-[Arx/src/graphics/data/Mesh.cpp:744] -> [Arx/src/graphics/data/Mesh.cpp:744]: (style) The statement 'if (ACTIVECAM!=cam) ACTIVECAM=cam' is logically equivalent to 'ACTIVECAM=cam'. -[Arx/src/graphics/spells/Spells01.cpp:217] -> [Arx/src/graphics/spells/Spells01.cpp:215]: (style) The statement 'if (this->lLightId!=-1) this->lLightId=-1' is logically equivalent to 'this->lLightId=-1'. -[Arx/src/graphics/spells/Spells01.cpp:282] -> [Arx/src/graphics/spells/Spells01.cpp:280]: (style) The statement 'if (lLightId!=-1) lLightId=-1' is logically equivalent to 'lLightId=-1'. -[Arx/src/graphics/spells/Spells01.cpp:491] -> [Arx/src/graphics/spells/Spells01.cpp:488]: (style) The statement 'if (pTab[i]->lLightId!=-1) pTab[i]->lLightId=-1' is logically equivalent to 'pTab[i]->lLightId=-1'. -[Arx/src/graphics/spells/Spells01.cpp:668] -> [Arx/src/graphics/spells/Spells01.cpp:666]: (style) The statement 'if (pMM->lLightId!=-1) pMM->lLightId=-1' is logically equivalent to 'pMM->lLightId=-1'. -[Arx/src/graphics/spells/Spells03.cpp:208] -> [Arx/src/graphics/spells/Spells03.cpp:206]: (style) The statement 'if (lLightId!=-1) lLightId=-1' is logically equivalent to 'lLightId=-1'. -[Arx/src/graphics/spells/Spells06.cpp:1038] -> [Arx/src/graphics/spells/Spells06.cpp:1037]: (style) The statement 'if (bIntro!=false) bIntro=false' is logically equivalent to 'bIntro=false'. -[Arx/src/graphics/spells/Spells09.cpp:467] -> [Arx/src/graphics/spells/Spells09.cpp:466]: (style) The statement 'if (bIntro!=false) bIntro=false' is logically equivalent to 'bIntro=false'. -[Arx/src/gui/Interface.cpp:6520] -> [Arx/src/gui/Interface.cpp:6518]: (style) The statement 'if (InventoryDir!=-1) InventoryDir=-1' is logically equivalent to 'InventoryDir=-1'. -[Arx/src/physics/Anchors.cpp:340] -> [Arx/src/physics/Anchors.cpp:338]: (style) The statement 'if (anything!=minanything) anything=minanything' is logically equivalent to 'anything=minanything'.