Arx Libertatis 1.3-dev-2022-03-27 (https://arx-libertatis.org/) ----------------------------------------------------------------- This directory contains source code and binaries for development snapshot 1.3-dev-2022-03-27 of Arx Libertatis, a cross-platform, open source port of Arx Fatalis. See the snapshot downloads page at https://wiki.arx-libertatis.org/Development_snapshots for alternate download locations and Linux packages. MD5 Checksums: - e9940631fef84d67c4b0e0b2a71c4a7e arx-libertatis-1.3-dev-2022-03-27.tar.xz - b3240ec8af9f0574f623ee847560e460 arx-libertatis-1.3-dev-2022-03-27-linux.tar.xz - ba29babf9e2536186d3befb9e9161c67 arx-libertatis-1.3-dev-2022-03-27-windows.exe - 5648985e7234c784dde3d01d54b54fce arx-libertatis-1.3-dev-2022-03-27-windows.zip Changelog: - Fixed lightning strike damage depending on framerate - Fixed fireplace damage depending on framerate - Fixed messed up graphics with the Steam overlay active - Fixed increased fog particle count with hight framerates - Fixed increased magic damage particle count for the lightning strike, harm, mana drain, life drain and chaos spells with hight framerates - Fixed fogs starting out with 0 particles after coming into view - Fixed cheat text not scaling correctly with higher resolutions - Fixed the "Interrupt current spell" keyboard shortcut sometimes ending previous spells instead of the last one - Fixed missing death screams for most NPCs (bug #1579) - Fixed some audio samples not ending correctly - Fixed lighting strike damage sound being played for every frame - Added support for level numbers above 27 - Added support for script event parameters above 3 (e.g. ^$param4) - Added support for having more than 20 spells active - Added the ^angleto_… system variable returning the the direction to another entity - Added the ^caster* system variable to get the caster of the given spell or summoned entity - Added the ^class* system variable to get the class name of the given entity or spell - Added the ^hover system variable returning the entity under the mouse cursor - Added the ^onscreen* and ^offscreen* system variables to determine if an entity is shown on screen (feature request #1593) - Added the ^spell* system variable to get the ID of the newest active spell cast by the given entity - Added the ^spelllevel* system variable to get the caster level of the player or the given spell - Added the spell ID as parameter 3 to the spellcast and spellend script events - Added the summoned entity ID as parameter 3 to the ouch script event - Added the weapon/summoned/spell ID as parameter 3 to the hit script event (feature request #1599) - Added the damage type flags as parameter 4 to the hit script event - Added support for stopping specific spells using the destroy script command - Added a new entity visibility debug HUD under F11 - Fixed excessively slow performance with "Crisp" alpha cutout antialiasing (bug #1595) - Fixed a hang on startup on some POSIX platforms - Restored Windows XP support - The mold or lld linker is now used when available (for non-LTO builds) See the full changelog at https://wiki.arx-libertatis.org/Changelog for changes in other versions.