Arx Fatalis German Patch v1.13 ------------------------------ Extract the files in the directory where you installed Arx Fatalis and overwrite the old files. Arx Fatalis Patch Français v1.131 ----------------------------------------- - The Goblin Lord guarding the entrance to level 3 from level 2 won't get stuck one into each other any longer - Shift + L won't call an editor command asking to delete the level anymore - Walking a long time against a wall when the framerate is high won't make you go through the wall anymore - Fix problem with creating new savegames - Porticullis near stairs to level 3 from level 2 now works correctly - You can't open Alicia secret pathway clicking on the lever through the wall anymore Arx Fatalis German and French Patch v1.13 ----------------------------------------- - lots of stability issues have been fixed (some occasional crash with spells, and a crash on changelevel due to the pathfinder) - a bug that could occasionally corrupt the savegames has been fixed - there's a selection feature for graphic hardware now that makes changes in the CFG.ini if needed. - There is an 'AUTO DESCRIPTION' mode in the control configuration screen. this can be turned ON/OFF. it shows the description of an object whenever the cursors flys over it. When this option is OFF, the player needs to single LMB to have the description. - New control scheme which can be activated by putting NEWCONTROLS to 1 in the cfg.ini, it brings easier controls, including the fact that now the cursor mode brings automatically the Inventory. - Use (New controls scheme) ==> 'F' or 'ENTER' (it's not RMB anymore, RMB is only to switch from mouselook to cursor mode now) - cursor mode (New controls scheme): You can rotate the view by pushing the mouse cursor on the sides of the screen. There are arrows on the sides of the screen suggesting this. - reorganize your inventory by double click on the Belt icon (you can do that for each bag you carry) - when a weapon breaks, the system now automatically try to equip the next equipable weapon if available - the questbook now returns to the page where you were last - there are mini screenshots for savegames now - stair icon when aproaching a loading zone stays on even in fighting mode - the amount of savegames is now checked, so there can't be more than 11 - You can't multiply the amount of torches anymore by dragging a torch on the player's character sheet - the fonts are not antialiased on XP in the books anymore, making them easier to read - the inventory sounds are now always correctly played on NPC corpses - Physics engine has been optimized in performances - Mouse Smoothing can be turned OFF now in the option screen - The rats don't create a framerate breakdown when dying anmore - It is no longer possible to cross the portcullis before fighting the demon in front of the meteor - There is a message to let the player know when he succeeds a critical hit or a backstab - some tutorial texts have been added - The fire zone in Miguel forge is easier to use - The bats won't do occasional extra damage anymore - It is now possible to make a mithril sword in the forge - Life Drain power has been lowered (again) - When the shield of the elders is equipped, giving it back to Alia will no longer duplicate it - A Fire in level 6 has been moved to match the torch properly - The Zombie Girl (Level 7) doesn't call the guard anymore - In Crypt Level 6, a bug with a stake remaining in a living zombie has been fixed - Food efficiency has been lowered - Some Tutorials messages have been added - A floating public notice in the crypt has been reset properly - 2 minor bugs with Lord Inut have been fixed (he can be attacked normally now, and he doesn't run in the spikes) - Pressure pads dont trigger trap when using levitate - A bug duplicating final weapon in zalnashh enchanting weapon cinematic has been fixed - A bug causing an error between the sabre and the sword with zalnashh has been fixed - Traps only do damage if player is near them, allowing him to use telekinesis for safety - Dead NPCs don't stand up anymore on reload (in the city of Arx, Dead mummies in the crypts, Dead thiefs in level 4, Dead gobelins in level 3 & 4) - The fire in level 5 can now be used to cook food - Casting Vitae Movis near a door or a chest won't make the player say "I cannot break it just like that" in loop mode - Opening closing the door to the quarters after the guards have left doesn't cause a snoaring anymore when anyone is inside - Using the puzzle wheel in the crypt doesn't cause a jump in its animation anymore - You won't lose anymore your element stones in the crypt if you put them on the pillar before they stand up - The worm now works properly when saving if fleeing - The Koltk powder is destroyed properly when used on a mithril ingot - The maulds have been scaled to make their use easier - Player doesn't talk about the ylsides to the dragon anymore if he doesn't see the ylsides in the city - There is now only one keyring in the game and it's been put in maria's shop - Opening Krahoz chest doesn't give xpoints to the player everytime now - sarcophages can be picklocked only once now - A bug with a sarcophage trap has been fixed - translation error with the Treasure hunt - Fixed a bug when saving with chunks in the Dwarf forge - Gary's key to the bank backdoor now work fine even if on the Keyring - Lowered Life drain efficiency again - Fixed a bug where all enemy NPCs from the level would pathfind to the player after a LifeDrain. - NPCs shouldn't end up being stuck one into each other anymore now. - A bug causing the giant stalagtite not to fall down when hit by the fireball has been fixed, and it can't fall twice anymore - It is now possible to affect 2 keys on the same function in the control pannel, as long as they are on separate pages. - The bones in the crypt lvl6 are above the ground now - The chair on which sit a woman in the tavern can't be moved anylonger - Poxsellis' Helmet can't be taken through the coffin anylonger - During cinematic with the king, after Ylsides Invasion, the player won't tell anymore he has the weapon if he has the meteor non-enchanted one. - Player weapon won't be unequipped anymore when his armor is destroyed - key rotations are not affected by the framerate anymore - pressing Esc during levitate or Night vision doesn't kill the spell anymore - Fix a bug with the "Goblin Lord opening the Reserve" Cinematic - Fixed the lock/unlock problem with the keyring when there is twice the same key Arx Fatalis German Patch v1.12 ------------------------------ - removed one of the nasty crashes when changing level. - Game balancing: The life drain spell is a bit less powerful than before - using the Pick axe doesn't destroy the Golden Snake anymore - fixed some possible bug with the NPC player detection system - Ortiern doesn't repeat his original speech after the cine2D showing Iserbius killing Erzog - Bats do hurt now - The guard in Chinkash Spell tutorial won't stuck the player anymore - There was a possible loss of Koltk powder in the mithril foundry, it's been fixed - The right Shift key is now saved in the cfg - The red fog in the troll area of level is now fixed. - Worm invulnerability bug fixed. - Trolls don't keep fighting against dead goblins any longer. - A crash when fighting Liches has been fixed. - No more negative experience possible now. - the equipment status icon now is displayed as soon as any equipment is damaged. - The equipment status icon only displays damage equipment now, and shows them in combat mode as well. - the 'right Alt' key is now correctly saved in the cfg.ini - There is automatic intro replay after 3 minutes of inactivity in the menus. (only if a game hasn't been started) - Rocks of Akbaa won't disappear if a pick axe or a shovel is used - It is not possible to use crypt orbs on snakedoors or Snake orbs in the crypt anymore - A very unlikely bug that use to happen in the dwarf forge - doesn't crash anymore when using the Flying Eye spell in a specific place of the temple of Akbaa - Game balancing: we dropped the amount of lichs in the lower crypts, but we increased a bit their life - Shany's quest is correctly enabled now. - The prices are now correct in the Twins' shop Arx Fatalis German Patch v1.11: ------------------------------ - fatal error in the Sacred Dagger level (level 4) - Alia cinematic hang up when returning the shield - Item moving system has been fixed so that items can't be put into walls - Crypt items now have correct lighting properties - Kultar now dies if he falls in the jail's hole