///FGE
[Alia_thanks_altar_2]//}~12
String="I won't forget this, I promise..."

///FGE
[Alia_lake_greetings]//{~12~00@first encounter with player down at the lake
String="What a pleasure to see you again, stranger."

[player_lake_alia]//~00
String="The sentiment is mutual. I do not even know your name, and I think..."

///FGE
[Alia_lake_greetings_2]//~12
String="Later... let me be 'the mysterious woman' for now."

///FGE
[Alia_lake_misc]//~12
String="It's a beautiful spot, don't you think?"
string2="Don't worry, I'm not as out of place here as you may think.  I can take care of myself."
string3="You'll come back and see me sometime, right?"

// if Quest logbook found, find Krahoz and Zohark}
[player_alia_looking_for_Krahoz]//~00
String="I seek a magic object that was in the possession of a rebel group so I can apprehend the people that kidnapped you."

///FGE
[Alia_krahoz_lake]//~12
String="Do you, now?  What do you know about this 'magic object'?"

[player_alia_looking_for_Krahoz_2]//~00
String="They call it Krahoz. It once belonged to the Kingdom of Arx. It must be combined with Zohark to unleash its full potential."

///FGE
[Alia_krahoz_lake_2]//}~12
String="Hmmm... well, perhaps you'd better follow me..."

//** update from maps
// player wakes up at Alia's place
///FGE
[Alia_real_introduce_01]//{~12~00@from now on, she talks as the real Alia as she's about to reveal herself as the boss of the rebels. TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Ahh... you're waking up at last. Hello again, Am Shaegar."

[player_alia_real_introduce_01]//~00@recovering from a blackout TO BE TIMED ACCORDING TO ENGLISH VERSION
String="My head... Where am I? You know my name?"

///FGE
[Alia_real_introduce_02]//~12@not so mysterious anymore TO BE TIMED ACCORDING TO ENGLISH VERSION
String="You're in the middle of the so-called 'rebel' camp, and you've got their chief right here in front of you..."

///FGE
[player_alia_real_introduce_02]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="What? You are the head of the gang that killed the queen, kidnapped the baby and stole Krahoz? "

///FGE
[Alia_real_introduce_03]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="You shouldn't believe everything you're told... and anyway, you're not here because of that story, are you?" 

///FGE
[player_alia_real_introduce_03]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="True enough, I'm here because I need Krahoz to destroy the Cult of Akbaa."

[Alia_real_introduce_04]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Well, I tried to investigate the Cult of Akbaa myself, which clearly didn't go so well. As for Krahoz, we've got it here for safekeeping. But I can let you have it, providing you can find me an equally powerful item to replace it."

[player_alia_real_introduce_04]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Why should you trust me? I could tell the King of all this..."

///FGE
[Alia_real_introduce_05]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Well, there's this little matter of you saving my life... and as far as I can tell, you are the single greatest enemy of Akbaa's cult at the moment, so we've a common enemy.  But if it comes right down to it, you cross me, you die."

///FGE
[player_alia_real_introduce_05A]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Don't worry, I won't betray you." 

[player_alia_real_introduce_05B]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Tell me about this object you want in exchange for Krahoz."

///FGE
[Alia_real_introduce_06]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I have found old legends of 'The Shield of Ancients', buried many years ago with a great warrior.  I've sent a number of expeditions to find it, but so far with no success.  Bring me the shield and Krahoz is yours."

///FGE
[player_alia_real_introduce_06]//}~00 
String="I will do this thing."

///FGE
[Alia_real_introduce_misc]//~12
String="Do not betray my trust, Am Shaegar."
string2="A fair trade, Krahorz for the shield."
string3="You see, we infamous rebels aren't as bad as we're made out to be." 

// when player comes back with the shield
///FGE
[Alia_player_with_shield_01]//{~12~00
String="My spies tell me that you've found the shield, is this true?"

[Player_Alia_back_with_shield_01]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Here it is."

///FGE
[Alia_player_back_with_shield_02]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Oh, Am Shaegar, you have no idea...  You see, this shield is much more than just a magical artifact; it is the shield of my grandfather, King Poxsellis."

//** grassini : the following back_with_shield lines can be said whether it's the shield or Krahoz which is brought to Alia. However, they are only to be said once (either for Krahoz or the shield).

[Player_Alia_back_with_shield_02]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Grandfather... So you are..."

///FGE
[Alia_player_back_with_shield_03]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Alia, daughter of King Lunshire and Queen Florence, Princess of Arx, at your service."

///FGE
[Player_Alia_back_with_shield_03]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Why do you stay in hiding? How can you stay with these people who kidnapped you and killed your mother?"

///FGE
[Alia_player_back_with_shield_04A]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="'These people' are my protectors and bodyguard, the secret order of 'The Sacred Dagger' founded by King Poxsellis himself. Their only mission is to protect the royal bloodline."

[Alia_player_back_with_shield_04B]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="They did not kill my mother. They found me near her body shortly after my birth. To this day, no one knows who killed her."

//** grassini new
// If the ghost of Florence was completed and the murderer found and killed, two additional lines follow.
///FGE
[Player_Alia_back_with_news]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Her murderer has been identified and he has paid dearly for his actions.."

//** grassini new
///FGE
[Alia_player_back_with_news]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Really?  Well you are full of surprises, Am Shaegar.  After so long... it is a relief to know she's been avenged."

///FGE
[Player_Alia_back_with_shield_04]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Why are you still in hiding?"

///FGE
[Alia_player_back_with_shield_05]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Before my birth, The Sacred Dagger discovered that the Snake Women of the Order of Edurneum wanted me dead, though they could not determine why.  They ochestrated my kidnapping in order to preserve the kingdom's legacy. They considered using the Travellers' Guild to take me away from Arx, but the Order has agents everywhere, it seems."

///FGE
[Player_Alia_back_with_shield_05]//~00 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Does your father know of any this?"

///FGE
[Alia_player_back_with_shield_06A]//}}~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="No, no. He's not even aware that I'm still alive!  As far as he knows, the Sacred Dagger is nothing more than a band of dissidents and malcontents. And frankly, I would be happier if it stayed that way - for his own safety... Promise me you will not breathe a word of this to him."

[Alia_player_back_with_shield_06B]//}}~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I will honor my word, of course, and instruct the guards to let you into the dungeon where we keep Krahorz.  Use it well, stranger."

//** grassini new if the player wants to give Krahoz or Zohark to Alia before they have both of them.
///FGE
[alia_player_bring_krahoz]//~12
String="Am Shaegar, you are very kind, but I think this will better serve you in your quest."

//if player stole Krahoz
///FGE
[alia_krahoz_stolen]//~12
String="If we get our hands on the sneak thief who stole Krahoz, we'll show him the true meaning of suffering. Will you help us, Am Shaegar? If you help us find the bastard, or if you can find and return Krahoz, I will reward you... personally."

[alia_krahoz_stolen_misc]//~12
String="Please bring Krahoz back to us..."
string2="Bring me the thief's head..."

// if player brings stolen Krahoz back
[player_bring_stolen_krahoz]//{~00~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I have found and executed the culprit. Here is Krahoz..."

// This line is also to be used if he returns the shield, having stolen Krahoz without being found out. In this case, the lines where Alia talks of her grandfather should follow on immediately.

///FGE
[alia_stolen_krahoz_thanks]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="You have proven yourself a capable ally, Am Shaegar.  Here, let us aid your quest with a gift of gold."

///FGE
[player_bring_stolen_krahoz2]//}~00@overnice TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I am only doing what I think is right..."

//**grassini new ( 2 lines) // these lines are connected with the grandfather's story. This is told if the player (who has not given the shield to Alia) gives her Zohark & Krahoz. At this point, she says this line, then goes on to Player_Alia_back_with_shield_02 and the lines that follow it. These lines will not be repeated if the player gives her the shield, as she will refuse it.

[player_bring_krahoz-zohark]//{~00~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I think this may be of interest to you."

[alia_bring_krahoz-zohark]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Krahoz and Zohark together. This is an object of incredible power! Far more powerful than Krahoz on its own!"

//** grassini new: this line makes the link with the grandfather story. It is said if Alia has not yet spoken of it because the player has not brought her the shield. If this is not the case, then the line is not said...
[alia_bring_krahoz-zohark2]}~12 TO BE TIMED ACCORDING TO ENGLISH VERSION

String="The last time these two objects were brought together, it was by the hand of my grandfather, King Poxsellis..."

//** grassini new: this line goes at the end of the grandfather lines if they were said because of Krahoz and Zohark, or alternatively after 'alia_bring_krahoz-zohark'.
///FGE
[alia_let_shield]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="As for the Shield of the Ancients, we no longer need it. Take it as a token of our thanks."

//when player gives Krahoz to Alia
///FGE
[Alia_thanks_krahoz]//~12@almost whispers at the end
String="Thank you for doing this for us, Am Shaegar... You know, I've come to value your counsel greatly... Please stay here with me a moment..."

///FGE
[alia_nightmare]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Where are you going, Am Shaegar? Are you unhappy with me? I know how important your quest is, but..."

[alia_nightmare2]//~12@becoming manic TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I'm going to make sure you stay here with me FOR EVER!!"

[alia_nightmare3]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Go, Am Shaegar, and please take good care of yourself..."

[alia_revelations_father]//{~12~00
String="Am Shaegar, I've been thinking... perhaps you are right, my father should know I'm alive..."

[player_alia_father]//~00
String="It must be your decision."

///FGE
[alia_revelations_father_2]//}~12
String="Please show him this, my signet ring.  The Sacred Dagger took it as proof of my heritage when they saved me. Tell my father I'll wait for him by the lake..."

// after movie finale
///FGE
[alia_debriefing]//~12
String="Thank you, Am Shaegar.  This is all very confusing, so much has happened so quickly... I've met the father I never knew, discovered that somewhere I have a sister...  It will take time to adjust to it all.  But one thing I'm sure of, I am sincerely grateful for everything you've done for us."

//** grassini new Alia's forced thanks after she has been kidnapped by the snake women and freed by Florence's ghost.
///FGE
[alia_debriefing_unhappy]//~12@she coldly thanks the player, because he did some bad things together with some good things
String="Am Shaegar... I'm sure you should be thanked for what you have done.  After the snake women stormed our camp and captured me, I lost all hope. But imprisoned there I heard a voice, at once strange, yet familiar.  It was my mother, whose spirit you freed by finding her killer... she comforted me, then explained to the snake women that I was not the one they sought.  Am Shaegar, rather than thanking you for what you have done, I would rather thank you for what you must do next, save our world from Akbaa."

//** grassini new dying rebel's line after Am Shaegar's betrayal and the visitation by the snake women.
///FGE
[sacred_sword_debriefing_unhappy]//~10@dying
String="Am Shaegar... you filthy traitor,  May Akbaa take you!   What could we have possibly done to you to make you want to sell us out to the snake women?  *cough, cough* A curse on you and that damned Order..."

[sacred_sword_debriefing_sad]//~10@dying
String="Am Shaegar... Alia has been taken away by the snake women, they've left this world, nothing can be done for her now... We've tried our best... now go, destroy Akbaa!"

[king_debriefing_happy]//~01
String="Am Shaegar. Once again, you have helped us most wonderfully. Now go and complete your quest: destroy Akbaa once and for all!"

[king_debriefing_unhappy]//~01
String="Please, Am Shaegar, leave me to my grief. Now go and complete your quest: destroy Akbaa once and for all!"

/////////////////////////
// Human_guard_Kingdom //
/////////////////////////

[Human_guard_hello_to_carlo]//~09
String="Hello, sir."
string2="Captain..."
string3="Sir."

///FGE
[carlo_to_guards]//~11
String="Stay alert, men!"
string2="Soldiers, on your guard!"

[Human_guard_hello_to_king]//~09
String="My Liege..."
string2="Your Majesty!"
string3="At your command!"

[Human_guard_hello_to_others]//~09
String="Hello..."
string2="'Lo!"
string3="How you doing?"
string4="Hi!"

[Human_guard_1st_time]//~09
String="You want to speak to Carlo, the Head Guard, if you want some information."
string2="We don't like strangers much round here, especially if they sniff around in places that don't concern them, so stay on the right side of the barrier!"
string3="I'm not here to give you information. It's my boss, Carlo, you need to see for that sort of thing..."
string4="Never seen you round here, don't like your face... Don't like dodgy-looking people with faces like yours... So clear off!"

[Human_guard_generic]//~09
String="Hello!"
string2="Respect the laws of the kingdom."
string3="We are the protectors of the Kingdom of Arx."
string4="Beware. We're watching you..."
string5="I'm not paid to stand and chat..."

[Human_guard_greetings_guardian]//~09
String="Good day to you, Guardian."
string2="Could you save us, Am Shaegar?"
string3="You alone will be the end of Akbaa."
string4="Free us, Guardian!"
string5="Our fate is in your hands. Never forget that..."

[Human_guard_1st_time_vb]//~10
String="Carlo is your man, he's our boss"
string2="I can't talk to you right now, speak to Carlo, he must be in the guard room"
string3="This is the city of Arx, sir, I've never seen you before."
string4="I've never seen you before, see Carlo and introduce yourself."

[Human_guard_generic_vb]//~10
String="Keep your hands clean"
string2="Hey, mate"
string3="Look, I'm a bit too busy to talk right now"
string4="You should talk to Carlo if you want to apply for a job"

[Human_guard_greetings_guardian_vb]//~10
String="It is nice to see you, Guardian."
string2="Greetings"
string3="May you save the fate of Arx"

[Human_guard_1st_time_special_entrance]//~07
string="Welcome to Arx, sir, go straight to the guard room and introduce yourself to Carlo, please."

[Human_guard_1st_time_vc]//~07
String="Who are you? You should go and see my boss immediately, he's in the guard room."
string2="If you want information, talk to Carlo, my boss"
string3="I don't like too much the way you look, pal."
string4="Welcome to Arx, sir, go straight to the guard room and introduce yourself to Carlo, please."

[Human_guard_generic_vc]//~07
String="You'd better watch your step, mate"
string2="Look, I have no money for you, just leave me alone, will you."
string3="I'm on duty right now"
string4="Hey, mate!"

[Human_guard_greetings_guardian_vc]//~07
String="Save us, Guardian."
string2="Have a nice day, Guardian."
string3="May the gods be with you"
string4="Hello, sir!"

[Human_guard_hail]//~09
String="Stay where you are!"
string2="Don't move!"
string3="Gotcha!"
string4="Oi! You, there!"
string5="Ah, ah, I see you!"
string6="Now you will regret your acts, villain!"
string7="You won't go far!"

[Human_guard_justyouwait]//~09
String="I'll wait for you, don't worry, I'll get you..."
String2="Oh, well, I guess he now knows who's stronger, eh."
String3="What a coward!"
String4="Pff, if he ever comes back, I'll take care of this one!"
string5="I bet he understood."
string6="I'll wait here!"
string7="Gone... Ahr! What a wimp!"

[Human_guard_threat]//~09
String="Die!"
string2="Swine, I'll make you bleed!"
string3="Ha ha!"
string4="You fight like an altar boy!"
string5="I'll squash you like a fly!"
string6="Is that the best you can do?"
string7="Take that!"
string8="Oh, oh"
string9="Eat this"
string10="Your style is absolutely ridiculous!"

[Human_guard_mad]//~09
string="What's wrong with you?!"
string2="Hey!"
string3="Oiii!"

// small ouch
[Human_guard_ouch]//~09
String="Ouch."
string2="Ow!"
string3="mmm"
string4="Mmmmhhhh!"

[Human_guard_ouch_medium]//~09
String="Argg"
string2="OOow!"
string3="Heeyy"
string4="MmmMMhhhh!"

[Human_guard_ouch_strong]//~09
String="Ahhhhaaaaaiiii"
string2="Waaaaa"
string3="Heeelp"
string4="MmmMMMMMmm!"

[Human_guard_hear]//~09
String="Hmm?!"
String2="What's that noise?"
String3="Strange..."

[Human_guard_help]//~09
String="Guards!"
string2="Help me!"
string3="Red aleeeert!"
string4="Heeeeeeeeelp!"

[Human_guard_comeback]//~09
String="Come back and fight like a man!"
String2="Are you trying to escape!?"
String3="Ahah, don't move away from me!"
String4="Oi!"
string5="Come here, you rat!"
string6="Don't run away!"

[Human_guard_victory]//~09
String="I'll tell the King that the incident has been dealt with..."
String2="HA HA. Not so proud now, are we??"
String3="This one won't clutter up the prisons..."
String4="That was a good bit of practice..."
string5="What a poor fighter, I tell you!"
string6="Look at you now!"

[Human_guard_guardmode]//~09
String="Hey! What's going on?"
String2="Something moved over there..."
String3="Hey, you there! I saw you!"
String4="What's going on here?"
String5="Ahhh?"
string6="What do we have here?!"
string7="Over there! You!"

[Human_guard_back2guard]//~09
String="No... Nothing there... I really am going to have to stop drinking..."
String2="I could have sworn I heard something, though!"
String3="Roll on the end of the shift..."
String4="Nothing. Better that way, I suppose..."
string5="Oh? Nothing!"
string6="I really thought I saw something"

[Human_guard_search]//~09
String="Hey, where did he go?"
String2="He went that way!"
String3="He must be in the corner..."
String4="You won't stay hidden long..."
String5="Comon, show yourself, be a man"
String6="Hiding like a rat, are we?"
String7="SHOW YOURSELF!"

[Human_guard_misc]//~09
String="*whistle* ... *whistle* ..."
String2="Bom ba dom... Bom baa"
String3="Aahhhhem."
String4="Blvvvvuurhh *burp*"
String5="I'm sick to death of this..."
String6="It's far too quiet. I don't like it..."
String7="War, eh?... Just what we needed..."
String8="I'm sick of eating troll food!"
String9="One more day in Paradise..."
String10="*cough*"
String11="*cough* *cough*"
String12="talila...lala..."
String13="This job is boring, I should have accepted Garry's offer"
String14="The Ylsides, who the hell are they?"
String15="*rhhhhh*"
String16="That guy snored so loudly last night, I could hardly get any sleep."

[Human_guard_misc_vb]//~10
String="*whistle* ... *whistle* ..."
String2="pom pom pom..."
String3="Aahhhhem."
String4="I feel tired"
String5="I could have drunk a bit more yesterday."
String6="I bet I can take two Ylsides on my own"
String7="War, eh?... Action..."
String8="This snake woman makes me sick!"
String9="Next time I see him, I'll tell him what I really think!"
String10="*cough*"
String11="*cough* *cough*"
String12="I should have been a cook, that's easier"
String13="Oh, well..."
String14="*rhhhhh*"

[Human_guard_misc_vc]//~07
String="*Sneeze*"
String2="My back hurts"
String3="Aahhhhem."
String4="yep yep"
String5="mmmhhhhh"
String6="This food was alright, but the wine was bad."
String7="I wonder what Carlo would say if I asked him about a little pay raise..."
String8="I really need to get some new boots"
String9="*yawn*"
String10="*sniff* *sniff*"
String11="Eh eh... I can't believe what happened yesterday at the tavern."
String12="Aahhhhmmm"

[Human_guard_bedrooms]//~09
String="Excuse me, you're not allowed to walk in these parts."
String2="Can't stay here, sir - it's out of bounds..."
string3="Private property."
string4="I'm asking you to move on - I've got orders to follow!"

[Human_guard_bedrooms_aggressive]//~09
String="I'll give you three seconds to get out of here. If you don't, I'll have to attack you..."
string2="Are you mad? I'll sort you out..."
string3="I think I'm going to have to teach you some good manners..."

[Human_guard_dying]//~09
String="Aahhhhrrgggh!"
String2="Mmmmpppfff!"
String3="Oohhh!"
String4="Mmmffff!"

[human_guard_chat]//~09
String="I don't like what's going on round here at the moment..."
string2="It's been ages since we heard news of Azrael Darkthorn... He must be dead by now... He should never have ventured into the crypt: they're no joke, those zombies, you know!"
string3="Did you hear about the attack on the food reserves?"
string4="I'm so tired. I fancy hibernating for a couple of months..."
string5="And do you know what he did? He told me I drank too much! Me! Can you believe that?!"

[human_guard_chat_reply]//~10
String="Actually, I think... Quick. Here comes company..."
string2="Yesshhh!"
string3="You wouldn't happen to be drunk, now, would you?..."
string4="Yeah, well. You gotta ask yourself, sometimes, don't you?..."

[human_guard_relief]//~09
String="At ease, soldiers! You can go off and get some sleep..."
string2="I'm on duty now!"
string3="Guard change!"

[human_guard_relief_2]//~10
String="At last! I'm exhausted... Have a good shift!"
string2="Just about time! I'd be hard pressed to do another round..."
string3="Brilliant. I'm off to bed..."

[guard_air_place1]//~09
String="We still have to check if the ventilation's working properly. If not, we're all dead..."

// if player is trying to activate the sewer lever before Quest Book about rituals has been found
[guard_air_place2]//~09
String="I'm sorry, but the King has forbidden anyone to go into the sewers."

/////////////////////////////
// Human_guard_snoary_ones //translate 2
/////////////////////////////

[human_guard_tryingto_sleep]//~10
String="Look, I'm trying to sleep, it is hard enough to sleep next to a guy that snores like an elephant, so please get out of here!"

// If all guards in bed
[guard_sleep_3_goodnight]//{~07~09~10
String="Sleep well, guys, we're gonna need it."

[guard_sleep_1_goodnight]//~09
String="Thanks, good night."

[guard_sleep_4_goodnight]//~07
String="Night!"

[guard_sleep_2_goodnight]//~10
String="Yeah, yeah, good night, for those who can sleep..."

[guard_sleep_1_snoar]//~09
String="Rrrrr...Shhhhhh."

[guard_2_ohno]//~10@irritated
String="Oh, no, here we go again!"

[guard_sleep_1_snoar2]//~09
String="RrrrrRRRRRR...Shhhhhhhhhhhhhhhhhhhhhhh!"

[guard_2_ohno2]//~10
String="I can't believe it! He swore blind he wouldn't snore!"

[guard_sleep_1_snoar3]//~09
String="RrrrrRRRRRR..."

[guard_2_whistle]//~10
String="*whistle..*"

[guard_sleep_1_snoar4]//~09
String="RrrRRRRRR...RH RH Mph glclammm...."

[guard_2_happy]//~10
String="That's it, I think he must be dead... What a relief!... Now let's try and get some sleep..."

[guard_sleep_1_snoar5]//~09
String="RRRRRRRRR...Shhhhhhhhhhhhhhhhhhhh...."

[guard_2_ohno3]//~10
String="Oh, no...."

[guard_3_wake_up]//~07
String="That's it, guys! Wake up, time to take over from our comrades."

[guard_4_yawn]//~07
String="*Yawn*"

[guard_1_slept_well]//~09
String="Ahhh, what a good night that was..."

[guard_2_angry]//~10
String="A good night for YOU! You snory pig!"

[guard_1_dontsnoar]//~09
String="Hey, I don't snore! I've never snored in my life!"

[guard_2_angry_2]//~10
String="Yes, you do!"

[guard_3_calmdown]//~07
String="That's enough! Let's go!"

[guard_1_accuse]//~09
String="Actually, I think YOU're the one who snores - that's why you're accusing me!"

[guard_2_angry_3]//}~10
String="I can't believe it!!!!!!"

///////////////////////////
// Human_guard_guardpost //
///////////////////////////

[human_guard_guardpost_wounded]//~10@badly wounded
String="At last, the reinforcements... Go and see Ortiern immediately..."

[human_guard_guardpost_wounded_insist]//~10@badly wounded
String="Please go and see if Ortiern is still alive: he should be upstairs, in his quarters..."
string2="Have you spoken to Ortiern? I haven't got much breath left in me..."

[Human_guard_wounded_vb]//~10@mildy wounded
String="*cough* *cough*"
String2="*cough*"
String3="At last, the reinforcements..."
String4="I feel tired."
String5="I could have drunk a bit more yesterday."
String6="I should have been a cook, that's easier..."
String7="Oh, well..."
String8="*rhhhhh*"

//When the player returns from the meteor
[human_guard_guardpost_dying]//~10@badly wounded and dies
String="The Ylsides invaded the fortress and Lord Lunshire has been locked up in prison. Save him. Save the kingdom!"

// If the player is the enemy and Lunshire is alive
[human_guard_dying_enemy]//~10@badly wounded and dies
String="Traitor! You sold us to the Ylsides and they captured Lord Lunshire... I spit on your very name, Am Shaegar... Aarrghh!"

// If the player is enemy and the King is dead
[human_guard_dying_enemy_king]//~10@badly wounded and dies
String=" Traitor! You sold us to the Ylsides... I spit on your very name, Am Shaegar... Aarrghh!"

///////////////////
// Human_Ortiern //
///////////////////

[Ortiern_welcome]//{~09~00@badly wounded
String="A civilian?... I am Ortiern, captain of the King's armies and commander of this outpost. Are you a mercenary? Can we count on your help?"

[Ortiern_welcome_caves]//{~09~00@badly wounded
String="You are my only hope!... I am Ortiern, captain of the King's armies. Are you a mercenary? Can we count on your help?"

[Player_welcome_ortiern]//~00
String="Mercenary? Perhaps... For now, I have just put some distance between myself and a couple of goblins. What happened to you?..."

[Ortiern_briefing1]//~09@badly wounded
String="We were attacked by a small group of Ylsides; they wounded me and took three of my men..."

[Player_ortiern1]//~00
String="The Ylsides?"

///FGE
[Ortiern_briefing2]//~09@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Two hours ago, three of them infiltrated the outpost. They attacked without warning or provocation. The Ylside have earned a reputation as fierce and unstoppable warriors, and now I've seen it with my own eyes.. Their speed is unbelievable,  in a flash they disabled and dragged off three of my men... And you must have seen what they did to Karnok... I don't know why they did that, but I do know it would be long before they return."

[Player_ortiern2]//~00
String="Find someone else to help... I have my own problems to deal with..."

///FGE
[Ortiern_briefing3]//~09@badly wounded
String="You are my only hope! I cannot trust the rabble at the tavern! I'd sooner trust a total stranger."

[Player_ortiern3]//~00
String="I just told you that..."

///FGE
[Ortiern_briefing4]//~09@badly wounded
String="You have to go to the castle and tell the King what has happened here! This is of vital importance! Since the last earthquake, the path to the castle has been blocked by a cave-in and we have been unable to get through. You must tell him that the Ylsides have declared war on us!..." 

[Player_ortiern4]//~00
String="This is ridiculous! You have just told me that the path leading to the castle is blocked!"

///FGE
[Ortiern_briefing5]//~09@badly wounded
String="You should be able to go through the goblins' caves, two levels down, and find a way  back up to this level. It's dangerous and roundabout, but we have no choice! If you find a way back up there, you should be back in the human kingdom once again."

///FGE
[Player_ortiern5]//~00
String="Impossible, I've only just escaped from a goblin prison!"

///FGE
[Ortiern_briefing6]//~09@badly wounded
String="Here, this will help; it's a gemstone dealer's license. As long as they think you're a salesman and you don't attack them, they will probably leave you alone.  I have to stay here. You are our only hope, brave mercenary!"

///FGE
[Ortiern_repeat_briefing]//}~09@badly wounded
String="Have I already told you that you are our only hope?"
string2="Do you understand? Right... Go into the goblins' caves with the license I've given you, and find a way back up to the King's castle."
string3="Once you have seen the King, he will clear the pathway and send reinforcements to fight the Ylsides..."
string4="If you will not do this for me, do it for the kingdom, brave mercenary!"

[Ortiern_repeat_briefing_caves]
String="Have I already told you that you are our only hope?"
string2="Once you have seen the King, he will clear the pathway and send reinforcements to fight the Ylsides..."
string3="If you will not do this for me, do it for the kingdom, brave mercenary!"

[Ortiern_misc_hi]//~09
String="Forever loyal!"
string2="Once again, thank you for your help, mercenary!"

///////////////////
// Human_KacelBem //
///////////////////

[Kacelbem_misc_before_guardian]//~04@suspicious
String="I don't know you and I don't trust you."
string2="Perhaps you have been sent by the devil. Please leave me in peace."
string3="You are not just a normal human - you are the devil! HELP! I've seen the devil!"
string4="Heretic!"

[Kacelbem_misc_after_guardian]//~04@not suspicious anymore
String="Save us, save us, oh Guardian"
string2="I knew you were not just a simple human!"
string3="Fulfil your destiny, Guardian, destroy Akbaa!!"
string4="The heretics will perish thanks to you and the Noden!"


//////////////////
// Human_King //
//////////////////

[player_king_1stmeet1]//{~00~01
String="My name is Am Shaegar. I escaped from one of the goblin prisons and I have been sent by Ortiern. He and his men are trapped at your outpost. He says he needs help to clear the pathway to the castle, which is blocked by a landslide. They have also been attacked by a small number of Ylsides and will be unable to resist another attack."

///FGE
[king_player_1stmeet1]//~01
String="Good heavens!  These are grave tidings, Am Shaegar.  You have done our kingdom a great service, and you have our deepest gratitude.  You will be rewarded commensurate with the risks you've taken to bring us this news.  This cave-in is no small problem, however, and it's solution will take some consideration."

///FGE
[king_player_1stmeet1bis]//~01
String="I have decided on a course of action.  You will take this message to Pog, king of the trolls.  His people are very capable miners, they even helped construct this village.  The trolls live one level below us, you may have encountered them already... they are just as ugly as goblins, but five times the size.  But relations are excellent between our two kingdoms, just the same.  We've a shared hatred for the rat-men... I am sure they will provide immediate help."

///FGE
[player_king_1stmeet2]//~00
String="It seems I can't escape being drawn into these events... Well, I will help you, but I expect your help in return."

[king_player_1stmeet2]//~01
String="Do not fear, you will be well rewarded for this task."

///FGE
[player_king_1stmeet3]//~00
String="Gold will do me little good if I can't regain my memory!"

///FGE
[king_player_1stmeet3]//~01
String="I'm sure it will all come back to you. The goblins must have given you a serious knock to the head, that's all. Don't worry. And now, I beseech you, take this message as the kingdom's emissary to Pog, king of the trolls..."

[king_player_1stmeet_misc]//}~01
String="Now, I beg of you, Am Shaegar, go and speak to Pog, the king of the trolls."
string2="I'm sure your memory will come back, little by little."
string3="Well, I can see no reason for you to hang around here any longer, eh?"
string4="Hurry! My men are trapped at the outpost!"

///FGE
[king_player_rocksaway1]//~01
String="Thank you once more, Am Shaegar. The rocks have been cleared.  You have once again earned our thanks and this reward.  You have proven yourself a valuable asset to the kingdom, and I will have to consider a more official role for you here..."

///FGE
[king_player_rocksaway2]//{~01~11
String="Ah, yes... how would you like it if I made you a..."

///FGE
[Carlo_breaks_in1]//~11
String="Your Majesty... We have discovered signs that another ritual has taken place..."

///FGE
[king_player_rocksaway3]//~01
String="Hmm. That's the third one in less than a week. Where this time?"

[Carlo_breaks_in2]//~11
String="Just by the air duct, Your Majesty. Do you think this could be connected with Falan Orbiplanax murder?"

[king_player_rocksaway4]//~01
String="Probably... I will get my new friend to look into it. Thank you, Carlo, you may go!"

[Carlo_breaks_in3]//}~11
String="Very good, Sire."

///FGE
[king_player_rocksaway5]//{~01~00
String="Well, then... What do you think of this? I suggest you investigate this shady sect, who I am almost sure have executed Falan Orbiplanax, our old astronomer. I need someone that is not known as an agent of the King, a fearless man. Will you serve me in this role?"

///FGE
[player_king_rocksaway1]//~00
String="This is all somewhat confusing, Your Majesty. But I could certainly look into it..."

///FGE
[king_player_rocksaway6]//~01
String="I know you will not disappoint me. You will be free to question any of my people in your investigations. Guards, give this man free rein of the castle's private quarters!  In addition, dear Am Shaegar, here is the key to one of the royal chambers, it is now yours. Please consider it your new home."

[player_king_rocksaway2]//~00
String="That is a most kind gesture..."

///FGE
[king_player_rocksaway7]//~01
String="Don't mention it! We will hold a Council meeting as soon as you bring back news of these disturbing events."

///FGE
[king_player_rocksaway_misc]//}~01
String="We will hold a meeting of the Council once you have uncovered some clues."
string2="I am delighted to be able to count on your assistance, Am Shaegar."
string3="Do you like your new room?"
string4="May the gods help you in your investigations."

//player gives Krahoz to the King
[king_krahoz]//~01
String="Finally, Krahoz is returned to us. Many thanks for your honesty and devotion, Am Shaegar. Bear it to the Sisters of Edurneum immediately. They will be delighted to get their prized possession back and they will no longer bother me about it... The Kingdom of Arx will never forget your courage."

//** grassini new: when the player has to collect the large sum of gold for the dragon.
[player_king_gold]//{~00~01
String="I need a lot of gold to save Arx..."

///FGE
[king_player_gold]//}~01
String="Our kingdom is far from being fabulously wealthy, Am Shaegar, but given all you have done for us and what you intend to do, how could we refuse this modest sum..."

//** grassini: scene-setting section when the player arrives in the throne room.

//////////////////////
// warmeet human_king //
/////////////////////

// First time
// Characters present: King, a guard.
///FGE
[king_gard_warmeet1]//{~01~10
String="I have been informed of unrest in the lower levels of the city. Alert the guards at the outpost!"

[guard_king_warmeet1]//}~10
String="At your command!"
// Guard exits.

// The pathway to the outpost has been cleared.
// Characters present: the King, Carlo, Felnor, Chinkashh & Kacel Bem.

[king_warmeet2]//{~01~11~02~20~04
String="Any news about the Ylsides, my friends?"

[carlo_warmeet1]//~11
String="Our men are holding the fort, Sire."

[felnor_warmeet1]//~02
String="I think we would be wise to locate their hideout before their next attack..."

[chinkashh_warmeet1]//~20
String="If humans were more familiar with magic, it would make things a lot easier..."

[kacel_warmeet1]//~04
String="All these Ylsides are heretics who must be punished!..."

[king_warmeet3]//}~01
String="The kingdom cannot suffer such continual threat!"

// After the sequence where snake woman slaps Lunshire, but before Carlo goes to prison. 
// Characters present: the King, Carlo, 1 guard

///FGE
[king_warmeet4]//{~01~11
String="For twenty years now, a handful of rebels have been making a mockery of my best men. Those days are over, Carlo, do you understand?"

///FGe
[carlo_warmeet2]//~11
String="But Sire, we have had little actual encounter with these rebels in all this time... Maybe they've become the Ylsides themselves!"

///FGE
[king_warmeet5]//}~01
String="I will hear of no more maybes, Carlo. I want results, do you understand me?"
// Carlo and the guards exit

// Possible war meeting about the quest for Krahoz/Zohark and the destruction of the statue.
// Characters present: the King, Felnor, Chinkashh

///FGE
[king_warmeet6]//{~01~02~20
String="We need more information about the earthquakes. It's getting more and more troubling."

///FGE
[felnor_warmeet2]//~02
String="Minor tremors have always been a part of life in Arx, but there's no denying that they've become more frequent of late... I suspect that the energy channel created by Akbaa's worshippers must disturb the natural order... It must stop, and soon..."

[king_warmeet7]//~01
String="Do you think there is a danger of a general collapse?"

///FGE
[chinkashh_warmeet2]//~20
String="If this were the case, our Order would have discovered it... The real danger at the moment is Akbaa..."

[king_warmeet8]//}~01
String="Be vigilant, both of you, and warn me the minute you have news..."

/////////////////////
// Kingdom Council //
/////////////////////

[king_council_come_start]//{~01~02~04~00~20~03~11~09
String="Very well, now that all the members of the Council are present, let us begin! Felnor, what have you found in Falan Orbiplanax's notes?"

[felnor_council_see_note]//~02@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Let me see... Aaaahhh, Falan mentions something about the guard, Erzog. He says he saw him practising dark rituals involving animal sacrifices. Perhaps it was Erzog who is behind Falan's murder... Or perhaps it was even the high priest of the Cult of Akbaa. Oh, listen to this: 'I have discovered the existence of a cult which wishes to invoke Akbaa onto Arx'"

[king_council_take_erzog]//~01
String="I was always suspicious of that Erzog. GUARDS! Throw Erzog into the cells!"

[player_council_mentioned_akbaa]//~00
String="Felnor, who is this Akbaa I heard you speak of?"

[kacelbem_council_akbaa_demon]//~04
String="Akbaa is a powerful devil, the god of destruction that this cult is evidently trying to invoke and bring back to Arx. It would be blasphemy to allow this act to be perpetrated, and a total disaster for every living being on our planet..."

[felnor_council_contact_noden]//~02
String="Yes, yes, here: listen to the next bit: 'This evening, I will contact the Noden to ask for their help.'"

[King_council_noden]//~01
String="The Noden??"

///FGE
[felnor_council_yes_noden]//~02
String="The Noden is the dimension which regulates the existence of gods. They maintain the universal equilibrium by preventing an imbalance in the power of gods."

[kacelbem_council_fallan_really]//~04
String="If Falan really had been able to contact the Noden, it is possible they may have sent an emissary here to stop the coming of Akbaa..."

//** grassini new text
[King_council_gardian]//~01
String="An emissary?"

///FGE
[felnor_council_gardian]//~02
String="These emissaries are creatures of pure energy when they are on the Noden. They are sent to cut off the energy channels which might drive the gods out of their dimension. I have heard amazing tales of emissaries who have the strength of 100 men, or who can perform the highest forms of magic, others who are invincible. These emissaries are called Guardians..."

[kacelbem_council_cinematic_cult]//~04@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Somewhere in the fortress is a cult which recites impious prayers to a fragment of a meteorite made entirely of a material called Koltk. This rock is said to come from the place where Akbaa was born... Normally, this substance is indestructible. In truth, Felnor, only a Guardian of the Noden could destroy this meteor..."

///FGE
[suiberis_council_how_guardian_stop]//~03
String="How could one of these Guardians stop the incarnation of a god just by destroying a piece of rock?"

///FGE
[kacelbem_council_prayer_heretics]//~04
String="It is the impious prayers of the priests and their hideous sacrifices which are focused by the meteor. It provides a channel of energy for Akbaa who, when he has gathered enough, will be able to complete his incarnation in Arx. If that happens, destruction and suffering will be unleashed upon us.  We must find and destroy this meteorite at any cost."

[player_council_how_find_guardian]//~00
String="How will we find this Guardian?"

///FGE
[felnor_council_Koltk_sample]//~02
String="I have a fragment of Koltk in my laboratory which may be of great assistance in finding him."

[king_council_here_situation]//~01
String="Let's be clear about one thing: we know that the Cult of Akbaa has a great presence in Arx, and that it is gaining power. Luckily, we were able to stop Erzog, the cult's high priest, before it was too late. But other worshippers could still invoke Akbaa. We must find this famed Guardian of the Noden as soon as possible."

///FGE
[carlo_council_also_war]//~11
String="In addition, the war with the Ylsides is very troubling, Your Majesty. What should we do about it?"

[king_council_shall_brief]//~01
String="Carlo, we need a solid plan of defence. I fear the worst. Nobody knows exactly what these Ylsides are or who commands them. GUARDS! Bring me the fragment of Koltk!"

///FGE
[king_council_while_army]//~01
String="Am Shaegar, while our army is facing the Ylsides, we will need your help to find this legendary Guardian... I cannot deny that this task will be harsh and lengthy. In fact, we have no idea what the Guardian will look like or even if he is already among us. But I have faith in your capabilities."

[guard_council_here_sample]//~09
String="Here is the stone, Your Majesty."

[king_council_put_table]//~01
String="Good. Put it on the table."

[king_council_take_sample]//~01
String="Take this stone, Am Shaegar. It is a small thing, but the Guardian is the only one who is capable of destroying this fragment of meteor. Above all, take great care..."

[carlo_council_aaahhh]//~11
String="Aaaahh!"

[king_council_amazing]//~01
String="Great heavens!!"

[chinkashh_council_cant_believe]//~20
String="Ffffffff!!"

[felnor_council_so_am_shagar]//~02
String="But that means that Am Shaegar is..."

///FGE
[king_council_guardian_well]//~01
String="... The Guardian! It all makes sense to me now, and especially his constant desire to help others! I am honored to meet you, Guardian!"

///FGE
[player_council_surprise_for_me]//~00
String="Touching this stone has enlightened my mind. I was sent here to stop the coming of Akbaa and I must act without delay. First, I need to gain access to the secret temple, there I will destroy the stone by simply touching it!"

///FGE
[felnor_council_noden_with_you]//~02
String="May the wisdom of the Noden guide you, Am Shaegar."

[king_council_now_go]//}~01
String="Do not let us delay you further."


////////////////
// Suiberis //
////////////////

[suiberis_greetings_player]//{~03~00
String="I am the new astronomer. I was assistant to poor Falan Orbiplanax, and since his death, I do my best to look after the observatory."

///FGE
[player_observing_misc]//~00
String="What do the stars tell you?"

// grassini new
///FGE
[suiberis_nothing_stars]//~03
String="Nothing. They sky is yet overcast."

[suiberis_nothing_misc]//}~03
String="The current astral configuration is fascinating."
string2="My job demands high levels of concentration, you know."
string3="If you would excuse me, I really do have many calculations to check and lots of horoscopes to prepare..."

// If Carlo has talked about rituals. //

[player_rituals_suiberis]//{~00~03
String="Suiberis, what can you tell me about the rituals? Do you know who killed Falan Orbiplanax?"

[suiberis_dont_know_rituals]//}~03
String="Really, I don't know what you're talking about. You know, I'm still just a novice in my art. And on top of that, I hate violence."


////////////
// Felnor //
////////////

[felnor_greetings]//{~02~00
String="I am Felnor, alchemist of the kingdom and friend of the late Falan Orbiplanax."

[player_felnor_falan]//~00
String="Who was Falan Orbiplanax?"

[felnor_greetings2]//}~02
String="Falan was our astronomer. He died a few days ago. I think he was about to bring to light a terrible plan. But he never got time to say more about it..."

[felnor_laboratory_generic]//~02
String="Take a look around, while I'm working..."
string2="If you find anything of interest in my laboratory, please don't hesitate to help yourself."

//** grassini: during the investigation on Falan and the rituals
[player_felnor_falan2]//{~00~02
String="I am investigating the rituals and the death of Falan Orbiplanax."

[felnor_falan]//~02
String="All I can tell you is that these two things are linked... I have here a note that Falan gave me the day he died in case anything happened to him. I never really understood what it meant. Maybe you will understand..."

[felnor_keep_looking_weapon]//}~02
String="You must make use of this legendary weapon, Guardian..."

///////////////////
// ISERBIUS   //
//////////////////
[Iserbius_welcome]//~03@vicious, he was expecting the player. TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="I know who you are and why you're here! Orbiplanax must have had time to contact the Noden. I should have seen to him sooner. A Guardian! Your presence here is of great encouragement to us. This proves we finally have the power to bring Akbaa to life here and that he is more powerful than ever... As for the two of us, my sweet, we will continue this ceremony later..."

[Iserbius_incantation]//~03
String="In raaa Nikaaa dum Reanima."

////////////////////////////////////////
// Player has tried to destroy statue //
////////////////////////////////////////

//** grassini when the player arrives, the King is with Felnor and Carlo is talking to him, bringing him sad news...
[carlo_statue_guard_post_attack]//{~11~01~00
String="Majesty, our outpost has been attacked by the Ylsides. This time, there were no survivors. What's worse, we have not found the bodies. Perhaps they have been taken..."

[king_statue_damned_where]//~01
String="Great heavens! Where could they have been taken?"

[carlo_statue_dont_know]//~11
String="We do not know. They were swift and merciless. They are a formidable enemy, Sire."

[king_statue_supposed_linked]//~01
String="I suppose these Ylsides are indeed part of the Cult of Akbaa..."

[player_statue_you_mean]//~00
String="Under the orders of Iserbius?"

[king_statue_no_proof]//~01
String="I don't really have any proof, but we first heard of them when the Cult of Akbaa appeared... But there's something else: Suiberis left the kingdom recently. He must have been able to tell that we were about to discover the truth about him..."

[player_statue_what_truth]//~00
String="What truth?"

[felnor_statue_have_figured]//~02
String="Suiberis and Iserbius are one and the same... He is behind Falan's murder..."

[player_statue_why_iserbius]//~00
String="Now I understand why Iserbius was waiting for me at the temple! He knew I was coming!"

[king_statue_so_am_shagar]//~01
String="So you fought with him! Finally, a bit of good news... Am Shaegar, tell me that you have destroyed the source of evil once and for all."

///FGE
[player_statue_sorry]//~00
String="No. I was unable to destroy the meteor.  Instead I felt my energy draining away... "


[king_statue_damned]//~01
String="Good Lord! How can that be possible? Felnor, how can you explain that?"

///FGE
[felnor_statue_mhh]//~02
String="Hmmmhh, I was afraid this might happen... The stone is now in resonance with Akbaa and the energy channel drains both your physical and your magical energy to feed Akbaa... In fact, by touching it, you have sent your own power to our worst enemy..."

//** grassini new
[king_statue_damned2]//~01
String="But there must be some way of stopping this nevertheless..."

///FGE
[felnor_statue_mhh2]//~02
String="At the time of the terrible War of the Magi, long, long ago, energy drains were common, and of course, so were wards against them..."

[king_statue_can_guess]//~01
String="I think I understand what you mean, Felnor, but even my very best men have always failed in this quest."

[felnor_statue_not_best_man]//~02
String="Am Shaegar is not one of your best men, Sire, he is a Guardian, sent by the gods..."

[player_statue_apreciate_explanation]//~00
String="If you think there is the slightest chance that I can destroy this meteor, I will find a way to do it..."

///FGE
[felnor_statue_your_only_chance]//~02
String="You must protect yourself against the meteor's energy drain.  During the War of the Magi, the kingdom was given an artifact of immense power by the Order of Edurneum.  Without it we would quite possibly have lost the war.  This artifact was composed of two pieces, Krahoz and Zohark.  Any magician who possesed both of these items became immune to all energy-draining effects.  It was thanks to this protection that the war was finally won."

[player_statue_where_the_problem]//~00
String="Well, then, just give me this object..."

[felnor_statue_more_complicated]//~02
String="That's where it gets complicated... In fact, when this object was given over to us, a treaty was signed with the Order of Edurneum by Poxsellis, father to our current King. This pact stipulated that we were to return the artifact to the Order when they requested it..."

[player_statue_fair_enough]//~00
String="I see no wrong there. So?"

[king_statue_20_years]//~01
String="So, 20 years later, a group of rebels rose up from god knows where, killed my wife and kidnapped my daughter, who had only just been born!!!"

///FGE
[felnor_statue_steal_krahoz]//~02
String="And more to the point, they also took Krahoz. Luckily, we prevented them from stealing Zohark. The Order turned up a few hours later and demanded that we return the whole object to them. We could only give them Zohark and ever since, they have been demanding that we honor our pact and find Krahoz once more. We have never found those rebels; we do not even know if they are still on the face of Arx, as they were only heard of that one time. Nevertheless, the Order assures us that they can still feel the presence of Krahoz in the fortress..."

[player_statue_good_news]//~00
String="Very well, I will find Krahoz and Zohark..."

[king_statue_now_go_save_misc]//~01
String="Now go, Am Shaegar: and save us from this demon. Find Krahoz and Zohark and destroy this accursed meteor once and for all..."
string2="You must find Krahoz and Zohark, the only way we can destroy this meteor."
string3="Find Krahoz and Zohark, Am Shaegar. Then you will finally be able to destroy the meteor..."

[felnor_statue_now_go_save_misc]//}~02
String="Am Shaegar, now you must go on your quest to find Krahoz and Zohark"
string2="Hurry to find Krahoz and Zohark, and destroy the meteor."
string3="Find Krahoz and Zohark, Am Shaegar, to save the kingdom."

//////////////////////////////////////
// King is free after Ylside attack //
//////////////////////////////////////

[king_after_attack_thanks]//{~01~00~02
String="Many thanks, Am Shaegar. You have saved the kingdom... We will be eternally grateful to you."

[player_after_attack_good_news]//~00
String="I have destroyed the meteor in the Temple of Akbaa."

[felnor_after_attack_afraid]//~02
String="I am afraid that this will not be enough to stop Akbaa from coming to Arx..."

[player_after_attack_for_nothing]//~00
String="But that is impossible. That meteor was his energy channel..."

///FGE
[felnor_after_attack_usefull]//~02
String="What you have done was indispensable in weakening Akbaa. But, according to my estimations, Akbaa has had time to gather enough energy to attempt to incarnate here on Arx. I believe Iserbius has a secret den where he is preparing to invoke Akbaa and to offer his body as vessel for the incarnation."

[player_after_attack_stop_process]//~00
String="How can we prevent this from happening?"

///FGE
[felnor_after_attack_kill_entity]//~02
String="We can't. The only way would have been to kill him before this fusion took place. It will take him some time to channel the immense energy of Akbaa, but during this process, he will be immune to most weapons... You will need the most powerful of all the eldritch weapons in existence to confront this abomination and destroy the link between Iserbius and Akbaa."

///FGE
[player_after_attack_where_weapon]//~00
String="Where can I find this weapon?"

///FGE
[felnor_after_attack_not_exist]//~02
String="I'm afraid no such weapon exists... You must have one forged for this specific purpose. There is a book called 'The Theory of the Ultimate Weapon' which explains how to create such a weapon. You will need it."

[player_after_attack_my_best]//~00
String="I will act as quickly as possible."

// If player has the weapon. //

[player_after_attack_weapon]//~00
String="I have the weapon."

///FGE
[king_after_attack_weapon]//~01
String="Perfect, Am Shaegar. Now you must find the traitor Iserbius and banish this monster from Arx."

[king_after_attack_keep_weapon_misc]//}~01
String="You must create this legendary weapon, Am Shaegar..."
string2="Time is against us, Am Shaegar. You must forge this weapon."
string3="This weapon will be able to destroy Akbaa for good."

[king_after_attack_akbaa_misc]//~01
String="Now you must find and destroy Akbaa."
string2="The time has come to confront Akbaa and destroy him."
string3="Am Shaegar, it is time to hunt down Akbaa and destroy him once and for all."

// Player shows Carlo's diary to the King. //

[player_show_diary01]//{~00~01
String="Majesty, I must tell you that Carlo was involved in the death of your wife..."

[king_show_diary01]//~01
String="What did you say? Show me those papers..."

[player_show_diary02]//~00
String="Here..."

[king_show_diary02]//~01
String="Great heavens!... A traitor... Carlo... And I thought him my friend. Please leave me alone a moment. My guards will take care of this..."

[king_show_diary02_misc]//}~01
String="Leave me alone for a moment, I beg of you."
string2="I need to be alone for a moment."
string3="Please, I must have time to reflect on this..."

// Player shows Carlo's diary to the King and Carlo is in jail. //

[king_show_diary03]//~01@sorry
String="I understand what Carlo did: he thought he was doing what was best for the kingdom. However, I will never be able to forgive him."

// Player shows Florence's letter to the King and Carlo is in jail. //

[player_show_florence_letter]//{~00~01
String="This is the letter that Carlo had found and which caused him to take such action."

[king_show_florence_letter]//}~01
String="Thank you. I will read it later. Right now, I am still having trouble accepting so many years of lies."

// King has been slapped by snake woman. //

///FGE
[player_after_slap01]//{~00~01
String="I don't understand any of this. What was this conversation about?"

[king_after_slap01]//}~01
String="Listen: no offense, but I think it would be best if you stayed out of this. This concerns something internal to the kingdom."

///////////
// Carlo //
///////////

// Player's quest: to gain access to Arx and meet the King //

[carlo_hello_stranger]//~11@introducing himself
String="I am Carlo, captain of the guards."

[player_greetings_carlo]//{~00~11
String="I have an urgent message for the King."

//** grassini new this line is triggered when the player is looking for the King for the first time.
[carlo_hello_stranger2]//~11
String="Our King, His Majesty Lunshire, is in the throne room. Go into the castle, through the double door of the room with columns. The King should be there..."

[carlo_find_king_misc]//~11
String="The King is in the throne room."
string2="Go to the throne room. That's where you'll find the King."
string3="Have you looked in the throne room?"

// Player talks to Carlo again //

[carlo_excuse_me]//~11
String="Please forgive the vulgarity of my men, but they are good soldiers, above all else. They want to be sure that no goblin or Ylside gets past the castle gates."

[player_are_the_goblins]//~00
String="Are the goblins your enemies?"

[carlo_not_really]//~11
String="Well, not really. As a rule, we tolerate them. Sometimes we need them to trade gemstones and other things, but relations with them go no further."

[player_what_about_ylside]//~00
String="And what about the Ylsides?"

[carlo_know_nothing]//}~11
String="Every time we find out more about them, it costs us dear in human lives. They are formidable fighters, powerful and merciless. We must be on our guard - they are dangerous enemies of the realm."

[carlo_sorry_no_time_misc]//~11
String="I'm sorry, but really, I have no time for you."
string2="I haven't got time to chat. I have to coordinate the whole castle's defences."
string3="I'm a bit busy planning the castle's defence at the moment..."

// Player knows about the rituals //

[player_any_news_misc]//{~00~11
String="Do you have anything to tell me about the rituals?"

[carlo_no_am_shaggar]//}~11
String="No, Am Shaegar, no news."
string2="No, Am Shaegar, I can't tell you anything you don't already know..."
string3="I have already told you everything I know, Am Shaegar."

// Player needs to enter the crypt after scenario point 8

[player_need_enter_crypt]//{~00~11
String="I must continue my research in the crypt. Would you open the door for me?"

[carlo_here_the_key]//}~11
String="I will give you a key to the crypt. Be careful, though - it's a very dangerous place. May the gods protect you..."

// player shows calpale journal to Carlo //

[player_carlo_murderer]//{~00~11
String="Carlo, you must take responsibility for your crime."

[carlo_damn]//~11
String="My God, where did you find that?"

[player_carlo_accusation]]//~00
String="That's of no importance. Do you admit to it?"

[carlo_yes]//~11
String="Yes, I admit it... But all this, I did all of it for the good of the kingdom... I found out that the Queen belonged to a secret order... The Order of the Sacred Dagger..."

[player_carlo_best_solution]//~00
String="And you thought that killing the Queen was the best solution. Did you not think to tell the King what you had discovered?..."

[carlo_dont_know]//~11
String="Sometimes the truth hurts more than a lie. I think the King would have died of grief had he known that his wife wanted to have him assassinated. Here, take this letter. You will have a clearer understanding of what I mean."

[carlo_regret]//}~11
String="I hope the King will be able to forgive me. I did it all for him..."


/////////////////
// Human_Mopak //
/////////////////

[mopak_introducing]//~08
String="Welcome, stranger, my name is Mopak! I buy and sell all sorts of things. Pick up what takes your fancy. If you want to sell me something, put the object in my coffers and I will make you an offer..."

/////////////////
// Human_thief //translate 2
/////////////////

[thief_threat01_misc]//~08
String="Get away! There'll be nothing but trouble for you here."
string2="There'll be nothing but trouble for you if you stay here."
string3="You'd better get out of here if you want to stay alive."

[thief_threat02_misc]//~08
String="If you're looking for trouble, you've found it here."
string2="Now you're in big trouble, man."
string3="I'll teach you how to obey orders."

/////////////////
// Human_Rinco //
/////////////////

// While in his shop on the 3rd level //
[Rinco_welcome]//~08
String="Welcome, traveller. You'd be better off talking to my brother, here."

[Rinco_busy]//~08
String="I'm very busy. Please speak to my brother."
string2="I don't have time to talk to you. Speak to my brother."
string3="My brother may be able to help you. I'm far too busy..."

[Rinco_cuscion_warning]//~08
String="Hey, you! Put that back this instant or I'll teach you some manners!"

[Rinco_note_touched]//~08
String="You were looking for trouble: well now you've found it!"

// While in the tavern //

[Rinco_inn_come_misc]//~08
String="Come closer, come closer... I can feel that luck is with us today. Try your luck in the game and leave with your pockets full of gold..."
string2="Everyone can win and become rich! Try your luck!"
string3="Try it now! Follow your lucky star and win pots of gold!"

[Rinco_inn_greetings]//~08
String="Welcome, stranger! My name is Rinco. You can win lots of gold with me. If you want to know the rules of the game, just read them. They're pinned up on this wall."

[Rinco_inn_spin_misc]//~08
String="Spin the wheel, please."
string2="And now, spin the wheel!"
string3="You can spin the wheel."

[Rinco_inn_player_win_misc]//~08
String="Ho, ho, we have a winner! Here's your gold - luck is on your side!"
string2="We have a rich man in our midst! Here, take your gold!"

[Rinco_inn_player_loose_misc]//~08
string="I'm sure you'll have better luck next time..."
string2="Never fear. Fortune is fickle. Soon she will smile on you..."

[Rinco_inn_loose_too_much]//~08
String="Listen, I'm all out of gold... You really are far too lucky for my liking... I'm going to take a break..."

////////////////////////////
// Human_Enoill_Calpale //
////////////////////////////

///FGE
[calpale_greetings_player]//{~07~00
String="Hey there, you look lost. C'mon over and have a drink, take a load off.  I'm Enoill Calpale, and this little rat-hole is my favorite haunt.  Now why don't you tell me a little about yourself?"

[player_calpale_well_actually]//~00
String="Actually, I am having trouble with my memory. Can you tell me who I am?"

///FGE
[calpale_i_cant]//~07
String="Heh, heh... you're a trusting soul.  Sorry, friend, but as I said, I've never laid eyes on you before.  No one around here look familiar to you?  Maybe you were with the Guild of Travellers and some horrible disaster befell them, leaving you to wander around traumatized...  Or maybe some thug hit you on the head and lifted yer purse.  Who's to say?"

[player_calpale_then_what]//~00
String="Well then, tell me about this place..."

///FGE
[calpale_ok_we]//~07
String="Well, this here is a bar, folks come in here to drink and complain... but maybe you meant the bigger picture?  You must have really smacked your noggin...  We live down here in these old mines because our sun flared out some years ago and left the topside world a frozen wasteland."

[player_calpale_how_many]//~00
String="But how many people live here? And where can I find this Guild of Travellers that I might belong to?"

///FGE
[calpale_i_dont_know]//~07
String="Y'know, I'm not really sure just how many of us there are crammed down here...  besides us men, you've got yer goblins, dwarves, trolls... then you've got different factions of each... hard to say, really.  As for the Travellers' Guild, they're a bunch of hard-to-kill bastards who keep the lines of communication and trade open between us and all the other rat-hole cities.  It's supposed to be a long, tough trek between cities, so we don't see them too often, it may be a while before we see another group."

[calpale_come_back_misc]//~07
String="Come back and see me once in a while..."
string2="You can always find me here, if you ever need me."
string3="If you ever want to find me, I'm usually here..."

//** grassini new I think Calpale, as a bit of an expert in dodgy dealings, should at least know something about the door in the tavern...

[player_calpale_password]//~00
String="What's behind the metal door in the tavern?"

///FGE
[calpale_player_password]//~07
String="There are some nasty-lookin' fellas that get together back there.  I leave 'em well enough alone, and you'd do well to do the same, friend..."

// Player knows Queen has been murdered //

[player_calpale_about_woman]//~00
String="Enoill, I need to talk to you about the murder of a certain woman..."

///FGE
[calpale_what_do_you]//~07
String="What're you asking me for? I've got nothing to say to you, so get lost!"

///FGE
[player_calpale_seem_annoyed]//~00
String="Listen, one-eye, I'm not going to ask you again..."

[calpale_pleaset_leave_misc]//~07
String="Leave me alone... You... You don't know what you're talking about..."
string2="Get off my back, will you? I've told you, I don't know anything about it..."
string3="Get lost! Don't want to talk to you, so get out of my face..."

[calpale_some_beer]//~07
String="More beer! I need some more beer!! TIZZY!"

// Player shows Calpale's journal //

[player_calpale_ring_bell]//~00
String="Well, does this help you remember anything?"

[calpale_mister_detective]//}~07
String="Well, lookit that... how'd you.. ah, doesn't matter.  Look, I'm just the hired help, they paid me, I did a job.  It was that simple.  But you better be careful who you show that to.  There's some folks gonna be real upset to see that stuff brought to light."

//** grassini Planned follow-up, if the player told the King, Calpale is arrested and thrown in jail with Carlo, then dies if this action takes place before point 12 in the scenario.

/////////////////
// Snake_woman //translate 2
/////////////////

[snake_thief]//~22
String="Shhhhhhhhhh I saw that."
string2="Drop that, before I make you regret it."
string3="This belongs to the Order."
string4="Please... do not touch our possessions."
string5="It is not yours!"
string6="You should put it back or you will regret it"

[snake_grunt]//~22
String="Ffftttth."
string2="Rrrrshhhh."
string3="Ahhhrrshhhhhhh."
string4="mmmm"
string5="aaaaashhhh"

[snake_hail]//~22
String="Edurneum!"
string2="Raaanimaaaaash!"
string3="Fzztiish!"
string4="You will regret your act!"
string5="Now you will die!"

[snake_help]//~22
String="Edurneum!"
string2="Fshhttikaaaaaaaaaaaaaaaaash."
string3="Heeelp!"
string4="Fshhhttikaaaash. Kaaaashhh."

string5="Heeeeeeeeeeeeeeeeelp, Sisters"

[snake_threat]//~22
String="Die, human!"
string2="You'll regret what you've done."
string3="Nistashhhh fotepp Edurneum!"
string4="Crishkibaaaah."
string5="Hasssssssssshh."
string6="Tstststststk."

[snake_ouch]//~22
String="Ouch!"
string2="Ow!"
string3="Sssssssssss."
string4="hooo."

[Snake_ouch_medium]//~22
String="Arshhhhh"
string2="OOow!"
string3="SHHwwwaaaaa"
string4="MmmMMhhhh!"

[Snake_ouch_strong]//~22
String="Ahhssssssssshhh!"
string2="Waaaah"
string3="Gnnnssssshhhhhhhh"
string4="MmmMMMMMMM!"

[snake_misc]//~22
String="Stilasshhh zilshaahh."
string2="Iposkasshh numelaaaa."
string3="Mmmhhh."
string4="Bicashh yeshhor clicksssssshhhhh."
string5="Ahh!"

[snake_dying]//~22
String="Aaarrggghhh!"
String2="Gnnnnnn!"
String3="Uuhhh."

[snake_sssssss]//~22
String="SSSSSSSSSSS"

[snake_can_see]//~22
String="Shhh Guardian nashlaksaaaah nimashhhhhhh."

[snake_cannot_talk_misc]//~22
String="We cannot talk to you now"
string2="We are not allowed to talk."
string3="We can't talk to you."

//////////////////////////////////
// Snake_woman slapping Lunshire //
//////////////////////////////////

[snake_once_more_lunshire]//{~21~00 TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="I hate to have to repeat this once again, Lunshire: find Krahoz and return it to us or you will regret your slackness."

[lunshire_done_my_best]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="You know that... I've been doing everything I can to find these rebels for the last 20 years... Ever since they kidnapped my daughter, murdered my wife... I promise you that..."

[snake_enough_lunshire]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="ENOUGH!!! The Order has no interest in your sob stories! Results are the only thing that can save you from the expression of our disappointment now..."

[lunshire_will_do_my_best]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="I'll get my best men onto it..."

[snake_assist_you]//}~21 TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Sister Chinkashh will stay here to help you, as always..."

/////////////////
// Chinkashh //
/////////////////

[chinkashh_greetings_player]//~20
String="Well well, a new face... No doubt the King sent you to me for advice. As you can see, I look after the kingdom's library. What can I do for you?"

[chinkashh_library_misc]//~20
string="Wisdom gazes down upon you from these shelves."
string2="Let yourself be infused with the wisdom in these tomes." 
string3="Let your mind lose itself in this library and perhaps you will find some volume to help you."

// If Carlo has talked about rituals. //

[player_pentagram_on_floor]//{~00~20
String="Wouldn't you have drawn this pentagram in blood?"

[chinkashh_it_protects]//~20
String="Anyone who knows anything about the magic arts would know that this symbol protects us from the demon. Since our astronomer, Falan Orbiplanax, was murdered, I can feel that something evil is hanging over the whole of Arx."

[player_what_can_u_tell]//~00
String="And what about these rituals? Who killed Orbiplanax?

[chinkashh_these_rituals]//~20
String="Darkness pours from these rituals. The death of Falan Orbiplanax has all the signs of black magic and its evil practices. Falan was a good man, righteous and steadfast. I suppose he found out the truth about who is carrying out these rituals."

// If player has seen King slapped. //

[player_the_king_earlier]//~00
String="Chinkashh, in what way is the King beholden to the Order of Edurneum?"

[chinkashh_not_related]//~20
String="It's nothing to do with your quest, Guardian... Suffice to say that there is a debt that must be paid..."

[player_does_king_hold]//~00
String="Does the King have something which belongs to you?"

[chinkashh_the_treaty]//~20
String="The treaty... The King must honor our treaty. That's all..."

// Player knows about Greu's gift. //

[player_book_outside]//~00
String="I come in search of a book which contains pictures of the outside world..."

[chinkashh_sure_book]//~20
String="This is the book you're looking for. Take it, it's yours."

// Player looking for ultimate weapon book. //

[player_book_ultimate_weapon]//~00
String="I seek a book called 'The Theory of the Ultimate Weapon'".

[chinkashh_sorry_dont]//}~20
String="I'm sorry, Am Shaegar. You won't find that tome here. To find it, you must visit the library held by my sisters."

// Chinkashh gives the teleport spell. //

[chinkashh_portal01]//~20
String="Do not let my presence here disturb you, Am Shaegar. Your identity has been confirmed to me. The prophecy was right - now it's up to you to fulfill it. Although I would not wish to guide your destiny, Am Shaegar, let me suggest a valuable aid. Follow me and I will teach you the art of walking through the walls in this kingdom."

[chinkashh_portal02]//~20
String="On each of the kingdom's levels, my Sisters have set up a similar room. To use these portals, stand in front and chant the spell Activate Portal"

[chinkashh_portal03]//~20
String="Then you will be able to travel to any of the other portals you have activated beforehand. May your faith in the gods be your strength in the face of darkness..."

//** grassini: new: new tools section
// Advice asked of Chinkashh depending on the point in the scenario: the number refers to the relevant point in the scenario

[player_chinkashh_quest04]//{~00~20
String="I must give this message to the head troll."

[chinkashh_quest04]//~20
String="The trolls are working in their mines, two levels down. You'll be able to spot the head troll pretty easily - he's the most ridiculous of all of them..."

[player_chinkashh_quest05]//~00
String="I'm investigating Falan's death."

[chinkashh_quest05]//~20
String="You must continue your investigation in his laboratories or his quarters..."

[player_chinkashh_quest09]//~00
String="I seek information about Krahoz and Zohark."

[chinkashh_quest09]//}~20
String="I think I've got what you need here... A book about the ancient gods, which mentions Krahoz and Zohark... It may be useful to you..."

////////////////
// Zalnashh //
////////////////

[Zalnashh_advice]//{~21~22@conversation between a snake woman and Zalnash
String="Iwill stimashh urtulipa naskila."
string2="Steppash nome codex. Steppash CODEX!"
string3="Tistashh lukuiaa, lukuiaa nimashhh leppa."

[snake_advice]//}~22
String="Fftt atturaa nashhhka... elispashhh nimashhhhhhh."
string2="Rrrrtchakashhka. Eliuuuuushhhhkaaaa."
string3="Ssstrastura liftassh ik?"
string4="Isik ashhtushnaa ffffftttt preshka!"

[sister_question]//{~22~21@conversation between a snake woman and Zalnash
String="Spisstivish Krââth Gardian ssepen Tôvaak? Semessvish alketûn missmîîrh?"

[Zalnashh_future]//}~21
String="Guardian tovââ Akbaanash tôôrn mastery. Tereem fravawin luniviram..."

[Zalnashh_greetings]//{~21~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
string="So you're the Guardian... Unless you prefer your human name: Am Shaegar. I am Zalnashh, Mother Superior of the Order of Edurneum."

[player_greetings_zalnashh]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="I don't care what you call me. I'm here because I need the object they call Zohark."

[Zalnashh_interesting]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Interesting... And what made you thing the Order would want to allow such an object out of our possession for your sake?"

[player_need_zohark_guardian]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="It's quite simple: Akbaa is preparing to complete his reincarnation in Arx, and wreak systematic destruction on every living being in this dimension. I am the only one capable of stopping this process. But I need the legendary Zohark to help me..."

[Zalnashh_ah_ah_ah]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Ah ha ha ha ha... Very good... But the core of the problem does not lie there, Guardian. Zohark is nothing without its brother, Krahoz: it is the union of these two objects that can protect your magical energy. And Krahoz was stolen by a group of rebels. Lunshire has consistently failed in all his attempts to get it back for us!!..."

[player_will_find_krahoz]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="I will find Krahoz."

[Zalnashh_you_will]//~21@maliciously@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="You will find it... Unless perhaps you already have it... But that's not the problem. For now, destroying Akbaa has to be the priority. You must emerge victorious from the Discernment Challenge. It is an ordeal which must be attempted by each new recruit to our Order: You have to succeed in passing through the Temple of Illusions. If you do, you may take Zohark and you will also be protected against all the illusions Akbaa will try to use on you."

[Zalnashh_gives_orb_illusion]//}~21
String="Here is the key to our temple, make good use of it"

[Zalnashh_krahoz_impressed]//{~21~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Krahoz... I am impressed, Guardian... This means that you also know where the rebels are hiding... Ahhh, tell me, tell me where they are hiding..."

[player_so_important]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Why is that important? Krahoz is returned to you. That is all that matters."

[Zalnashh_you_right]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="You're right, Am Shaegar... Continue your quest to free Arx, but do not forget that if you ever need me, or any of our Order, we will have to make a deal with you... Now go."

//** Player gives Krahoz after statue is destroyed
[Zalnashh_keep_toy]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="You may keep this toy. Tell me where the rebels are hiding..."

[player_why_why]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Why? Why is that so important to you?"

[Zalnashh_you_tell_us]//}~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Soon, you will tell us where their hideout is. You still have desperate need of our help, Guardian, so you will have no choice but to tell us this secret!"

[Zalnashh_bring_again]//{~21~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Am Shaegar. To what do we owe the honor of your visit?"

[player_slowned]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Akbaa's coming to this dimension is imminent, even though the energy channel was destroyed. However, there is a way of stopping him. Will you help me?"

[Zalnashh_suuuure]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Of cooouuuuuuuurrse we will... What wouldn't we do for you, beloved Guardian... Remember, though, that you must help us in return, when the moment arises... You need a magic weapon powerful enough to have an effect on the Koltk stone even when it is in resonance with Akbaa. To achieve this, you must forge this weapon out of an alloy containing Koltk powder. Then you will need a dragon's egg to complete the spell, for only this ingredient can retain the power of such a spell." 

[player_return_soon]//~00
String="I will return soon..."

[player_have_egg]//~00
String="I have a dragon's egg."

[Zalnashh_still_weapon]//~21
String="Perfect. But you also need the weapon to cast the spell on."

[player_soon_possible]//~00
String="I will return as soon as I can."

[Zalnashh_here_weee]//~21
String="Aaah, heeere we aaare agaaaiiin, Am Shagaaar... Now I can cast a spell on the weapon... Put the weapon and the egg on the transmutation altar... I will perform the ritual. Ooooh, I nearly forgot: weren't you going to tell me where those rebels were hiding?..."

[player_another_way_snake]//~00@for himself
String="I see... Perhaps I can find another way..."

[player_rebel_hide]//~00
String="The rebels' hideout is two levels up, near the little lake. If you tap the walls, you will find a concealed entrance."

[Zalnashh_thank_you]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="A thousand times thank you..."

[Zalnashh_thank_you2]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Mega Stregum Cosum"

[Zalnashh_thank_you3]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Take your weapon and destroy Akbaa once and for all. Thanks to you, we now have a new queen..."

[player_glad]//}~00@TO BE TIMED ACCORDING TO ENGLISH VERSION.
String="Now we're quits."

[Zalnashh_finish_temple]//~21
String="Face the challenge of the temple, Guardian."
string2="Your destiny's journey leads to this temple."
string3="If you cannot emerge victorious from the temple, do not even attempt to defeat Akbaa..."

[Zalnashh_you_need_us]//~21
String="Soon you will need our help again."
string2="Our paths will cross again, Am Shaegar."
string3="We will meet again soon."

[Zalnashh_soon_you_tell]//~21
String="Soon you will tell us where the rebels are hiding."
string2="You will be more forthcoming with your words soon..."
string3="You will tell me what I want to know, sooner or later."

[Zalnashh_need_weapon]//~21
String="Remember that you need a weapon made from a Koltk alloy."
string2="Do not forget to bring me a weapon if you want me to cast a spell on it."
string3="The spell must be cast on a weapon. Bring one to me..."

[Zalnashh_please_tell_rebel]//~21
String="Before I cast the spell, you must tell me where the rebels' hideout is."
string2="Tell me where the rebels' hideout is if you want the spell cast on your weapon."
string3="Tell me where the rebels are hiding if you want a magic weapon."

[Zalnashh_new_queen]//~21
String="Thank you. Thanks to you, we have a new queen..."
string2="Soon we will have a new queen, thanks to you and the Noden, who sent you..."
string3="Finally, a new queen for our Order. Congratulations, Guardian."

// if the player brings the super sword without the egg //

[Zalnashh_need_egg]//~21
String="You also need a dragon's egg..."

// if the player doesn't bring the right weapon //

[Zalnashh_wrong_alloy]//~21
String="This weapon is made of the wrong alloy. It will not withstand battle with Akbaa."

//////////////
// Syllashh //
//////////////

[Syllashh_syllashh]//{~22~00
String="My name is Syllashh. I am in charge of this library."

[player_ultimate_weapon]//~00
String="Syllashh, I come seeking a book that will tell me how to make the ultimate weapon."

[Syllashh_take_book]//}~22
String="I knew you would ask me that. So, take this tome. It explains how to forge such a weapon. This is yet another favor the Order has done for you..."

/////////////
// Iclashh //
/////////////

[Iclashh_Iclashh_greetings]//{~22~00
String="Here already?... I am Iclashh, member of the Order of Edurneum. Your presence is not yet required here..."

[player_just_walking]//~00
String="Will you let me pass?"

[Iclashh_step_away]//~22
String="The Order does not receive visitors. You will be permitted to enter when your presence is required here."

[Iclashh_cant_tell]//~22
String="There is the path, traveller of the Noden. Walk between the two serpents and you will find our Mother Superior. She and only she can help you find Zohark."

[Iclashh_two_serpent]//}~22
String="Zalnashh awaits you."
string2="Step between the two serpents and you will find Zalnashh. Do not keep her waiting."

////////////
// Ylside //
////////////

[Ylside_password]//{~11~00@very cold and robotic deep voice
String="PASSWORD..."

[player_password]//~00
String="Faat Kaa Pell."

[player_password_fake]//}~00
String="Err... It's me, open up..."
string2="... The Yellow Rose?"
string3="... Akbaa?"
string4="Tizzy told me you could open the door..."
string5="Open this door!"
string6="Open up - I just gave it to you!"

//////////////////////////
// Player MISCELLANEOUS //
//////////////////////////

[player_not_now]//~00
String="Not now!"
String2="I'll do that later"

[player_not_here]//~00
String="Not here!"
String2="I should try somewhere else!"

[player_not_this_way]//~00
String="There must be another way!"
String2="I should try something else!"

[player_no]//~00
String="I shouldn't do this!"
String2="Not a good idea"

[player_should_work]//~00
String="Strange, it should work..."
String2="This doesn't work for some reason..."

[player_greetings]//~00
String="My name is Am Shaegar."
string2="You may call me Am Shaegar..."
string3="They call me Am Shaegar..."

[player_misc_hi_there]//~00
String="Hi"

//** Grassini try not to use these
[player_thanks]//~00
String="Thank you."
string2="Right... Thank you."

[player_greetings_trolls]//~00
String="Ahem... Hello?"

[player_waitandsee]//~00
String="Right, let us wait and see what happens..."
//this is used when the player poisons the cookie dough

[player_locked]//~00
String="Locked!!!"

[player_wontbreak]//~00
String="I cannot break it just like that..."
string2="It is too sturdy for me to break..."

[player_here_you_go]//~00
String="Here you go."

[player_not_locked]//~00
String="It's not locked..."

[player_wontopen]//~00
String="It seems it will not open so easily..."

// at beginning of the game, in jail
[player_bar_almost_moves]//~00
String="I should be able to work that loose..."
string2="It's moving..."

[player_picklock_succeed]//~00
String="There you go..."

[player_picklock_failed]//~00
String="Hmmmh, I think I have damaged my tools..."
string2="Not really a very successful attempt..."

[player_picklock_impossible]//~00
String="It is too complicated for me..."

[player_not_skilled_enough]//~00
String="I do not yet have the skills to do that!"

[player_here_we_go_potion]//~00
String="A real alchemist..."

[Player_anvil_use]//~00
String="I should be able to repair my weapons with that..."

[Player_boulders]//~00
String="I'll never be able to move all this myself..."

[Player_found_fallansnote01]//~00
String="Ahh, here we are..."

[Player_found_fallansnote02]//~00
String="Falan's precious notebook..."

[Player_found_fallansnote03]//~00
String="Hmmmm - I think it is time to call the Council together..."

//when using the mithril teleporter
[Player_akbaa_technology]//~00
String="Arrh... Didn't quite hit the mark there, obviously... "

[player_weapon_not_poisonable]//~00
String="I cannot poison that!"

[player_weapon_poisoned]//~00
String="Now, this weapon has been poisoned..."

[player_weapon_repaired_in_full]//~00
String="As good as new!"

[player_weapon_repaired_partially]//~00
String="I cannot improve them any further..."

[player_weapon_already_repaired]//~00
String="It is not damaged."

[player_wrong]//~00
String="Something is wrong."

[Player_ritual_device]//~00
String="I should not spill my blood without good reason..."

[player_wrong_alloy]//~00
String="I'd be better off using a piece of cast metal as a key."

[player_spider_mellow]//~00
String="She looks fairly mellow..."
// original english = looking mellow

// when player sees a sign in the crypt
[player_sign_crypt]//~00
String="It looks like some kind of rune..."

// when player destroys METEOR
[player_meteor_try]//~00
String="I don't believe it... I thought I'd be able to destroy this!! How can it be that it is too powerful for me?"

[player_meteor_destroys]//~00
String="I will tell the Council of our victory. I should be able to return to the Noden now..."

[Player_dying]//~00
String="Aarrggggh!"
string2="Ohhhhhh!"
string3="Aaahhhh."
string4="Hhhh."

// this is a small ouch, not too painfull
[Player_ouch]//~00
String="Oow!"
string2="Ouch!"
string3="Mmmmphhh!"
string4="Mmmf"

[Player_ouch_medium]//~00
String="Aooo!"
string2="HHhhaa!"
string3="Mmmhiiii!"
string4="Ffwwaahh!"

[Player_ouch_strong]//~00
String="Aaaaaaaaaaaa!"
string2="HHhhaaAAAAAA!"
string3="Ffhhaaaaa"
string4="AAAAAOOO!"

[player_jump]//~00
String="Mmmh!"
string2="Hhh!"
string3="Hm!"

[player_attack_prepare]//~00
String="Ah!"
string2="Mphhh!"
string3="Ffff."

[player_strike_small]//~00
String=""
string2=""
string3=""

[player_strike_medium]//~00
String=""
string2=""
string3=""

[player_strike_strong]//~00
String=""
string2=""
string3=""

[player_cantcast]//~00
string="I can't cast this spell yet"

//** grassini new, off-screen voice sections

// if the player wants to exit the goblin area before he finds the idol
[Player_off_goblins]//~00
String="I should not leave yet. I think the key to the mystery is hidden here."

// if player insists on hitting the black beast once it's dead
[Player_off_black_beast]//~00
String="This creature's skin is too tough for my weapon!... And anyway, it is already dead..."

// hint for shooting the stalactite when getting access to the dragon.
[Player_off_stalagtite1]//~00
String="I need something to hold onto so I can jump onto the edge."

[Player_off_stalagtite2]//~00
String="Perhaps if I tried to break off a stalactite..."

[Player_off_uncooked]//~00
String="This is raw..."

[Player_off_hungry]//~00
String="I'm hungry."
string2="I must eat now"

[Player_off_tired]//~00
String="I'm tired."
string2="I must have some sleep"

[Player_off_heavy]//~00
String="It is too heavy."

[Player_off_impossible]//~00
String="It's impossible!"
string2="I can't do that!"
string3="That is not possible!"

[Player_off_interesting]//~00
String="Now this is interesting..."
string2="Well, well. Here's something new."
string3="Very good..."

[Player_follower_attack]//~00
String="Attack!"

[Player_follower_come]//~00
String="Come on."

[Player_follower_stop]//~00
String="Wait here."

//** grassini When the Ylsides have invaded the kingdom and he comes across some Ylside guards
[Player_off_sewers]//~00
String="Hmmhh... There are quite a few of them. It would be better to go through the sewers..."

//** grassini He sees that the sewers are locked
[Player_off_sewers2]//~00
String="Locked! I'll have to find a way to unlock it!"

//** grassini The following asides help the player at different points in the scenario if he's a bit lost. It might be good to put a timer in place and to trigger the lines after a given time when it's fair to say the player is a bit stuck, provided he's not in the middle of a fight...
// when the player is trying to get back up to the human kingdom.
[Player_off_04]//~00
String="Ortiern said there was a pathway that leads to the kingdom on this level..."

// When the player is conducting investigations in the kingdom, if he doesn't go to Falan's house
[Player_off_05]//~00
String="Perhaps I should take a look in Falan's quarters?"

// if the player still doesn't go to see Erzog in prison
[Player_off_06]//~00
String="Perhaps I should pay Erzog a visit in his cell..."

// if the player hasn't told the King he has failed to destroy the statue
[Player_off_08]//~00
String="I must tell the King that I could not destroy the meteor..."

// if the player is having trouble finding the secret entrance to the Ylside hideout
[Player_off_14]//~00
String="I need to look at my notes. The secret entrance to the Ylsides' hideout has to be somewhere I have not yet looked..."

// if the player is having trouble with the mark of Akbaa when opening the door to the final room.
[Player_off_14bis]//~00
String="This Mark of Akbaa is all over the place... I wonder if that could be the key..."

// during the ghost's quest, the player goes back to the tavern
[Player_off_ghost]//~00
String="What's this?... A one-eyed man..."

//////////////////////
// Cinematics    //
/////////////////////

///////////////
// INTRO  //
/////////////
///FGE
[Fallan_intro_1]//{~02~11~09@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Listen to me, Beings of Light, and take note of what I have to say. This is Arx, which was once a city like so many others, spreading proudly beneath the majesty of the sun. Our king, Poxsellis, was a true and just king who knew how to deal with our occasional skirmishes with the goblins or the rat-men. Many years after Poxsellis's death, in the fatal year of 226, our sun began to fall into decline and an eternal winter fell upon our world... His Majesty Lunshire, noble son of Poxsellis, decided to move the whole city of Arx underground, into one of the dwarves' abandoned mines. At this point, the conflicts between the different races in Arx dissolved. Not just humans, but dwarves, trolls and goblins all worked together for their common survival. This migration underground took five years, during which the sun disappeared completely from our skies. All the races built their homes in this new setting, and little by little, relationships between the races began to slip back to the way they had always been. But today, evil is knocking at the gates..."

[Fallan_intro_2]//~02@dying on the arghh, he's been killed from behind
String="Akbaa, the god of destruction, is about to... argghh!"

[human_guard_intro_1]//~09
String="Hey, you! Don't move a muscle! This is the guard!"

// use generic guard deaths here

[human_guard_intro_2]//~09
String="This way, quick!"

[Carlo_intro_1]//~11
String="Don't let him get away!!!"

[human_guard_intro_3]//~10
String="We'll catch you!"

[human_guard_intro_4]//~09
String="It's alright! He's trapped here!"

[carlo_intro_2]//}~11
String="Come on, get this door broken down!"


////////////////////////////////
//   Noden      //
/////////////////////////////
[Noden_servant_1]//{~06~24@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Lord, we have located an energy flux..."

///FGE
[Sylib_noden_1]//~24@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Another one... Why are the immortals never content with their own dimension?... But that is our eternal duty, I suppose; to ensure that the universal equilibrium is maintained. Where is the origin of the energy channel?"

///FGE
[Noden_servant_2]//~06@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="An otherwise unremarkable world called Exosta. The supplicant expired before he could finish the communication.. What should we do, Lord?"

[Sylib_noden_2]//}~24@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Let us send a Guardian..."

////////////////////////////////
//   Noden briefing      //
/////////////////////////////

///FGE
[Sylib_briefing_1]//{~24~00@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Welcome, Guardian. Allow me to explain your next mission. You know the rules of the Noden, the dimension of gods and demon princes. No being of power is permitted to leave this dimension. But Akbaa is preparing to invade a world called Arx. A group of his followers is presently trying to invoke him. You know that this must not be. We cannot fight Akbaa from here, for we can impose nothing on the gods. So, we will send you to destroy this cult which worships him, and without the adulation of followers, his power will diminish to acceptable levels..."

[player_noden_briefing_1]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I will destroy this cult, Master."

///FGE
[Sylib_briefing_2]//~24@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="It will be no simple task. For this mission, we will confer upon you a specific skill to allow you to destroy the Koltk rock which is linked to Akbaa's power. It is impervious to mortal attack. This rock is the source of the problem, as it channels the energy given by Akbaa's followers. Soon, Akbaa will have enough energy to enable him to complete his incarnation on Arx."

[player_noden_briefing_2]//~00@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I understand, Master... Will I have a contact in Arx?"

///FGE
[Sylib_briefing_3]//~24@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Your contact died during the transmission of his message. You will have to find your own way when you get there. This is extremely troublesome, as the shock of the passage is disastrous for a Guardian's memory. You may be disoriented for a while before your memory returns and you recall this conversation. But there is no other way..."

//** grassini not the right character
[Sylib_noden_briefing_4]//}~24@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Prepare yourself, you are about to be transported. I will bring you back when you have completed your mission..."

//////////////////////
// Darth Iserbius  //
//////////////////////

[Erzog_iserbius]//{~10~03@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Have mercy, Master, he threatened me... mercy..."

[Iserbius_erzog]//}~03@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Come, come, Erzog, you know full well that we must all do our bit for the cause with what feeble powers each of us possesses... But take comfort: Your modest sacrifice will not be in vain..."

////////////////////////////////////
//  Iserbius Call of the Ylside  //
///////////////////////////////////

[Iserbius_call_ylside]//~3
String="Incompetents! The Guardian has escaped!! Leave this pathetic kingdom to the humans and return to our refuge immediately!"

//** grassini: this line has been cut into two sections; Kultar friend = lines 2 and 3. Kultar enemy = only line 3.
[Iserbius_call_ylside_2]//~3
String="Guardian, I know you can hear me, for you wear the armor of one of my fold... The traitor Kultar saved you this time..."

[Iserbius_call_ylside_3]//~3
String="You are in luck, Guardian, but it will not last. Nothing in Arx can stop the coming of my master. It's already too late! Akbaa and I are almost there..."

//////////////////////
//  akbaa dream 1  //
/////////////////////

[Akbaa_dream_1]//~23@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Ahhhhhh.... Mmmmhhhh... Come to me... I need you... Give your life to me..."

/////////////////////
//  akbaa dream 2  //
////////////////////

///FGE
[Akbaa_dream_2]//~23@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Guardian! Nothing can stop my incarnation on Arx now! It is far too late!  But why should we fight? Join me! You, too, are also a prisoner of the Noden and I alone can free you. Do you not crave freedom? Why remain a slave to the Noden when we could reign supreme over this world like gods? Be my ally, Guardian, and I promise you access to power beyond your dreams..."

//////////////////////
//  akbaa dream 3  //
/////////////////////

///FGE
[Akbaa_dream_3]//~23@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Very well, Guardian... I see that you have rejected my generous offer... Perhaps our next meeting will see you bitterly regretting your decision... Did you really think that destroying this meteor would stop my incarnation? The remaining channel is just enough for me to follow, I may not have the strength that the sacrifice of these pathetic followers would have given me, but when I arrive, my energy will quickly grow strong with all these souls to drink..."

/////////////////////////
//  Alia's destiny    //
////////////////////////

[King_Alia_destiny_1]//{~01~12~21~26~09 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="My beautiful daughter, Alia! I had lost all hope of ever seeing you again..."

[Alia_alia_destiny_1]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Father... It is so good to meet you, at last..."

// moved
[King_Alia_destiny_2]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I have missed you so much... This is unbelievable! I am so overjoyed to find you still alive..."

[Zalnashh_Alia_destiny_1]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="That joy is shared, Father..."

[Alia_alia_destiny_2]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="By the gods..."

[King_Alia_destiny_3]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="This is a precious moment for my daughter and me! I will allow no one to come and disturb it. Leave this room IMMEDIATELY!!!"

///FGE
[Zalnashh_Alia_destiny_2]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Don't be ridiculous..."

[King_Alia_destiny_3bis]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Good heavens, what are you doing here? You have what you want: Krahoz is back in your hands, so I don't know what you think you're doing here..."

///FGE
[Zalnashh_Alia_destiny_8]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="What has this to do with Krahoz? We are here to celebrate the return of Alia among her own, her true family: our Order..."

//** grassini New
[King_Alia_destiny_6]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Have you lost your mind?"

//** grassini New
///FGE
[Zalnashh_Alia_destiny_7]//~21@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Perhaps you've lost your memory? Behold this treaty- the very pact agreed between our two peoples by Poxsellis, your father: 'In the name of the kingdom, I, King Poxsellis, King of Arx, pledge my fourth direct descendant to the Order of Edurneum, in return, the Order will provide the Kingdom with Krahoz and Zohark.' This child was promised to us, Lunshire. Let her come with us, or prepare to die!"

///FGE
[King_Alia_destiny_4bis]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Never! I was aware of  no such treaty. I refute it entirely! What cause could you have to take my daughter? Guards!"

//(Drawing his sword), the guards do the same.
///FGE
[Zalnashh_Alia_destiny_3]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Don't be rash, Lunshire. Have some sense for a change... What good are your swords against us? I thought you were a little more intelligent than that... This treaty was to ensure the rebirth of our queen. It just happened to save your pathetic kingdom as well. We need a queen, and that queen is Alia..."

[King_Alia_destiny_7]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Alia will be queen... But queen of the humans! Comrades, fight to the death!"

///FGE
[Alia_alia_destiny_3]//~12 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Enough! No more bloodshed. I will honor Poxsellis's word. I know not what lies in store for me in the Order of Edurneum, but it is not for me to bring judgement upon this treaty... The kingdom would never have won the War of the Magi without the Order's help, and we must honor our promises. Father, I accept this,  because in my eyes, honor is the most important quality. I hope we will meet again soon, but I am afraid I must leave you now..."

// if Alia's mother's quest was completed 

[florence_alia_destiny_1]//~26 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="That will not be necessary..."

[Zalnashh_Alia_destiny_4]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Fffff??" 

[human_guards_Alia_destiny_4]//~09@they kneel down
String="Ooohhh?"
String2="Aahh!"
String3="aaahhhhh"

[King_alia_destiny_4]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Florence? Is that you?..."

[florence_alia_destiny_2]//~26 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I am sorry to interrupt your reunion, O Sisters of Edurneum, but Alia cannot be your queen... Alia is the fifth descendant of Poxsellis..."

[King_Alia_destiny_5]//~01 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="What?..."

///FGE
[florence_alia_destiny_3]//~26@TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I was part of the Order of the Sacred Dagger, a secret order created by Poxsellis himself to protect the Kingdom of Arx against all sorts of dangers. I was an important officer of the organization, one of the few who knew about the secret treaty. I arranged for Alia to be kidnapped. But the night she was born, I also gave birth to Clarisse, her twin sister, born a few minutes before Alia. This unexpected birth gave me the idea of putting her into the care of my servant, who could take her out of Arx to the Guild of Travellers.  But I was assassinated by an unexpected visitor, who has finally been unmasked thanks to Am Shaegar."

///FGE
[Zalnashh_Alia_destiny_5]//~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="Betrayed! And for so many years! Does human duplicity know no bounds? Where is the fourth descendant promised in our prophecy?"

[florence_alia_destiny_4]//~26 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="The true queen will reveal herself of her own accord, when the time is right..."

[Zalnashh_Alia_destiny_6]//}~21 TO BE TIMED ACCORDING TO ENGLISH VERSION
String="I am deeply disappointed... What a waste of time! We have been waiting for our queen for so many years... Sisters, let us return. Our race is dying out and we have nothing left to do here!"

///////////////////////
//  final fight       //
////////////////////////
[Iserbius_akbaa_final_fight]//~03@Voice which gradually changes from Iserbius's to Akbaa's. this string is duplicated to be said by both actors (iserbius and Akbaa)TO BE TIMED ACCORDING TO ENGLISH VERSION
String="You come seconds too late: now I can face you in combat, Guardian... I will never return to the Noden, but you, on the other hand, are about to return there right now!"

[akbaa_final_fight]//~23@Voice which gradually changes from Iserbius's to Akbaa's. this string is duplicated to be said by both actors (iserbius and Akbaa)
String="You come seconds too late: now I can face you in combat, Guardian... I will never return to the Noden, but you, on the other hand, are about to return there right now!"

// Then, the movie will stop and the player will take control of the game again.

///////////////////////
//  end game       //
/////////////////////

[Iserbius_akbaa_die]//{~23~00~03~24@Akbaa's voice, strangled
String="Noooooo, how did you?.... Ahhhhh, NoooooOOOOOoooo...."

[player_akbaa_die]//~00
String="I look forward to seeing you in the Noden, Akbaa..."

[Iserbius_die_1]//~03@Iserbius's voice returns again, then he dies
String="What have you done? Akbaa may have been evil, but he was the only one who could bring the sun back to Arx..."

///FGE
[player_iserbius_die]//~00
String="Akbaa should not have tried to manifest in this dimension. He knows the rules..."

[Sylib_guardian_endgame_1]//~24
String="Rules which you, too, must follow, Guardian..."

[player_sylib_endgame_1]//~00@surprised
String="Master!? ...What do you mean?"

[Sylib_guardian_endgame_2]//~24
String="The rules are set in stone and cannot be broken, Guardian. You were sent by the Noden and must return there the moment your mission has been completed..."

[player_sylib_endgame_2]//~00
String="And Arx's sun? Was Iserbius telling the truth?"

[Sylib_guardian_endgame_3]//~24
String="Do not worry about this phenomenon. Quite simply, it is not within the Noden's power. Also, things may not be as you have perceived them. I know you have been through powerful experiences here, but the power you have acquired makes you too dangerous for this world. The consequences of your staying here any longer could be disastrous. And I have many other missions for you. Allow me to bring you back within our fold..."

[player_sylib_endgame_3]//}~00
String="Very good, Master."

[dummy]//~24
string="Do not worry about this phenomenon. Quite simply, it is not within the Noden's power. Also, things may not be as you have perceived them. I know you have been through powerful experiences here, but the power you have acquired makes you too dangerous for this world. The consequences of your staying here any longer could be disastrous. And I have many other missions for you. Allow me to bring you back within our fold..."
