-Arx/src/game/Damage.cpp:603:1: high npath complexity [size|P2] NPath Complexity Number 6144 exceeds limit of 500 +Arx/src/game/Damage.cpp:603:1: high npath complexity [size|P2] NPath Complexity Number 4608 exceeds limit of 500 -Arx/src/game/Damage.cpp:786:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 45 exceeds limit of 25 +Arx/src/game/Damage.cpp:784:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 44 exceeds limit of 25 -Arx/src/game/Equipment.cpp:323:3: collapsible if statements [basic|P3] +Arx/src/game/Equipment.cpp:320:3: collapsible if statements [basic|P3] -Arx/src/game/Equipment.cpp:605:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 45 exceeds limit of 25 +Arx/src/game/Equipment.cpp:599:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 46 exceeds limit of 25 -Arx/src/game/Inventory.cpp:645:2: collapsible if statements [basic|P3] +Arx/src/game/Inventory.cpp:646:2: collapsible if statements [basic|P3] -Arx/src/game/NPC.cpp:128:1: high npath complexity [size|P2] NPath Complexity Number 9600 exceeds limit of 500 +Arx/src/game/NPC.cpp:128:1: high npath complexity [size|P2] NPath Complexity Number 4800 exceeds limit of 500 -Arx/src/game/NPC.cpp:989:1: high npath complexity [size|P2] NPath Complexity Number 1152 exceeds limit of 500 +Arx/src/game/NPC.cpp:988:1: high npath complexity [size|P2] NPath Complexity Number 576 exceeds limit of 500 -Arx/src/game/NPC.cpp:1045:1: high npath complexity [size|P2] NPath Complexity Number 9600 exceeds limit of 500 +Arx/src/game/NPC.cpp:1040:1: high npath complexity [size|P2] NPath Complexity Number 4800 exceeds limit of 500 -Arx/src/game/NPC.cpp:2250:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 31 exceeds limit of 25 +Arx/src/game/NPC.cpp:2242:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 30 exceeds limit of 25 -Arx/src/graphics/Raycast.cpp:41:1: high npath complexity [size|P2] NPath Complexity Number 1960 exceeds limit of 500 +Arx/src/graphics/Raycast.cpp:41:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 26 exceeds limit of 25 +Arx/src/graphics/Raycast.cpp:41:1: high npath complexity [size|P2] NPath Complexity Number 4810 exceeds limit of 500 -Arx/src/graphics/data/Mesh.cpp:703:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 30 exceeds limit of 25 +Arx/src/graphics/data/Mesh.cpp:617:1: long method [size|P3] Method with 252 lines exceeds limit of 250 +Arx/src/graphics/data/Mesh.cpp:703:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 31 exceeds limit of 25 +Arx/src/graphics/data/Mesh.cpp:703:1: long method [size|P3] Method with 252 lines exceeds limit of 250 -Arx/src/gui/Interface.cpp:642:1: high ncss method [size|P2] Method of 345 non-commenting source statements exceeds limit of 100 -Arx/src/gui/Interface.cpp:642:1: long method [size|P3] Method with 602 lines exceeds limit of 250 +Arx/src/gui/Interface.cpp:642:1: high ncss method [size|P2] Method of 347 non-commenting source statements exceeds limit of 100 +Arx/src/gui/Interface.cpp:642:1: long method [size|P3] Method with 604 lines exceeds limit of 250 -Arx/src/gui/debug/DebugHudCulling.cpp:51:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 37 exceeds limit of 25 +Arx/src/gui/debug/DebugHudCulling.cpp:51:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 34 exceeds limit of 25 -Arx/src/scene/ChangeLevel.cpp:134:1: high ncss method [size|P2] Method of 249 non-commenting source statements exceeds limit of 100 +Arx/src/scene/ChangeLevel.cpp:135:1: high ncss method [size|P2] Method of 247 non-commenting source statements exceeds limit of 100 -Arx/src/scene/ChangeLevel.cpp:134:1: long method [size|P3] Method with 431 lines exceeds limit of 250 -Arx/src/scene/ChangeLevel.cpp:135:1: high ncss method [size|P2] Method of 337 non-commenting source statements exceeds limit of 100 -Arx/src/scene/ChangeLevel.cpp:135:1: high npath complexity [size|P2] NPath Complexity Number 763363712 exceeds limit of 500 -Arx/src/scene/ChangeLevel.cpp:135:1: long method [size|P3] Method with 554 lines exceeds limit of 250 +Arx/src/scene/ChangeLevel.cpp:135:1: long method [size|P3] Method with 441 lines exceeds limit of 250 +Arx/src/scene/ChangeLevel.cpp:136:1: high ncss method [size|P2] Method of 347 non-commenting source statements exceeds limit of 100 +Arx/src/scene/ChangeLevel.cpp:136:1: high npath complexity [size|P2] NPath Complexity Number 979370368 exceeds limit of 500 +Arx/src/scene/ChangeLevel.cpp:136:1: long method [size|P3] Method with 586 lines exceeds limit of 250 -Arx/src/scene/ChangeLevel.cpp:831:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 54 exceeds limit of 25 -Arx/src/scene/ChangeLevel.cpp:831:1: high ncss method [size|P2] Method of 249 non-commenting source statements exceeds limit of 100 +Arx/src/scene/ChangeLevel.cpp:832:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 61 exceeds limit of 25 +Arx/src/scene/ChangeLevel.cpp:832:1: high ncss method [size|P2] Method of 247 non-commenting source statements exceeds limit of 100 -Arx/src/scene/ChangeLevel.cpp:831:1: long method [size|P3] Method with 431 lines exceeds limit of 250 +Arx/src/scene/ChangeLevel.cpp:832:1: long method [size|P3] Method with 441 lines exceeds limit of 250 -Arx/src/scene/ChangeLevel.cpp:1383:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 34 exceeds limit of 25 -Arx/src/scene/ChangeLevel.cpp:1383:1: high ncss method [size|P2] Method of 162 non-commenting source statements exceeds limit of 100 -Arx/src/scene/ChangeLevel.cpp:1383:1: high npath complexity [size|P2] NPath Complexity Number 17915904 exceeds limit of 500 +Arx/src/scene/ChangeLevel.cpp:1394:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 35 exceeds limit of 25 +Arx/src/scene/ChangeLevel.cpp:1394:1: high ncss method [size|P2] Method of 164 non-commenting source statements exceeds limit of 100 +Arx/src/scene/ChangeLevel.cpp:1394:1: high npath complexity [size|P2] NPath Complexity Number 35831808 exceeds limit of 500 -Arx/src/scene/ChangeLevel.cpp:1560:6: inverted logic [convention|P3] +Arx/src/scene/ChangeLevel.cpp:1571:6: inverted logic [convention|P3] -Arx/src/scene/ChangeLevel.cpp:1666:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 79 exceeds limit of 25 -Arx/src/scene/ChangeLevel.cpp:1666:1: high ncss method [size|P2] Method of 337 non-commenting source statements exceeds limit of 100 -Arx/src/scene/ChangeLevel.cpp:1666:1: high npath complexity [size|P2] NPath Complexity Number 763363712 exceeds limit of 500 -Arx/src/scene/ChangeLevel.cpp:1666:1: long method [size|P3] Method with 554 lines exceeds limit of 250 +Arx/src/scene/ChangeLevel.cpp:1680:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 92 exceeds limit of 25 +Arx/src/scene/ChangeLevel.cpp:1680:1: high ncss method [size|P2] Method of 347 non-commenting source statements exceeds limit of 100 +Arx/src/scene/ChangeLevel.cpp:1680:1: high npath complexity [size|P2] NPath Complexity Number 979370368 exceeds limit of 500 +Arx/src/scene/ChangeLevel.cpp:1680:1: long method [size|P3] Method with 586 lines exceeds limit of 250 +Arx/src/scene/ChangeLevel.cpp:1791:4: missing break in switch statement [convention|P2] -Arx/src/scene/Scene.cpp:474:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 75 exceeds limit of 25 -Arx/src/scene/Scene.cpp:474:1: high npath complexity [size|P2] NPath Complexity Number 826675200 exceeds limit of 500 +Arx/src/scene/Scene.cpp:474:1: high cyclomatic complexity [size|P2] Cyclomatic Complexity Number 72 exceeds limit of 25 +Arx/src/scene/Scene.cpp:474:1: high npath complexity [size|P2] NPath Complexity Number 578672640 exceeds limit of 500 +Arx/src/script/ScriptedIOControl.cpp:82:2: high npath complexity [size|P2] NPath Complexity Number 1056 exceeds limit of 500