+Arx/src/ai/PathFinder.cpp:112:28: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/ai/PathFinderManager.cpp:114:43: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/ai/Paths.cpp:132:40: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/ai/Paths.cpp:291:25: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/ai/Paths.cpp:306:25: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/animation/Animation.cpp:211:25: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/audio/openal/OpenALBackend.cpp:395:47: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/cinematic/CinematicSound.cpp:80:21: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/core/Localisation.cpp:67:41: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/core/Localisation.cpp:72:59: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/core/Localisation.cpp:144:71: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Damage.cpp:138:33: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Damage.cpp:1176:2: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Equipment.cpp:184:48: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Inventory.cpp:252:50: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Inventory.cpp:274:2: style: Consider using std::all_of or std::none_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Inventory.cpp:313:55: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Inventory.cpp:362:43: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Inventory.cpp:368:39: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/NPC.cpp:262:12: style: Consider using std::generate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/NPC.cpp:355:27: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Player.cpp:242:13: style: Consider using std::generate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Player.cpp:1127:13: style: Consider using std::generate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Spells.cpp:212:32: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Spells.cpp:286:28: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Spells.cpp:301:41: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/Spells.cpp:916:7: style: Consider using std::count_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/magic/RuneDraw.cpp:324:25: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/magic/RuneDraw.cpp:335:25: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/magic/SpellRecognition.cpp:578:8: style: Consider using std::fill or std::generate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/magic/SpellRecognition.cpp:582:8: style: Consider using std::fill or std::generate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/magic/spells/SpellsLvl01.cpp:307:5: style: Consider using std::count_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/npc/Dismemberment.cpp:57:79: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/npc/Dismemberment.cpp:93:12: style: Consider using std::accumulate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/npc/Dismemberment.cpp:164:4: style: Consider using std::count_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/game/npc/Dismemberment.cpp:294:102: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/Mesh.cpp:291:2: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/Mesh.cpp:805:11: style: Consider using std::fill algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/MeshManipulation.cpp:120:12: style: Consider using std::replace_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/MeshManipulation.cpp:140:41: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/MeshManipulation.cpp:165:80: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/MeshManipulation.cpp:178:72: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/MeshManipulation.cpp:192:27: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/data/MeshManipulation.cpp:210:37: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/graphics/effects/Fog.cpp:77:26: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/Credits.cpp:208:16: style: Consider using std::copy algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/Dragging.cpp:116:11: style: Consider using std::accumulate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/MenuWidgets.cpp:291:23: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/Speech.cpp:381:48: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/book/Necklace.cpp:105:8: style: Consider using std::fill or std::generate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/debug/DebugHudCulling.cpp:196:31: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/debug/DebugPanel.cpp:107:15: style: Consider using std::accumulate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/gui/widget/PanelWidget.cpp:76:63: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/io/IniSection.cpp:54:29: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/io/IniSection.cpp:69:27: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/io/SaveBlock.cpp:596:10: style: Consider using std::transform algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/io/fs/SystemPaths.cpp:120:11: style: Consider using std::copy algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/io/resource/ResourceSetup.cpp:128:26: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Attractors.cpp:79:34: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Collisions.cpp:247:2: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Collisions.cpp:725:3: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Collisions.cpp:900:80: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Physics.cpp:387:4: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Physics.cpp:442:4: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Physics.cpp:455:4: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/physics/Physics.cpp:480:34: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/platform/OS.cpp:697:27: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/ChangeLevel.cpp:1476:13: style: Consider using std::copy_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:139:2: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:192:32: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:252:51: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:350:22: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:1770:79: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:1776:3: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Interactive.cpp:1854:39: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/LinkedObject.cpp:111:29: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/LinkedObject.cpp:186:2: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Object.cpp:92:27: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Object.cpp:108:24: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Object.cpp:217:50: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Object.cpp:232:47: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Object.cpp:244:47: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Object.cpp:268:13: style: Consider using std::copy algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Scene.cpp:247:2: style: Consider using std::all_of or std::none_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Scene.cpp:294:46: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Scene.cpp:309:2: style: Consider using std::all_of or std::none_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Scene.cpp:863:2: style: Consider using std::all_of or std::none_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/scene/Tiles.cpp:101:10: style: Consider using std::accumulate algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1170:57: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1355:18: style: Consider using std::any_of, std::all_of, std::none_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1434:24: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1445:24: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1576:21: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1660:21: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/Script.cpp:1715:3: style: Consider using std::any_of algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/script/ScriptedVariable.cpp:209:25: style: Consider using std::find_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/util/String.cpp:43:13: style: Consider using std::transform algorithm instead of a raw loop. [useStlAlgorithm] +Arx/src/window/SDL1Window.cpp:126:62: style: Consider using std::copy_if algorithm instead of a raw loop. [useStlAlgorithm] +Arx/tools/crashreporter/ErrorReport.cpp:185:4: style: Consider using std::count_if algorithm instead of a raw loop. [useStlAlgorithm]